/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/physics/ |
H A D | btKartRaycast.cpp | 55 int getTriangleIndex() const { return m_triangle_index; } in castRay() function in btKartRaycaster::castRay::ClosestWithNormal 85 rayCallback.getTriangleIndex()>-1 && in castRay() 92 result.m_triangle_index = rayCallback.getTriangleIndex(); in castRay() 94 rbtm->m_triangle_mesh->getInterpolatedNormal(rayCallback.getTriangleIndex(), in castRay()
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/caches/ |
H A D | SoPrimitiveVertexCache.h | 85 int32_t getTriangleIndex(const int idx) const;
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletSoftBody/ |
H A D | btSoftBodyConcaveCollisionAlgorithm.h | 45 int getTriangleIndex() const in getTriangleIndex() function
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/kernels/ |
H A D | bvhTraversal.cl | 37 int getTriangleIndex(const btQuantizedBvhNode* rootNode) 243 int triangleIndex = getTriangleIndex(&rootNode);
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/ |
H A D | bvhTraversal.cl | 37 int getTriangleIndex(const btQuantizedBvhNode* rootNode) 243 int triangleIndex = getTriangleIndex(&rootNode);
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/kernels/ |
H A D | bvhTraversal.cl | 37 int getTriangleIndex(const btQuantizedBvhNode* rootNode) 243 int triangleIndex = getTriangleIndex(&rootNode);
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/kernels/ |
H A D | bvhTraversal.cl | 37 int getTriangleIndex(const btQuantizedBvhNode* rootNode) 243 int triangleIndex = getTriangleIndex(&rootNode);
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | SpuCollisionShapes.cpp | 279 nodeCallback->processNode(0,rootNode->getTriangleIndex()); in spuWalkStacklessQuantizedTree()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | SpuCollisionShapes.cpp | 286 nodeCallback->processNode(0,rootNode->getTriangleIndex()); in spuWalkStacklessQuantizedTree()
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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb() 619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay() 683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb() 619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay() 683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb() 619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay() 683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3QuantizedBvh.cpp | 410 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb() 619 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay() 683 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 304 int nodeTriangleIndex = curNode.getTriangleIndex(); in updateBvhNodes()
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/BroadphaseCollision/ |
H A D | btQuantizedBvh.cpp | 428 nodeCallback->processNode(currentNode->getPartId(), currentNode->getTriangleIndex()); in walkRecursiveQuantizedTreeAgainstQueryAabb() 635 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTreeAgainstRay() 697 nodeCallback->processNode(rootNode->getPartId(), rootNode->getTriangleIndex()); in walkStacklessQuantizedTree()
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