/dports/devel/godot2/godot-2.1.6-stable/scene/resources/ |
H A D | packed_scene.cpp | 249 NodePath n = ret_nodes[0]->get_path_to(node); in instance() 333 editable_instances.push_back(p_owner->get_path_to(p_node)); in _parse_node() 358 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 391 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 414 NodePath path = p_owner->get_path_to(p_node); in _parse_node() 734 NodePath signal_from = common_parent->get_path_to(p_node); in _parse_connections() 735 NodePath signal_to = common_parent->get_path_to(target); in _parse_connections() 764 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 765 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() 783 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/ |
H A D | packed_scene.cpp | 249 NodePath n = ret_nodes[0]->get_path_to(node); in instance() 333 editable_instances.push_back(p_owner->get_path_to(p_node)); in _parse_node() 358 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 391 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 414 NodePath path = p_owner->get_path_to(p_node); in _parse_node() 734 NodePath signal_from = common_parent->get_path_to(p_node); in _parse_connections() 735 NodePath signal_to = common_parent->get_path_to(target); in _parse_connections() 764 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 765 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() 783 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() [all …]
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/dports/devel/godot2-tools/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.cpp | 199 …do_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_file… in _perform_instance_scenes() 200 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" … in _perform_instance_scenes() 529 …o_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), attempt); in _tool_selected() 530 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" … in _tool_selected() 577 mne->add_node(root->get_path_to(E->key())); in _tool_selected() 1121 …method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to… in _do_reparent() 1122 …rent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene… in _do_reparent() 1257 …().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_inst… in _delete_confirm() 1258 …od(sed, "live_debug_restore_node", n->get_instance_ID(), edited_scene->get_path_to(n->get_parent()… in _delete_confirm() 1325 …undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child-… in _create() [all …]
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H A D | groups_editor.cpp | 120 int path = ss->find_node_by_path(n->get_path_to(node)); in update_tree()
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H A D | multi_node_edit.cpp | 65 NodePath p_path = n->get_path_to(tonode); in _set_impl()
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/dports/devel/godot2/godot-2.1.6-stable/editor/ |
H A D | scene_tree_dock.cpp | 199 …do_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_file… in _perform_instance_scenes() 200 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" … in _perform_instance_scenes() 529 …o_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), attempt); in _tool_selected() 530 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)) + "/" … in _tool_selected() 577 mne->add_node(root->get_path_to(E->key())); in _tool_selected() 1121 …method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to… in _do_reparent() 1122 …rent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene… in _do_reparent() 1257 …().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_inst… in _delete_confirm() 1258 …od(sed, "live_debug_restore_node", n->get_instance_ID(), edited_scene->get_path_to(n->get_parent()… in _delete_confirm() 1325 …undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(parent), child-… in _create() [all …]
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H A D | groups_editor.cpp | 120 int path = ss->find_node_by_path(n->get_path_to(node)); in update_tree()
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H A D | multi_node_edit.cpp | 65 NodePath p_path = n->get_path_to(tonode); in _set_impl()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | packed_scene.cpp | 303 NodePath n2 = ret_nodes[0]->get_path_to(node); in instance() 392 editable_instances.push_back(p_owner->get_path_to(p_node)); in _parse_node() 429 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 462 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 737 NodePath signal_from = common_parent->get_path_to(p_node); in _parse_connections() 738 NodePath signal_to = common_parent->get_path_to(target); in _parse_connections() 767 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 768 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() 785 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 786 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | packed_scene.cpp | 303 NodePath n2 = ret_nodes[0]->get_path_to(node); in instance() 392 editable_instances.push_back(p_owner->get_path_to(p_node)); in _parse_node() 429 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 462 int node = state->find_node_by_path(n->get_path_to(p_node)); in _parse_node() 737 NodePath signal_from = common_parent->get_path_to(p_node); in _parse_connections() 738 NodePath signal_to = common_parent->get_path_to(target); in _parse_connections() 767 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 768 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() 785 int from_node = state->find_node_by_path(nl->get_path_to(p_node)); in _parse_connections() 786 int to_node = state->find_node_by_path(nl->get_path_to(target)); in _parse_connections() [all …]
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/dports/devel/godot/godot-3.2.3-stable/editor/ |
H A D | scene_tree_dock.cpp | 233 …do_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_file… in _perform_instance_scenes() 234 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_f… in _perform_instance_scenes() 606 …o_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get… in _tool_selected() 721 mne->add_node(root->get_path_to(E->key())); in _tool_selected() 1635 …method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to… in _do_reparent() 1636 …nt_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scen… in _do_reparent() 1876 …().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_inst… in _delete_confirm() 1977 …undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), chil… in _do_create() 1978 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus… in _do_create() 2058 int smaller_path_to_top = first->get_path_to(scene_root).get_name_count(); in _create() [all …]
