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Searched refs:glGetAttachedShaders (Results 1 – 25 of 1297) sorted by relevance

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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py90 glGetAttachedShaders=wrapper.wrapper(glGetAttachedShaders).setOutput( variable
314 @_lazy( glGetAttachedShaders )
315 def glGetAttachedShaders( baseOperation, obj ): function
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/VERSION/
H A DGL_2_0.py46 glGetAttachedShaders=wrapper.wrapper(glGetAttachedShaders).setOutput( variable
339 @_lazy( glGetAttachedShaders )
340 def glGetAttachedShaders( baseOperation, obj ): function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/VERSION/
H A DGLES2_2_0.py90 glGetAttachedShaders=wrapper.wrapper(glGetAttachedShaders).setOutput( variable
313 @_lazy( glGetAttachedShaders )
314 def glGetAttachedShaders( baseOperation, obj ): function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/VERSION/
H A DGL_2_0.py46 glGetAttachedShaders=wrapper.wrapper(glGetAttachedShaders).setOutput( variable
339 @_lazy( glGetAttachedShaders )
340 def glGetAttachedShaders( baseOperation, obj ): function
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/
H A Dshaders.py72 glGetAttachedShaders = alternate( GL.glGetAttachedShaders, shader_objects.glGetAttachedObjectsARB ) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/
H A Dshaders.py75 glGetAttachedShaders = alternate( GL.glGetAttachedShaders, shader_objects.glGetAttachedObjectsARB ) variable
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl/
H A Ddestroy_shader_program.cpp28 glGetAttachedShaders(id,1,&count,&s); in destroy_shader_program()
/dports/graphics/wings/libigl-2.1.0/include/igl/opengl/
H A Ddestroy_shader_program.cpp28 glGetAttachedShaders(id,1,&count,&s); in destroy_shader_program()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/egl/
H A DegluStaticES20Library.inl62 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
H A DegluStaticES30Library.inl100 { "glGetAttachedShaders", (deFunctionPtr)glGetAttachedShaders },
/dports/devel/emscripten/emscripten-2.0.3/tests/
H A Dglgetattachedshaders.c88 glGetAttachedShaders(prog, 2, &count, shaders); in main()
/dports/graphics/opensubdiv/OpenSubdiv-3_4_4/examples/common/
H A DglShaderCache.cpp89 glGetAttachedShaders(_program, _numShaders, &count, &shaders[0]); in Link()
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/
H A DlibGLESv2.def59 glGetAttachedShaders @57
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_GlCore20.hxx45 using theBaseClass_t::glGetAttachedShaders;
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_GlCore20.hxx45 using theBaseClass_t::glGetAttachedShaders;
/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/
H A DOpenGl_GlCore20.hxx44 using theBaseClass_t::glGetAttachedShaders;
/dports/games/manaplus/manaplus-2.1.3.17/src/render/opengl/
H A Dmgl.hpp54 defName(glGetAttachedShaders);
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/modules/gles2/functional/
H A Des2fNegativeStateApiTests.cpp126 glGetAttachedShaders(-1, 1, &count[0], &shaders[0]); in init()
131 glGetAttachedShaders(shaderObject, 1, &count[0], &shaders[0]); in init()
136 glGetAttachedShaders(program, -1, &count[0], &shaders[0]); in init()
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/glx/
H A Dgles2funcs.inc57 EX(glGetAttachedShaders);
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.def59 glGetAttachedShaders @57
H A DlibGLESv2.lds60 glGetAttachedShaders;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLESv2/
H A DlibGLESv2.def59 glGetAttachedShaders @57
H A DlibGLESv2.lds60 glGetAttachedShaders;
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DGLStaticLibrary.cpp98 ADD_FUNCTION(glGetAttachedShaders) in initGLES2ProcAddress()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DGLStaticLibrary.cpp98 ADD_FUNCTION(glGetAttachedShaders) in initGLES2ProcAddress()

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