/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_NV_draw_texture | 5 …void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat …
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_draw_texture | 5 …void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat …
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_NV_draw_texture | 5 …void glDrawTextureNV (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat …
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_draw_texture.java | 39 void glDrawTextureNV(@GLuint int texture, @GLuint int sampler, in glDrawTextureNV() method
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | NV_draw_texture.java | 39 void glDrawTextureNV(@GLuint int texture, @GLuint int sampler, in glDrawTextureNV() method
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | draw_texture.py | 17 def glDrawTextureNV(texture,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | draw_texture.py | 17 def glDrawTextureNV(texture,sampler,x0,y0,x1,y1,z,s0,t0,s1,t1):pass function
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLCommon.h | 52 extern PFNGLDRAWTEXTURENVPROC glDrawTextureNV;
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H A D | GLFeatures.cpp | 24 PFNGLDRAWTEXTURENVPROC glDrawTextureNV; variable
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLCommon.h | 52 extern PFNGLDRAWTEXTURENVPROC glDrawTextureNV;
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H A D | GLFeatures.cpp | 24 PFNGLDRAWTEXTURENVPROC glDrawTextureNV; variable
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | GLCommon.h | 52 extern PFNGLDRAWTEXTURENVPROC glDrawTextureNV;
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H A D | GLFeatures.cpp | 24 PFNGLDRAWTEXTURENVPROC glDrawTextureNV; variable
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/dports/graphics/libglvnd/libglvnd-8f3c5b17a21e2222ab3e5fd38870b915815aca49/src/GL/ |
H A D | gl.symbols | 617 glDrawTextureNV
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/dports/graphics/blender/blender-2.91.0/extern/glew-es/include/GL/ |
H A D | glesew.h | 2528 #define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.cpp | 1020 PFNGLDRAWTEXTURENVPROC glDrawTextureNV = NULL; variable 4232 glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) loadFunction("glDrawTextureNV"); in loadSymbols()
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/dports/math/vtk6/VTK-6.2.0/ThirdParty/glew/vtkglew/src/ |
H A D | glewinfo.c | 5322 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/src/ |
H A D | glewinfo.c | 5322 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/src/ |
H A D | glewinfo.c | 6148 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/glLoader/ |
H A D | glApi.cpp | 1015 void (GLAPIENTRY *glDrawTextureNV) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLf… 4215 glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC) loadFunction("glDrawTextureNV"); in loadSymbols()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 7218 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 7218 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/external/glew-2.1.0/src/ |
H A D | glewinfo.c | 7218 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glew/ |
H A D | glewinfo.c | 7218 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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/dports/graphics/libprojectm/projectm-3.1.12/msvc/ |
H A D | glewinfo.c | 7218 glewInfoFunc("glDrawTextureNV", glDrawTextureNV == NULL); in _glewInfo_GL_NV_draw_texture()
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