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Searched refs:glMaterialf (Results 1 – 25 of 1238) sorted by relevance

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/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Quad/
H A DTexturedQuad.pp68 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
69 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
70 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
71 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Toon_Shading/
H A DToonShading.pp97 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
98 glMaterialf(GL_DIFFUSE, RGB15(24,24,24));
99 glMaterialf(GL_SPECULAR, RGB15(0,0,0));
100 glMaterialf(GL_EMISSION, RGB15(0,0,0));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson06/
H A Dlesson06.pp126 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
127 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
128 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
129 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Ortho/
H A DOrtho.pp116 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
117 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
118 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
119 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson08/
H A Dlesson08.pp158 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
159 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
160 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
161 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson11/
H A Dlesson11.pp155 glMaterialf(GL_AMBIENT, RGB15(31,31,31));
156 glMaterialf(GL_DIFFUSE, RGB15(31,31,31));
157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(16,16,16));
158 glMaterialf(GL_EMISSION, RGB15(31,31,31));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson07/
H A Dlesson07.pp143 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
144 glMaterialf(GL_DIFFUSE, RGB15(8,8,8));
145 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
146 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson09/
H A Dlesson09.pp155 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
156 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
157 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
158 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/src/tests/gl_tests/gles1/
H A DMaterialsTest.cpp82 glMaterialf(GL_FRONT_AND_BACK, GL_AMBIENT, 0.0f); in TEST_P()
124 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, kShininessTestValue); in TEST_P()
/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/redbook/
H A Dstencil.c80 glMaterialf(GL_FRONT, GL_SHININESS, 64.0); in myinit()
86 glMaterialf(GL_FRONT, GL_SHININESS, 45.0); in myinit()
/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/redbook/
H A Dstencil.c80 glMaterialf(GL_FRONT, GL_SHININESS, 64.0); in myinit()
86 glMaterialf(GL_FRONT, GL_SHININESS, 45.0); in myinit()
/dports/x11/xscreensaver/xscreensaver-5.44/hacks/glx/
H A Dbouncingcow.c298 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow()
305 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow()
312 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, 128); in render_cow()
321 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow()
330 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow()
339 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in render_cow()
H A Dflyingtoasters.c470 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
492 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
516 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
525 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
534 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
543 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
552 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
561 glMaterialf (GL_FRONT_AND_BACK, GL_SHININESS, shiny); in init_toasters()
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/webgl/src/sdk/demos/google/san-angeles/glut/
H A Dimportgl.h93 FNDEF(void, glMaterialf, (GLenum face, GLenum pname, GLfloat param));
143 #define glMaterialf FNPTR(glMaterialf) macro
/dports/cad/opencascade/opencascade-7.6.0/inc/
H A DOpenGl_GlCore11.hxx123 inline void glMaterialf (GLenum face, GLenum pname, GLfloat param) in glMaterialf() function
125 ::glMaterialf(face, pname, param); in glMaterialf()
126 OpenGl_TRACE(glMaterialf) in glMaterialf()
/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/
H A DOpenGl_GlCore11.hxx123 inline void glMaterialf (GLenum face, GLenum pname, GLfloat param) in glMaterialf() function
125 ::glMaterialf(face, pname, param); in glMaterialf()
126 OpenGl_TRACE(glMaterialf) in glMaterialf()
/dports/games/billardgl/BillardGL-1.75/src/
H A DTisch.cpp581 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
651 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
749 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
838 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
951 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Initialisiere()
H A DTischfunktionen.cpp138 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochVerkleidung()
660 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochVerkleidung()
773 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochInnenverkleidung()
873 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochInnenverkleidung()
900 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in Holzbande()
1019 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in HolzbandeOT()
1495 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in MittelLochRand()
1634 glMaterialf(GL_FRONT, GL_SHININESS,mat_shininess); in EckLochRand()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeTwoSidedMaterial.cpp105 glMaterialf(side, GL_SHININESS, 128.0f * shininess()->getValue()); in bind()
123 glMaterialf(GL_BACK, GL_SHININESS, 128.0f * shininess()->getValue()); in bind()
148 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, shininess()->getValue()); in unbind()
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/filesystem/embedded_gbfs/
H A Dembedded_gbfs.pp226 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
227 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
228 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
229 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/Textured_Cube/
H A DTexturedCube.pp193 glMaterialf(GL_AMBIENT, RGB15(8,8,8));
194 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
195 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
196 glMaterialf(GL_EMISSION, RGB15(5,5,5));
/dports/lang/fpc-source/fpc-3.2.2/packages/libndsfpc/examples/graphics/3D/nehe/lesson10b/
H A Dlesson10b.pp224 glMaterialf(GL_AMBIENT, RGB15(16,16,16));
225 glMaterialf(GL_DIFFUSE, RGB15(16,16,16));
226 glMaterialf(GL_SPECULAR, BIT(15) or RGB15(8,8,8));
227 glMaterialf(GL_EMISSION, RGB15(16,16,16));
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/opengl2/
H A Ddraw_floor.cpp31 glMaterialf(GL_FRONT, GL_SHININESS,0); in draw_floor()
93 glMaterialf(GL_FRONT, GL_SHININESS,0); in draw_floor_outline()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/
H A DMaterial.cpp434 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, _shininessFront ); in apply()
438 glMaterialf( GL_FRONT, GL_SHININESS, _shininessFront ); in apply()
439 glMaterialf( GL_BACK, GL_SHININESS, _shininessBack ); in apply()
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/
H A DMaterial.cpp435 glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, _shininessFront ); in apply()
439 glMaterialf( GL_FRONT, GL_SHININESS, _shininessFront ); in apply()
440 glMaterialf( GL_BACK, GL_SHININESS, _shininessBack ); in apply()

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