/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/ |
H A D | TextureFilteringHintTest.cpp | 40 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_FASTEST); in TEST_P() 45 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_NICEST); in TEST_P() 50 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_TEXTURE_2D); in TEST_P() 56 glHint(GL_TEXTURE_FILTERING_HINT_CHROMIUM, GL_FASTEST); in TEST_P()
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/dports/games/flightgear/flightgear-2020.3.11/src/GUI/ |
H A D | gui_funcs.cxx | 340 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in fgHiResDump() 341 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in fgHiResDump() 342 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in fgHiResDump() 343 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in fgHiResDump() 344 glHint(GL_FOG_HINT, GL_NICEST); in fgHiResDump() 396 glHint(GL_POLYGON_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump() 397 glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump() 398 glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE); in fgHiResDump() 399 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE); in fgHiResDump() 403 glHint ( GL_FOG_HINT, GL_FASTEST ); in fgHiResDump() [all …]
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Util/ |
H A D | JGLApp.cpp | 109 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in Init() 110 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in Init() 111 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in Init() 112 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in Init()
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/dports/misc/vxl/vxl-3.3.2/core/vgui/ |
H A D | vgui_viewer3D_tableau.cxx | 186 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in draw_before_child() 187 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in draw_before_child() 188 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in draw_before_child() 189 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in draw_before_child() 200 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in draw_before_child() 201 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in draw_before_child() 202 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in draw_before_child() 203 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in draw_before_child()
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/dports/games/zaz/zaz-1.0.1/src/ |
H A D | tests.cpp | 72 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in GLSetup() 73 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in GLSetup() 74 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in GLSetup()
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H A D | splash.cpp | 171 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in GLSetup() 172 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in GLSetup() 173 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in GLSetup()
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/dports/games/openmw/openmw-openmw-0.47.0/components/sdlutil/ |
H A D | gl4es_init.cpp | 29 glHint(GL_BEGINEND_HINT_GL4ES, 1); in openmw_gl4es_init() 31 glHint(GL_AVOID16BITS_HINT_GL4ES, 1); in openmw_gl4es_init()
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/dports/games/freeminer/freeminer-0.4.10.4/build/android/ |
H A D | irrlicht-texturehack.patch | 23 - glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST); 25 - glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); 27 - glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE); 60 + glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST); 62 + glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); 64 + glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
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/dports/math/vtk6/VTK-6.2.0/ThirdParty/ftgl/src/ |
H A D | FTGLOutlineFont.cpp | 42 glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in render() 60 glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); in render()
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/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/test/ |
H A D | testdyngl.c | 63 void(APIENTRY*glHint)(GLenum,GLenum); 85 f->glHint=get_funcaddr("glHint"); in init_glfuncs() 164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in main()
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/dports/devel/sdl12/SDL-1.2.15/test/ |
H A D | testdyngl.c | 63 void(APIENTRY*glHint)(GLenum,GLenum); 85 f->glHint=get_funcaddr("glHint"); in init_glfuncs() 164 f.glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in main()
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/dports/games/megamario/MegaMario_v1.7_full/src/ |
H A D | opengl.cpp | 26 glHint( GL_LINE_SMOOTH_HINT, GL_NICEST ); in InitOpenGL() 41 glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST ); in InitOpenGL()
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/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/graphics/ |
H A D | renderwidget.cpp | 71 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in _enter2DMode() 113 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in _leave2DMode()
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H A D | console.cpp | 143 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST); in enterWriteMode() 153 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in leaveWriteMode()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 228 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in setQuality() 229 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in setQuality() 232 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality() 236 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in setQuality() 237 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in setQuality() 238 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality() 1098 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog() 1127 glHint(GL_FOG_HINT, GL_NICEST); in setupMapFog() 1129 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | SceneRenderer.cxx | 228 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in setQuality() 229 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in setQuality() 232 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality() 236 glHint(GL_LINE_SMOOTH_HINT, GL_FASTEST); in setQuality() 237 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in setQuality() 238 glHint(GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in setQuality() 1098 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog() 1127 glHint(GL_FOG_HINT, GL_NICEST); in setupMapFog() 1129 glHint(GL_FOG_HINT, GL_FASTEST); in setupMapFog()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/ |
H A D | RepSphereImmediate.cpp | 235 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in RenderImmediate_DoPreGL() 246 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in RenderImmediate_DoPreGL() 253 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in RenderImmediate_DoPreGL() 258 glHint(GL_POINT_SMOOTH_HINT, GL_FASTEST); in RenderImmediate_DoPreGL()
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/dports/games/egoboo/egoboo-2.8.1/src/game/extensions/ |
H A D | SDL_GL_extensions.c | 140 GL_DEBUG( glHint )( GL_PERSPECTIVE_CORRECTION_HINT, v->perspective ); in SDL_GL_set_gl_mode() 153 GL_DEBUG( glHint )( GL_LINE_SMOOTH_HINT, GL_NICEST ); in SDL_GL_set_gl_mode() local 156 GL_DEBUG( glHint )( GL_POINT_SMOOTH_HINT, GL_NICEST ); in SDL_GL_set_gl_mode() local 159 GL_DEBUG( glHint )( GL_POLYGON_SMOOTH_HINT, GL_FASTEST ); in SDL_GL_set_gl_mode() local
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/dports/games/dreamchess/dreamchess-0.3.0/dreamchess/src/gui/ |
H A D | system.c | 115 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in init_gl() 116 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); in init_gl()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgSim/ |
H A D | LightPointSpriteDrawable.cpp | 53 glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); 119 glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST);
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/dports/games/astromenace/astromenace-1.4.1/src/core/graphics/ |
H A D | gl_main.cpp | 272 glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); in vw_InitOpenGLStuff() 273 glHint(GL_POINT_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff() 274 glHint(GL_LINE_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff() 275 glHint(GL_POLYGON_SMOOTH_HINT, GL_NICEST); in vw_InitOpenGLStuff()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgSim/ |
H A D | LightPointSpriteDrawable.cpp | 53 glHint(GL_POINT_SMOOTH_HINT,GL_NICEST); in drawImplementation() 119 glHint(GL_POINT_SMOOTH_HINT,GL_FASTEST); in drawImplementation()
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/dports/games/gl-117/gl-117-1.3.2-src/src/ |
H A D | gl.cpp | 173 glHint (GL_LINE_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing() 174 glHint (GL_POINT_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing() 175 glHint (GL_POLYGON_SMOOTH_HINT, GL_FASTEST); in enableAntiAliasing() 254 glHint (GL_FOG_HINT, GL_FASTEST); in enableFog() 256 glHint (GL_FOG_HINT, GL_NICEST); in enableFog()
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/dports/games/tuxracer/tuxracer-0.61/src/ |
H A D | fog.c | 56 glHint( GL_FOG_HINT, GL_NICEST ); in setup_fog() 58 glHint( GL_FOG_HINT, GL_FASTEST ); in setup_fog()
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLTexture.cpp | 76 glHint(GL_GENERATE_MIPMAP_HINT_SGIS, GL_NICEST); in init() 83 glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST); in init()
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