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Searched refs:glHint (Results 1 – 25 of 1723) sorted by relevance

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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/
H A DTextureFilteringHintTest.cpp40 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_FASTEST); in TEST_P()
45 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_NICEST); in TEST_P()
50 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_TEXTURE_2D); in TEST_P()
56 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_FASTEST); in TEST_P()
/dports/games/flightgear/flightgear-2020.3.11/src/GUI/
H A Dgui_funcs.cxx340 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in fgHiResDump()
341 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in fgHiResDump()
342 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in fgHiResDump()
343 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in fgHiResDump()
344 glHint(GL_FOG_HINT, GL_NICEST); in fgHiResDump()
396 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump()
397 glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump()
398 glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump()
399 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); in fgHiResDump()
403 glHint ( GL_FOG_HINT, GL_FASTEST ); in fgHiResDump()
[all …]
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/
H A DJGLApp.cpp109 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in Init()
110 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in Init()
111 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in Init()
112 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in Init()
/dports/misc/vxl/vxl-3.3.2/core/vgui/
H A Dvgui_viewer3D_tableau.cxx186 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in draw_before_child()
187 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in draw_before_child()
188 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in draw_before_child()
189 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in draw_before_child()
200 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in draw_before_child()
201 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in draw_before_child()
202 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in draw_before_child()
203 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in draw_before_child()
/dports/games/zaz/zaz-1.0.1/src/
H A Dtests.cpp72 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in GLSetup()
73 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in GLSetup()
74 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in GLSetup()
H A Dsplash.cpp171 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in GLSetup()
172 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in GLSetup()
173 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in GLSetup()
/dports/games/openmw/openmw-openmw-0.47.0/components/sdlutil/
H A Dgl4es_init.cpp29 glHint(GL_BEGINEND_HINT_GL4ES, 1); in openmw_gl4es_init()
31 glHint(GL_AVOID16BITS_HINT_GL4ES, 1); in openmw_gl4es_init()
/dports/games/freeminer/freeminer-0.4.10.4/build/android/
H A Dirrlicht-texturehack.patch23 - glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
25 - glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
27 - glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
60 + glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
62 + glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
64 + glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
/dports/math/vtk6/VTK-6.2.0/ThirdParty/ftgl/src/
H A DFTGLOutlineFont.cpp42 glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in render()
60 glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in render()
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/
H A Dtestdyngl.c63 void(APIENTRY*glHint)(GLenum,GLenum);
85 f->glHint=get_funcaddr("glHint"); in init_glfuncs()
164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in main()
/dports/devel/sdl12/SDL-1.2.15/test/
H A Dtestdyngl.c63 void(APIENTRY*glHint)(GLenum,GLenum);
85 f->glHint=get_funcaddr("glHint"); in init_glfuncs()
164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in main()
/dports/games/megamario/MegaMario_v1.7_full/src/
H A Dopengl.cpp26 glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); in InitOpenGL()
41 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); in InitOpenGL()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/
H A Drenderwidget.cpp71 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in _enter2DMode()
113 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in _leave2DMode()
H A Dconsole.cpp143 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in enterWriteMode()
153 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in leaveWriteMode()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx228 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in setQuality()
229 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in setQuality()
232 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality()
236 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in setQuality()
237 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in setQuality()
238 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality()
1098 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
1127 glHint(GL_FOG_HINT, GL_NICEST); in setupMapFog()
1129 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A DSceneRenderer.cxx228 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in setQuality()
229 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in setQuality()
232 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality()
236 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in setQuality()
237 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in setQuality()
238 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality()
1098 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
1127 glHint(GL_FOG_HINT, GL_NICEST); in setupMapFog()
1129 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/
H A DRepSphereImmediate.cpp235 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in RenderImmediate_DoPreGL()
246 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in RenderImmediate_DoPreGL()
253 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in RenderImmediate_DoPreGL()
258 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in RenderImmediate_DoPreGL()
/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/
H A DSDL_GL_extensions.c140 GL_DEBUG( glHint )( GL_PERSPECTIVE_CORRECTION_HINT, v->perspective ); in SDL_GL_set_gl_mode()
153 GL_DEBUG( glHint )( GL_LINE_SMOOTH_HINT, GL_NICEST ); in SDL_GL_set_gl_mode() local
156 GL_DEBUG( glHint )( GL_POINT_SMOOTH_HINT, GL_NICEST ); in SDL_GL_set_gl_mode() local
159 GL_DEBUG( glHint )( GL_POLYGON_SMOOTH_HINT, GL_FASTEST ); in SDL_GL_set_gl_mode() local
/dports/games/dreamchess/dreamchess-0.3.0/dreamchess/src/gui/
H A Dsystem.c115 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in init_gl()
116 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); in init_gl()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/
H A DLightPointSpriteDrawable.cpp53 glHint(GL_POINT_SMOOTH_HINT,GL_NICEST);
119 glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST);
/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/
H A Dgl_main.cpp272 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in vw_InitOpenGLStuff()
273 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff()
274 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff()
275 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/
H A DLightPointSpriteDrawable.cpp53 glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in drawImplementation()
119 glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST); in drawImplementation()
/dports/games/gl-117/gl-117-1.3.2-src/src/
H A Dgl.cpp173 glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing()
174 glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing()
175 glHint (GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing()
254 glHint (GL_FOG_HINT, GL_FASTEST); in enableFog()
256 glHint (GL_FOG_HINT, GL_NICEST); in enableFog()
/dports/games/tuxracer/tuxracer-0.61/src/
H A Dfog.c56 glHint( GL_FOG_HINT, GL_NICEST ); in setup_fog()
58 glHint( GL_FOG_HINT, GL_FASTEST ); in setup_fog()
/dports/games/criticalmass/CriticalMass-1.5/utilsgl/
H A DGLTexture.cpp76 glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); in init()
83 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); in init()

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