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Searched refs:getTriangleIndex (Results 1 – 25 of 79) sorted by relevance

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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/
H A DbtKartRaycast.cpp55 int getTriangleIndex() const { return m_triangle_index; } in castRay() function in btKartRaycaster::castRay::ClosestWithNormal
85 rayCallback.getTriangleIndex()>-1 && in castRay()
92 result.m_triangle_index = rayCallback.getTriangleIndex(); in castRay()
94 rbtm->m_triangle_mesh->getInterpolatedNormal(rayCallback.getTriangleIndex(), in castRay()
/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/caches/
H A DSoPrimitiveVertexCache.h85 int32_t getTriangleIndex(const int idx) const;
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/
H A DbtSoftBodyConcaveCollisionAlgorithm.h45 int getTriangleIndex() const in getTriangleIndex() function
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/kernels/
H A DbvhTraversal.cl37 int getTriangleIndex(const btQuantizedBvhNode* rootNode)
243 int triangleIndex = getTriangleIndex(&rootNode);
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/
H A DbvhTraversal.cl37 int getTriangleIndex(const btQuantizedBvhNode* rootNode)
243 int triangleIndex = getTriangleIndex(&rootNode);
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/kernels/
H A DbvhTraversal.cl37 int getTriangleIndex(const btQuantizedBvhNode* rootNode)
243 int triangleIndex = getTriangleIndex(&rootNode);
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/
H A DbvhTraversal.cl37 int getTriangleIndex(const btQuantizedBvhNode* rootNode)
243 int triangleIndex = getTriangleIndex(&rootNode);
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/
H A DSpuCollisionShapes.cpp279 nodeCallback->processNode(0,rootNode->getTriangleIndex()); in spuWalkStacklessQuantizedTree()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/
H A DSpuCollisionShapes.cpp286 nodeCallback->processNode(0,rootNode->getTriangleIndex()); in spuWalkStacklessQuantizedTree()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb()
619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay()
683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb()
619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay()
683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb()
619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay()
683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3QuantizedBvh.cpp410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb()
619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay()
683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/
H A DbtQuantizedBvh.cpp428 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb()
635 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay()
697 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()

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