Searched refs:getWallType (Results 1 – 8 of 8) sorted by relevance
118 switch (getWallType()) in getWallColor()139 switch (optionsGame_.getWallType()) in newGameWall()
58 WallType getWallType() { return (WallType) wallType_.getValue(); } in getWallType() function
248 OptionEntryEnum getWallType() { return wallType_; } // WallType in getWallType() function
291 switch (context_->getOptionsTransient().getWallType()) in checkShotCollision()341 if (context_->getOptionsTransient().getWallType() == OptionsTransient::wallBouncy || in checkBounceCollision()342 context_->getOptionsTransient().getWallType() == OptionsTransient::wallConcrete) in checkBounceCollision()361 switch (context_->getOptionsTransient().getWallType()) in checkBounceCollision()491 if (context_->getOptionsTransient().getWallType() == OptionsTransient::wallNone) in getWallCollision()
50 switch(ScorchedClient::instance()->getOptionsTransient().getWallType()) in draw()
53 switch(ScorchedClient::instance()->getOptionsTransient().getWallType()) in draw()
51 ScorchedClient::instance()->getOptionsTransient().getWallType(); in populate()
372 if (ScorchedClient::instance()->getOptionsTransient().getWallType() == in drawBuoys()