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Searched refs:get_can_pick_treasure (Results 1 – 25 of 29) sorted by relevance

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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DGrabbingState.h38 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DSwimmingState.h47 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DSwordLoadingState.h49 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DSwordTappingState.h40 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DSwordSwingingState.h38 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DPushingState.h49 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DHookshotState.h53 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DPullingState.h55 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DSpinAttackState.h39 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DRunningState.h48 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DPlayerMovementState.h60 bool get_can_pick_treasure(EquipmentItem& item) const override;
H A DCustomState.h154 bool get_can_pick_treasure() const;
155 bool get_can_pick_treasure(EquipmentItem& item) const override;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DGrabbingState.cpp106 bool Hero::GrabbingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::GrabbingState
H A DHookshotState.cpp180 bool Hero::HookshotState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::HookshotState
H A DSwimmingState.cpp196 bool Hero::SwimmingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwimmingState
H A DSwordLoadingState.cpp192 bool Hero::SwordLoadingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordLoadingState
H A DPlayerMovementState.cpp286 bool Hero::PlayerMovementState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PlayerMovementState
H A DSwordSwingingState.cpp130 bool Hero::SwordSwingingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordSwingingState
H A DSwordTappingState.cpp149 bool Hero::SwordTappingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SwordTappingState
H A DPullingState.cpp264 bool Hero::PullingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PullingState
H A DSpinAttackState.cpp125 bool Hero::SpinAttackState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::SpinAttackState
H A DPushingState.cpp283 bool Hero::PushingState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::PushingState
H A DRunningState.cpp264 bool Hero::RunningState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::Hero::RunningState
H A DCustomState.cpp1337 bool CustomState::get_can_pick_treasure() const { in get_can_pick_treasure() function in Solarus::CustomState
1344 bool CustomState::get_can_pick_treasure(EquipmentItem& /* item */) const { in get_can_pick_treasure() function in Solarus::CustomState
1345 return get_can_pick_treasure(); in get_can_pick_treasure()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntityState.h146 virtual bool get_can_pick_treasure(EquipmentItem& item) const;

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