/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/ |
H A D | GrabbingState.h | 38 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | SwimmingState.h | 47 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | SwordLoadingState.h | 49 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | SwordTappingState.h | 40 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | SwordSwingingState.h | 38 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | PushingState.h | 49 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | HookshotState.h | 53 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | PullingState.h | 55 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | SpinAttackState.h | 39 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | RunningState.h | 48 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | PlayerMovementState.h | 60 bool get_can_pick_treasure(EquipmentItem& item) const override;
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H A D | CustomState.h | 154 bool get_can_pick_treasure() const; 155 bool get_can_pick_treasure(EquipmentItem& item) const override;
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/ |
H A D | GrabbingState.cpp | 106 bool Hero::GrabbingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::GrabbingState
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H A D | HookshotState.cpp | 180 bool Hero::HookshotState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::HookshotState
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H A D | SwimmingState.cpp | 196 bool Hero::SwimmingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwimmingState
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H A D | SwordLoadingState.cpp | 192 bool Hero::SwordLoadingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordLoadingState
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H A D | PlayerMovementState.cpp | 286 bool Hero::PlayerMovementState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PlayerMovementState
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H A D | SwordSwingingState.cpp | 130 bool Hero::SwordSwingingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordSwingingState
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H A D | SwordTappingState.cpp | 149 bool Hero::SwordTappingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordTappingState
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H A D | PullingState.cpp | 264 bool Hero::PullingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PullingState
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H A D | SpinAttackState.cpp | 125 bool Hero::SpinAttackState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SpinAttackState
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H A D | PushingState.cpp | 283 bool Hero::PushingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PushingState
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H A D | RunningState.cpp | 264 bool Hero::RunningState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::RunningState
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H A D | CustomState.cpp | 1337 bool CustomState::get_can_pick_treasure() const { in get_can_pick_treasure() function in Solarus::CustomState 1344 bool CustomState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::CustomState 1345 return get_can_pick_treasure(); in get_can_pick_treasure()
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/ |
H A D | EntityState.h | 146 virtual bool get_can_pick_treasure(EquipmentItem& item) const;
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