/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/tests/testing_quest/data/maps/bugs/ |
H A D | 1301_state_set_can_be_hurt_function.lua | 7 assert_equal(state:get_can_be_hurt(), true) 26 assert_equal(state:get_can_be_hurt(), false) -- Executes the callback.
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | GrabbingState.h | 37 bool get_can_be_hurt(Entity* attacker) override;
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H A D | LiftingState.h | 39 bool get_can_be_hurt(Entity* attacker) override;
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H A D | SwordSwingingState.h | 37 bool get_can_be_hurt(Entity* attacker) override;
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H A D | PushingState.h | 48 bool get_can_be_hurt(Entity* attacker) override;
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H A D | HookshotState.h | 52 bool get_can_be_hurt(Entity* attacker) override;
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H A D | PullingState.h | 54 bool get_can_be_hurt(Entity* attacker) override;
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H A D | SpinAttackState.h | 38 bool get_can_be_hurt(Entity* attacker) override;
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H A D | HurtState.h | 47 virtual bool get_can_be_hurt(Entity* attacker) override;
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H A D | ForcedWalkingState.h | 59 virtual bool get_can_be_hurt(Entity* attacker) override;
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H A D | RunningState.h | 47 bool get_can_be_hurt(Entity* attacker) override;
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H A D | PlayerMovementState.h | 59 bool get_can_be_hurt(Entity* attacker) override;
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H A D | JumpingState.h | 63 bool get_can_be_hurt(Entity* attacker) override;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | GrabbingState.cpp | 97 bool Hero::GrabbingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::GrabbingState
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H A D | ForcedWalkingState.cpp | 180 bool Hero::ForcedWalkingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::ForcedWalkingState
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H A D | LiftingState.cpp | 131 bool Hero::LiftingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::LiftingState
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H A D | HookshotState.cpp | 171 bool Hero::HookshotState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::HookshotState
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H A D | HurtState.cpp | 196 bool Hero::HurtState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::HurtState
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H A D | JumpingState.cpp | 300 bool Hero::JumpingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::JumpingState
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H A D | PlayerMovementState.cpp | 277 bool Hero::PlayerMovementState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PlayerMovementState
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H A D | SwordSwingingState.cpp | 121 bool Hero::SwordSwingingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::SwordSwingingState
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H A D | PullingState.cpp | 255 bool Hero::PullingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PullingState
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H A D | SpinAttackState.cpp | 135 bool Hero::SpinAttackState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::SpinAttackState
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H A D | PushingState.cpp | 274 bool Hero::PushingState::get_can_be_hurt(Entity* /* attacker */) { in get_can_be_hurt() function in Solarus::Hero::PushingState
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H A D | RunningState.cpp | 243 bool Hero::RunningState::get_can_be_hurt(Entity* attacker) { in get_can_be_hurt() function in Solarus::Hero::RunningState
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