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Searched refs:get_can_start_sword (Results 1 – 14 of 14) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DFreeState.h44 bool get_can_start_sword() const override;
H A DSwordSwingingState.h36 bool get_can_start_sword() const override;
H A DCarryingState.h43 bool get_can_start_sword() const override;
H A DPushingState.h41 bool get_can_start_sword() const override;
H A DCustomState.h135 bool get_can_start_sword() const override;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DFreeState.cpp170 bool Hero::FreeState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::FreeState
H A DCarryingState.cpp187 bool Hero::CarryingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::CarryingState
H A DSwordSwingingState.cpp111 bool Hero::SwordSwingingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::SwordSwingingState
H A DPushingState.cpp132 bool Hero::PushingState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Hero::PushingState
H A DCustomState.cpp1171 bool CustomState::get_can_start_sword() const { in get_can_start_sword() function in Solarus::CustomState
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntityState.h145 virtual bool get_can_start_sword() const;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DEntityState.cpp1323 bool Entity::State::get_can_start_sword() const { in get_can_start_sword() function in Solarus::Entity::State
H A DHero.cpp2760 return get_state()->get_can_start_sword(); in can_start_sword()
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/lua/
H A DStateApi.cpp753 lua_pushboolean(l, state.get_can_start_sword()); in state_api_get_can_use_sword()