Home
last modified time | relevance | path

Searched refs:getWallType (Results 1 – 8 of 8) sorted by relevance

/dports/games/scorched3d/scorched/src/common/common/
H A DOptionsTransient.cpp118 switch (getWallType()) in getWallColor()
139 switch (optionsGame_.getWallType()) in newGameWall()
H A DOptionsTransient.h58 WallType getWallType() { return (WallType) wallType_.getValue(); } in getWallType() function
H A DOptionsGame.h248 OptionEntryEnum getWallType() { return wallType_; } // WallType in getWallType() function
/dports/games/scorched3d/scorched/src/common/engine/
H A DPhysicsParticleObject.cpp291 switch (context_->getOptionsTransient().getWallType()) in checkShotCollision()
341 if (context_->getOptionsTransient().getWallType() == OptionsTransient::wallBouncy || in checkBounceCollision()
342 context_->getOptionsTransient().getWallType() == OptionsTransient::wallConcrete) in checkBounceCollision()
361 switch (context_->getOptionsTransient().getWallType()) in checkBounceCollision()
491 if (context_->getOptionsTransient().getWallType() == OptionsTransient::wallNone) in getWallCollision()
/dports/games/scorched3d/scorched/src/client/landscape/
H A DLandscapePoints.cpp50 switch(ScorchedClient::instance()->getOptionsTransient().getWallType()) in draw()
/dports/games/scorched3d/scorched/src/client/water/
H A DWaterMapPoints.cpp53 switch(ScorchedClient::instance()->getOptionsTransient().getWallType()) in draw()
/dports/games/scorched3d/scorched/src/client/GLW/
H A DGLWWindView.cpp51 ScorchedClient::instance()->getOptionsTransient().getWallType(); in populate()
H A DGLWPlanView.cpp372 if (ScorchedClient::instance()->getOptionsTransient().getWallType() == in drawBuoys()