/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Quad/ |
H A D | TexturedQuad.pp | 68 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 69 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 70 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 71 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Toon_Shading/ |
H A D | ToonShading.pp | 97 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 98 glMaterialf(GL_DIFFUSE, RGB15(24,24,24)); 99 glMaterialf(GL_SPECULAR, RGB15(0,0,0)); 100 glMaterialf(GL_EMISSION, RGB15(0,0,0));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson06/ |
H A D | lesson06.pp | 126 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 127 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 128 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 129 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Ortho/ |
H A D | Ortho.pp | 116 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 117 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 118 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 119 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson08/ |
H A D | lesson08.pp | 158 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 159 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 160 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 161 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson11/ |
H A D | lesson11.pp | 155 glMaterialf(GL_AMBIENT, RGB15(31,31,31)); 156 glMaterialf(GL_DIFFUSE, RGB15(31,31,31)); 157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(16,16,16)); 158 glMaterialf(GL_EMISSION, RGB15(31,31,31));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson07/ |
H A D | lesson07.pp | 143 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 144 glMaterialf(GL_DIFFUSE, RGB15(8,8,8)); 145 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 146 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson09/ |
H A D | lesson09.pp | 155 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 156 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 158 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/ |
H A D | MaterialsTest.cpp | 82 glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT, 0.0f); in TEST_P() 124 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, kShininessTestValue); in TEST_P()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/ |
H A D | stencil.c | 80 glMaterialf(GL_FRONT, GL_SHININESS, 64.0); in myinit() 86 glMaterialf(GL_FRONT, GL_SHININESS, 45.0); in myinit()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/ |
H A D | stencil.c | 80 glMaterialf(GL_FRONT, GL_SHININESS, 64.0); in myinit() 86 glMaterialf(GL_FRONT, GL_SHININESS, 45.0); in myinit()
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/ |
H A D | bouncingcow.c | 298 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 305 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 312 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow() 321 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow() 330 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow() 339 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow()
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H A D | flyingtoasters.c | 470 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 492 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 516 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 525 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 534 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 543 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 552 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters() 561 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/ |
H A D | importgl.h | 93 FNDEF(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param)); 143 #define glMaterialf FNPTR(glMaterialf) macro
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GlCore11.hxx | 123 inline void glMaterialf (GLenum face, GLenum pname, GLfloat param) in glMaterialf() function 125 ::glMaterialf(face, pname, param); in glMaterialf() 126 OpenGl_TRACE(glMaterialf) in glMaterialf()
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GlCore11.hxx | 123 inline void glMaterialf (GLenum face, GLenum pname, GLfloat param) in glMaterialf() function 125 ::glMaterialf(face, pname, param); in glMaterialf() 126 OpenGl_TRACE(glMaterialf) in glMaterialf()
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/dports/games/billardgl/BillardGL-1.75/src/ |
H A D | Tisch.cpp | 581 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 651 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 749 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 838 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere() 951 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
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H A D | Tischfunktionen.cpp | 138 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochVerkleidung() 660 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochVerkleidung() 773 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochInnenverkleidung() 873 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochInnenverkleidung() 900 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Holzbande() 1019 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in HolzbandeOT() 1495 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochRand() 1634 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochRand()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeTwoSidedMaterial.cpp | 105 glMaterialf(side, GL_SHININESS, 128.0f * shininess()->getValue()); in bind() 123 glMaterialf(GL_BACK, GL_SHININESS, 128.0f * shininess()->getValue()); in bind() 148 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess()->getValue()); in unbind()
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/filesystem/embedded_gbfs/ |
H A D | embedded_gbfs.pp | 226 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 227 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 228 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 229 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Cube/ |
H A D | TexturedCube.pp | 193 glMaterialf(GL_AMBIENT, RGB15(8,8,8)); 194 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 195 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 196 glMaterialf(GL_EMISSION, RGB15(5,5,5));
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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10b/ |
H A D | lesson10b.pp | 224 glMaterialf(GL_AMBIENT, RGB15(16,16,16)); 225 glMaterialf(GL_DIFFUSE, RGB15(16,16,16)); 226 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8)); 227 glMaterialf(GL_EMISSION, RGB15(16,16,16));
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/ |
H A D | draw_floor.cpp | 31 glMaterialf(GL_FRONT, GL_SHININESS,0); in draw_floor() 93 glMaterialf(GL_FRONT, GL_SHININESS,0); in draw_floor_outline()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Material.cpp | 434 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, _shininessFront ); in apply() 438 glMaterialf( GL_FRONT, GL_SHININESS, _shininessFront ); in apply() 439 glMaterialf( GL_BACK, GL_SHININESS, _shininessBack ); in apply()
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Material.cpp | 435 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, _shininessFront ); in apply() 439 glMaterialf( GL_FRONT, GL_SHININESS, _shininessFront ); in apply() 440 glMaterialf( GL_BACK, GL_SHININESS, _shininessBack ); in apply()
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