Searched refs:get_can_start_sword (Results 1 – 14 of 14) sorted by relevance
44 bool get_can_start_sword() const override;
36 bool get_can_start_sword() const override;
43 bool get_can_start_sword() const override;
41 bool get_can_start_sword() const override;
135 bool get_can_start_sword() const override;
170 bool Hero::FreeState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::FreeState
187 bool Hero::CarryingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::CarryingState
111 bool Hero::SwordSwingingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::SwordSwingingState
132 bool Hero::PushingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::PushingState
1171 bool CustomState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::CustomState
145 virtual bool get_can_start_sword() const;
1323 bool Entity::State::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Entity::State
2760 return get_state()->get_can_start_sword(); in can_start_sword()
753 lua_pushboolean(l, state.get_can_start_sword()); in state_api_get_can_use_sword()