Searched refs:get_ammo_brand (Results 1 – 22 of 22) sorted by relevance
108 const int item_brand = get_ammo_brand(item); in is_potentially_evil_item()212 const int item_brand = get_ammo_brand(item); in is_chaotic_item()254 const int item_brand = get_ammo_brand(item); in _is_potentially_hasty_item()
196 if (get_ammo_brand(*item) == SPMSL_SILVER && mi.is(MB_CHAOTIC)) in get_monster_desc()210 special_missile_type brand = get_ammo_brand(*item); in get_monster_desc()499 && get_ammo_brand(item) == SPMSL_EXPLODING) in _setup_missile_beam()756 const int ammo_brand = get_ammo_brand(item); in throw_it()1015 const int brand = get_ammo_brand(*item); in thrown_object_destroyed()
249 damage_done = dart_duration_roll(get_ammo_brand(*projectile)); in handle_phase_hit()389 && get_ammo_brand(*projectile) != SPMSL_NORMAL in apply_damage_brand()573 special_missile_type brand = get_ammo_brand(*projectile); in apply_missile_brand()
87 special_missile_type get_ammo_brand(const item_def &item) PURE;
693 || (item.sub_type == MI_DART && get_ammo_brand(item) != SPMSL_POISONED) in _generate_missile_item()695 || get_ammo_brand(item) == SPMSL_RETURNING in _generate_missile_item()706 if (get_ammo_brand(item) == SPMSL_NORMAL) in _generate_missile_item()
1123 special_missile_type get_ammo_brand(const item_def &item) in get_ammo_brand() function1994 const int brand = get_ammo_brand(missile); in ammo_always_destroyed()
1958 const int item_brand = get_ammo_brand(item); in pickup_missile()1967 || get_ammo_brand(*miss) == SPMSL_NORMAL in pickup_missile()1981 && get_ammo_brand(*miss) == SPMSL_NORMAL in pickup_missile()1982 && get_ammo_brand(item) != SPMSL_NORMAL) in pickup_missile()
532 brand = get_ammo_brand(item); in objstat_item()
1347 const int ammo_brand = get_ammo_brand(env.item[thing_created]); in _give_ammo()
283 switch (get_ammo_brand(item)) in item_value()
1489 special_missile_type msl_brand = get_ammo_brand(*this); in name_aux()
767 if (get_ammo_brand(item) == SPMSL_NORMAL) in _is_chaos_upgradeable()
3960 switch (get_ammo_brand(item)) in tileidx_known_brand()
783 return get_ammo_brand(item) != SPMSL_NORMAL; in item_is_branded()
3901 switch (get_ammo_brand(*missile)) in mons_has_incapacitating_ranged_attack()
4470 m_brand = get_ammo_brand(*item); in monster_post_hit()
120 int get_ammo_brand( const item_def &item );
821 || get_ammo_brand( you.inv[ammo] ) != SPMSL_NORMAL in cast_poison_ammo()
317 int get_ammo_brand( const item_def &item ) in get_ammo_brand() function806 brand = get_ammo_brand( item ); in item_name_2()
971 const int ammo_brand = get_ammo_brand( item ); in mons_throw()
1244 const int ammo_brand = get_ammo_brand( item ); in throw_it()
1367 if (get_ammo_brand( mitm[p] ) != SPMSL_NORMAL ) in items()