1EX(glActiveTexture);
2EX(glAttachShader);
3EX(glBindAttribLocation);
4EX(glBindBuffer);
5EX(glBindFramebuffer);
6EX(glBindRenderbuffer);
7EX(glBindTexture);
8EX(glBlendColor);
9EX(glBlendEquation);
10EX(glBlendEquationSeparate);
11EX(glBlendFunc);
12EX(glBlendFuncSeparate);
13EX(glBufferData);
14EX(glBufferSubData);
15EX(glCheckFramebufferStatus);
16EX(glClear);
17EX(glClearColor);
18EX(glClearDepthf);
19EX(glClearStencil);
20EX(glColorMask);
21EX(glCompileShader);
22EX(glCompressedTexImage2D);
23EX(glCompressedTexSubImage2D);
24EX(glCopyTexImage2D);
25EX(glCopyTexSubImage2D);
26EX(glCreateProgram);
27EX(glCreateShader);
28EX(glCullFace);
29EX(glDeleteBuffers);
30EX(glDeleteFramebuffers);
31EX(glDeleteProgram);
32EX(glDeleteRenderbuffers);
33EX(glDeleteShader);
34EX(glDeleteTextures);
35EX(glDepthFunc);
36EX(glDepthMask);
37EX(glDepthRangef);
38EX(glDetachShader);
39EX(glDisable);
40EX(glDisableVertexAttribArray);
41EX(glDrawArrays);
42EX(glDrawElements);
43EX(glEnable);
44EX(glEnableVertexAttribArray);
45EX(glFinish);
46EX(glFlush);
47EX(glFramebufferRenderbuffer);
48EX(glFramebufferTexture2D);
49EX(glFrontFace);
50EX(glGenBuffers);
51EX(glGenFramebuffers);
52EX(glGenRenderbuffers);
53EX(glGenTextures);
54EX(glGenerateMipmap);
55EX(glGetActiveAttrib);
56EX(glGetActiveUniform);
57EX(glGetAttachedShaders);
58EX(glGetAttribLocation);
59EX(glGetBooleanv);
60EX(glGetBufferParameteriv);
61EX(glGetError);
62EX(glGetFloatv);
63EX(glGetFramebufferAttachmentParameteriv);
64EX(glGetIntegerv);
65EX(glGetProgramInfoLog);
66EX(glGetProgramiv);
67EX(glGetRenderbufferParameteriv);
68EX(glGetShaderInfoLog);
69EX(glGetShaderPrecisionFormat);
70EX(glGetShaderSource);
71EX(glGetShaderiv);
72EX(glGetString);
73EX(glGetTexParameterfv);
74EX(glGetTexParameteriv);
75EX(glGetUniformLocation);
76EX(glGetUniformfv);
77EX(glGetUniformiv);
78EX(glGetVertexAttribPointerv);
79EX(glGetVertexAttribfv);
80EX(glGetVertexAttribiv);
81EX(glHint);
82EX(glIsBuffer);
83EX(glIsEnabled);
84EX(glIsFramebuffer);
85EX(glIsProgram);
86EX(glIsRenderbuffer);
87EX(glIsShader);
88EX(glIsTexture);
89EX(glLineWidth);
90EX(glLinkProgram);
91EX(glPixelStorei);
92EX(glPolygonOffset);
93EX(glReadPixels);
94EX(glReleaseShaderCompiler);
95EX(glRenderbufferStorage);
96EX(glSampleCoverage);
97EX(glScissor);
98EX(glShaderBinary);
99EX(glShaderSource);
100EX(glStencilFunc);
101EX(glStencilFuncSeparate);
102EX(glStencilMask);
103EX(glStencilMaskSeparate);
104EX(glStencilOp);
105EX(glStencilOpSeparate);
106EX(glTexImage2D);
107EX(glTexParameterf);
108EX(glTexParameterfv);
109EX(glTexParameteri);
110EX(glTexParameteriv);
111EX(glTexSubImage2D);
112EX(glUniform1f);
113EX(glUniform1fv);
114EX(glUniform1i);
115EX(glUniform1iv);
116EX(glUniform2f);
117EX(glUniform2fv);
118EX(glUniform2i);
119EX(glUniform2iv);
120EX(glUniform3f);
121EX(glUniform3fv);
122EX(glUniform3i);
123EX(glUniform3iv);
124EX(glUniform4f);
125EX(glUniform4fv);
126EX(glUniform4i);
127EX(glUniform4iv);
128EX(glUniformMatrix2fv);
129EX(glUniformMatrix3fv);
130EX(glUniformMatrix4fv);
131EX(glUseProgram);
132EX(glValidateProgram);
133EX(glVertexAttrib1f);
134EX(glVertexAttrib1fv);
135EX(glVertexAttrib2f);
136EX(glVertexAttrib2fv);
137EX(glVertexAttrib3f);
138EX(glVertexAttrib3fv);
139EX(glVertexAttrib4f);
140EX(glVertexAttrib4fv);
141EX(glVertexAttribPointer);
142EX(glViewport);
143