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Searched refs:glUniform2ivARB (Results 1 – 25 of 447) sorted by relevance

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/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/
H A DShader.cpp44 PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; variable
101 glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)SDL_GL_GetProcAddress("glUniform2ivARB"); in staticInit()
111 !glUniform1ivARB || !glUniform2ivARB || !glUniform3ivARB || !glUniform4ivARB) in staticInit()
344 case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i); break; in _setUniform()
/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/
H A DShaderGL.cpp319 g_UniformFunctionList[ eUniform_Int2 ] = (void *)glUniform2ivARB; in SetData()
323 g_UniformFunctionList[ eUniform_Boolean2 ] = (void *)glUniform2ivARB; in SetData()
403 glUniform2ivARB( m_Index, m_Size, (const GLint *)m_pData ); in Apply()
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/
H A Dshader_objects.py85 glUniform2ivARB=wrapper.wrapper(glUniform2ivARB).setInputArraySize( variable
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/
H A Dshader_objects.py85 glUniform2ivARB=wrapper.wrapper(glUniform2ivARB).setInputArraySize( variable
/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/
H A DShader.cpp328 case GL_INT_VEC2_ARB: glUniform2ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform()
332 case GL_BOOL_VEC2_ARB: glUniform2ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform()
/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/
H A DGLExtensions.hpp233 #define GLEXT_glUniform2iv glUniform2ivARB
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects63 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/
H A DGL_ARB_shader_objects62 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/
H A DGL_ARB_shader_objects64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/
H A DGL_ARB_shader_objects64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/
H A DGL_ARB_shader_objects63 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoGLSLShaderParameter.cpp202 shader->GLContext()->glUniform2ivARB(this->location, num, (const GLint*)value); in set2iv()
H A DChangeLog84 void glUniform2ivARB(..);
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DARB_shader_objects.java158 …void glUniform2ivARB(int location, @AutoSize(value = "values", expression = " >> 1") @GLsizei int … in glUniform2ivARB() method
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py125 def glUniform2ivARB(location,count,value):pass function
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/
H A Dshader_objects.py125 def glUniform2ivARB(location,count,value):pass function
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgram.cpp371 glUniform2ivARB(currentUniform->mLocation, glArraySize, in updateUniforms()
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/
H A DOgreGLSLLinkProgram.cpp398 glUniform2ivARB(currentUniform->mLocation, glArraySize, in updateUniforms()
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A Dglext.cpp259 glx::PFNGLUNIFORM2IVARBPROC glx::glUniform2ivARB; member in glx
844 glx::glUniform2ivARB = (glx::PFNGLUNIFORM2IVARBPROC) GET_GL_PROC_ADDRESS("glUniform2ivARB"); in InitExt_ARB_shader_objects()
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A Dglext.cpp259 glx::PFNGLUNIFORM2IVARBPROC glx::glUniform2ivARB; member in glx
844 glx::glUniform2ivARB = (glx::PFNGLUNIFORM2IVARBPROC) GET_GL_PROC_ADDRESS("glUniform2ivARB"); in InitExt_ARB_shader_objects()
/dports/games/vavoom/vavoom-1.33/source/
H A Dgl_local.h699 _(glUniform2ivARB);
H A Dgl_main.cpp209 _(glUniform2ivARB); in InitResolution()
/dports/graphics/gauche-gl/Gauche-gl-0.6/src/
H A Dglext-lib.stub578 (ENSURE glUniform2ivARB)
579 (glUniform2ivARB location count (SCM_S32VECTOR_ELEMENTS v0)))]
/dports/games/0ad/0ad-0.0.23b-alpha/source/lib/external_libraries/
H A Dglext_funcs.h242 FUNC2(void, glUniform2ivARB, glUniform2iv, "2.0", (GLint location, GLsizei count, const GLint *valu…

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