/dports/x11-toolkits/plib/plib-1.8.5/src/pui/ |
H A D | puBox.cxx | 107 glRecti ( dx + min[0], dy + min[1], in draw() 138 glRecti ( dx + min[0] + border, dy + min[1] + border, in draw() 203 glRecti ( dx + min[0], dy + min[1], in draw() 206 glRecti ( dx + min[0]+border, dy + min[1]+border, in draw() 233 glRecti ( dx + min[0], dy + min[1], in draw() 236 glRecti ( dx + min[0], dy + min[1]+border, in draw() 242 glRecti ( dx + min[0] + border, dy + min[1] - border, in draw() 245 glRecti ( dx + min[0], dy + min[1], in draw()
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/dports/graphics/glfw2/glfw-2.7.9/tests/ |
H A D | joysticks.c | 72 glRecti(x + i * axis_width, in draw_joystick() 78 glRecti(x + i * axis_width, in draw_joystick() 91 glRecti(x + i * button_width, in draw_joystick()
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/dports/games/craft/Craft-1.0fbsd/deps/glfw/tests/ |
H A D | joysticks.c | 81 glRecti(x + i * axis_width, in draw_joystick() 87 glRecti(x + i * axis_width, in draw_joystick() 100 glRecti(x + i * button_width, in draw_joystick()
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/dports/audio/din/din-52/src/ |
H A D | bit_display.cc | 79 glRecti (xstart, extents.bottom, xend, extents.top); in draw() 85 glRecti (xl, extents.bottom, xr, extents.top); in draw()
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H A D | slider.h | 179 glRecti (e.left, e.bottom, e.right, e.top); in draw() 182 glRecti (e.left, e.bottom, e.left + dx, e.top); in draw()
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H A D | tap_bpm.cc | 65 glRecti (inner.left, inner.bottom, inner.right, inner.top); in draw()
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/dports/games/warzone2100/warzone2100/tools/blender/2.4x/ |
H A D | pie_import.py | 78 BGL.glRecti(*rect) 175 BGL.glRecti(5, 5, 431, 411) 177 BGL.glRecti(15, 361, 421, 401) 237 BGL.glRecti(x, y, x + edgelen, y + edgelen) 327 BGL.glRecti(5, 5, 431, 361) 329 BGL.glRecti(15, 241, 155, 311) 330 BGL.glRecti(15, 321, 421, 351)
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H A D | pie_common.py | 228 BGL.glRecti(5, 5, 455, 405) 230 BGL.glRecti(10, 45, 450, 365) 231 BGL.glRecti(175, 15, 285, 35) 232 BGL.glRecti(15, 370, 440, 400)
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H A D | pie_export.py | 171 BGL.glRecti(5, 5, 430, 390) 173 BGL.glRecti(10, 355, 425, 385) 174 BGL.glRecti(10, 45, 425, 325)
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | osdfuncs.cpp | 154 glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT); in GAME_clearbackground() 156 glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT); in GAME_clearbackground()
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/dports/graphics/glx-utils/demos-5435fc7fbd332e171da9a71e33a9b190e9462cf0/src/tests/ |
H A D | blendxor.c | 59 glRecti(100, 30, 250, Height - 30); in Draw() 67 glRecti(Width / 2, 30, Width / 2 + 150, Height - 30); in Draw()
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/dports/graphics/mesa-demos/mesa-demos-8.4.0/src/tests/ |
H A D | blendxor.c | 65 glRecti(100, 30, 250, Height - 30); in Draw() 73 glRecti(Width / 2, 30, Width / 2 + 150, Height - 30); in Draw()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | osdfuncs.cpp | 156 glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT); in GAME_clearbackground() 158 glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT); in GAME_clearbackground()
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/dports/games/openage/openage-0.3.0-1262-ga554ab49/libopenage/util/ |
H A D | profiler.cpp | 158 glRecti(PROFILER_CANVAS_POSITION_X, in draw_canvas() 170 glRecti(box_x, box_y, box_x + PROFILER_COM_BOX_WIDTH, box_y + PROFILER_COM_BOX_HEIGHT); in draw_legend()
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/dports/x11/virtualgl/virtualgl-3.0/server/fltk/FL/ |
H A D | gl.h | 63 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);} in gl_rectf()
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H A D | gl2opengl.h | 33 inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} in rectfi()
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/dports/x11-toolkits/fltk/fltk-1.3.8/FL/ |
H A D | gl.h | 75 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);} in gl_rectf()
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H A D | gl2opengl.h | 33 inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} in rectfi()
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/dports/graphics/pfstools/pfstools-2.1.0/src/pfsglview/ |
H A D | module.cpp | 65 glRecti( 0, 0, width, height); in drawBackground()
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/dports/x11-toolkits/ntk/ntk/FL/ |
H A D | gl.h | 84 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);} in gl_rectf()
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H A D | gl2opengl.h | 33 inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} in rectfi()
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/dports/math/giacxcas/fltk-1.3.0/FL/ |
H A D | gl.h | 84 inline void gl_rectf(int x,int y,int w,int h) {glRecti(x,y,x+w,y+h);} in gl_rectf()
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H A D | gl2opengl.h | 33 inline void rectfi(int x,int y,int r,int t) {glRecti(x,y,r+1,t+1);} in rectfi()
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/dports/x11-toolkits/pangolin/Pangolin-0.6/include/pangolin/gl/compat/ |
H A D | gl_es_compat.h | 52 inline void glRecti(int x1, int y1, int x2, int y2) in glRecti() function
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/dports/x11-toolkits/py-fltk/pyFltk-1.3.4.1/src/ |
H A D | Fl_Gl_Stubs.cxx | 74 void glRecti( int x1, int y1, int x2, int y2 ) {} in glRecti() function
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