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Searched refs:get_can_be_hurt (Results 1 – 25 of 32) sorted by relevance

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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/
H A D1301_state_set_can_be_hurt_function.lua7 assert_equal(state:get_can_be_hurt(), true)
26 assert_equal(state:get_can_be_hurt(), false) -- Executes the callback.
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DGrabbingState.h37 bool get_can_be_hurt(Entity* attacker) override;
H A DLiftingState.h39 bool get_can_be_hurt(Entity* attacker) override;
H A DSwordSwingingState.h37 bool get_can_be_hurt(Entity* attacker) override;
H A DPushingState.h48 bool get_can_be_hurt(Entity* attacker) override;
H A DHookshotState.h52 bool get_can_be_hurt(Entity* attacker) override;
H A DPullingState.h54 bool get_can_be_hurt(Entity* attacker) override;
H A DSpinAttackState.h38 bool get_can_be_hurt(Entity* attacker) override;
H A DHurtState.h47 virtual bool get_can_be_hurt(Entity* attacker) override;
H A DForcedWalkingState.h59 virtual bool get_can_be_hurt(Entity* attacker) override;
H A DRunningState.h47 bool get_can_be_hurt(Entity* attacker) override;
H A DPlayerMovementState.h59 bool get_can_be_hurt(Entity* attacker) override;
H A DJumpingState.h63 bool get_can_be_hurt(Entity* attacker) override;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DGrabbingState.cpp97 bool Hero::GrabbingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::GrabbingState
H A DForcedWalkingState.cpp180 bool Hero::ForcedWalkingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::ForcedWalkingState
H A DLiftingState.cpp131 bool Hero::LiftingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::LiftingState
H A DHookshotState.cpp171 bool Hero::HookshotState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::HookshotState
H A DHurtState.cpp196 bool Hero::HurtState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::HurtState
H A DJumpingState.cpp300 bool Hero::JumpingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::JumpingState
H A DPlayerMovementState.cpp277 bool Hero::PlayerMovementState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PlayerMovementState
H A DSwordSwingingState.cpp121 bool Hero::SwordSwingingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::SwordSwingingState
H A DPullingState.cpp255 bool Hero::PullingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PullingState
H A DSpinAttackState.cpp135 bool Hero::SpinAttackState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::SpinAttackState
H A DPushingState.cpp274 bool Hero::PushingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PushingState
H A DRunningState.cpp243 bool Hero::RunningState::get_can_be_hurt(Entity* attacker) { in get_can_be_hurt() function in Solarus::Hero::RunningState

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