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H A D | editor_folding.cpp | 104 nodes_folded.push_back(p_root->get_path_to(p_node)); in _fill_folds() 109 p_folds.push_back(p_root->get_path_to(p_node)); in _fill_folds()
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H A D | groups_editor.cpp | 71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes() 111 int path = ss->find_node_by_path(n->get_path_to(p_node)); in _can_edit() 638 int path = ss->find_node_by_path(n->get_path_to(node)); in update_tree()
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/dports/devel/godot-tools/godot-3.2.3-stable/editor/ |
H A D | scene_tree_dock.cpp | 233 …do_redo().add_do_method(sed, "live_debug_instance_node", edited_scene->get_path_to(parent), p_file… in _perform_instance_scenes() 234 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(parent)).plus_f… in _perform_instance_scenes() 606 …o_redo().add_do_method(sed, "live_debug_duplicate_node", edited_scene->get_path_to(node), dup->get… in _tool_selected() 721 mne->add_node(root->get_path_to(E->key())); in _tool_selected() 1635 …method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to… in _do_reparent() 1636 …nt_node", NodePath(String(edited_scene->get_path_to(new_parent)).plus_file(new_name)), edited_scen… in _do_reparent() 1876 …().add_do_method(sed, "live_debug_remove_and_keep_node", edited_scene->get_path_to(n), n->get_inst… in _delete_confirm() 1977 …undo_redo().add_do_method(sed, "live_debug_create_node", edited_scene->get_path_to(p_parent), chil… in _do_create() 1978 …do_method(sed, "live_debug_remove_node", NodePath(String(edited_scene->get_path_to(p_parent)).plus… in _do_create() 2058 int smaller_path_to_top = first->get_path_to(scene_root).get_name_count(); in _create() [all …]
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H A D | editor_folding.cpp | 104 nodes_folded.push_back(p_root->get_path_to(p_node)); in _fill_folds() 109 p_folds.push_back(p_root->get_path_to(p_node)); in _fill_folds()
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H A D | groups_editor.cpp | 71 NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current); in _load_nodes() 111 int path = ss->find_node_by_path(n->get_path_to(p_node)); in _can_edit() 638 int path = ss->find_node_by_path(n->get_path_to(node)); in update_tree()
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H A D | multi_node_edit.cpp | 65 NodePath p_path = n->get_path_to(tonode); in _set_impl()
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/dports/devel/godot2/godot-2.1.6-stable/scene/main/ |
H A D | node.cpp | 1107 NodePath Node::get_path_to(const Node *p_node) const { in get_path_to() function in Node 1250 print_line(String(p_node->get_path_to(this))); in _print_tree() 1369 NodePath p = get_path_to(p_node); in set_editable_instance() 1385 NodePath p = get_path_to(p_node); in is_editable_instance() 1629 NodePath p = get_path_to(owner); in _duplicate_and_reown() 1656 NodePath p = p_original->get_path_to(this); in _duplicate_signals() 1663 NodePath ptarget = p_original->get_path_to(target); in _duplicate_signals() 1959 path = String(p->get_name()) + "/" + p->get_path_to(n); in _Node_debug_sn() 2013 String n = p_base->get_path_to(p_node); in _add_nodes_to_options() 2090 ObjectTypeDB::bind_method(_MD("get_path_to", "node:Node"), &Node::get_path_to); in _bind_methods()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/main/ |
H A D | node.cpp | 1107 NodePath Node::get_path_to(const Node *p_node) const { in get_path_to() function in Node 1250 print_line(String(p_node->get_path_to(this))); in _print_tree() 1369 NodePath p = get_path_to(p_node); in set_editable_instance() 1385 NodePath p = get_path_to(p_node); in is_editable_instance() 1629 NodePath p = get_path_to(owner); in _duplicate_and_reown() 1656 NodePath p = p_original->get_path_to(this); in _duplicate_signals() 1663 NodePath ptarget = p_original->get_path_to(target); in _duplicate_signals() 1959 path = String(p->get_name()) + "/" + p->get_path_to(n); in _Node_debug_sn() 2013 String n = p_base->get_path_to(p_node); in _add_nodes_to_options() 2090 ObjectTypeDB::bind_method(_MD("get_path_to", "node:Node"), &Node::get_path_to); in _bind_methods()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 95 target = get_path_to(p_target); in set_target()
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/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 90 target = get_path_to(p_target); in set_target()
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/dports/devel/godot2/godot-2.1.6-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 90 target = get_path_to(p_target); in set_target()
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/dports/devel/godot/godot-3.2.3-stable/scene/3d/ |
H A D | interpolated_camera.cpp | 95 target = get_path_to(p_target); in set_target()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/main/ |
H A D | node.cpp | 1593 NodePath Node::get_path_to(const Node *p_node) const { in get_path_to() function in Node 1763 print_line(String(p_node->get_path_to(this))); in _print_tree() 1907 NodePath p = get_path_to(p_node); in set_editable_instance() 1923 NodePath p = get_path_to(p_node); in is_editable_instance() 2042 Node *current_node = node->get_node(get_path_to(N->get())); in _duplicate() 2125 Node *parent = node->get_node(get_path_to(E->get()->data.parent)); in _duplicate() 2230 NodePath p = get_path_to(owner); in _duplicate_and_reown() 2267 NodePath p = p_original->get_path_to(n); in _duplicate_signals() 2274 NodePath ptarget = p_original->get_path_to(target); in _duplicate_signals() 2602 path = String(p->get_name()) + "/" + p->get_path_to(n); in _Node_debug_sn() [all …]
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/dports/devel/godot/godot-3.2.3-stable/scene/main/ |
H A D | node.cpp | 1593 NodePath Node::get_path_to(const Node *p_node) const { in get_path_to() function in Node 1763 print_line(String(p_node->get_path_to(this))); in _print_tree() 1907 NodePath p = get_path_to(p_node); in set_editable_instance() 1923 NodePath p = get_path_to(p_node); in is_editable_instance() 2042 Node *current_node = node->get_node(get_path_to(N->get())); in _duplicate() 2125 Node *parent = node->get_node(get_path_to(E->get()->data.parent)); in _duplicate() 2230 NodePath p = get_path_to(owner); in _duplicate_and_reown() 2267 NodePath p = p_original->get_path_to(n); in _duplicate_signals() 2274 NodePath ptarget = p_original->get_path_to(target); in _duplicate_signals() 2602 path = String(p->get_name()) + "/" + p->get_path_to(n); in _Node_debug_sn() [all …]
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