/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/ |
H A D | Shader.cpp | 44 PFNGLUNIFORM2IVARBPROC glUniform2ivARB = NULL; variable 101 glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)SDL_GL_GetProcAddress("glUniform2ivARB"); in staticInit() 111 !glUniform1ivARB || !glUniform2ivARB || !glUniform3ivARB || !glUniform4ivARB) in staticInit() 344 case GL_INT_VEC2_ARB: glUniform2ivARB(u->location, 1, u->data.i); break; in _setUniform()
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/dports/graphics/electricsheep/electricsheep-37ba0fd692d6581f8fe009ed11c9650cd8174123/client_generic/DisplayOutput/OpenGL/ |
H A D | ShaderGL.cpp | 319 g_UniformFunctionList[ eUniform_Int2 ] = (void *)glUniform2ivARB; in SetData() 323 g_UniformFunctionList[ eUniform_Boolean2 ] = (void *)glUniform2ivARB; in SetData() 403 glUniform2ivARB( m_Index, m_Size, (const GLint *)m_pData ); in Apply()
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/ARB/ |
H A D | shader_objects.py | 85 glUniform2ivARB=wrapper.wrapper(glUniform2ivARB).setInputArraySize( variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/ARB/ |
H A D | shader_objects.py | 85 glUniform2ivARB=wrapper.wrapper(glUniform2ivARB).setInputArraySize( variable
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/plugins_experimental/filter_ouput_optical_flow/GPU/ |
H A D | Shader.cpp | 328 case GL_INT_VEC2_ARB: glUniform2ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform() 332 case GL_BOOL_VEC2_ARB: glUniform2ivARB( u.location, u.size, (GLint*) value ); break; in SetUniform()
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/dports/devel/sfml/SFML-2.5.1/src/SFML/Graphics/ |
H A D | GLExtensions.hpp | 233 #define GLEXT_glUniform2iv glUniform2ivARB
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 63 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/graphics/glew/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/extensions/ |
H A D | GL_ARB_shader_objects | 62 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/graphics/glew-wayland/glew-2.2.0/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/extensions/gl/ |
H A D | GL_ARB_shader_objects | 64 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/extensions/ |
H A D | GL_ARB_shader_objects | 63 void glUniform2ivARB (GLint location, GLsizei count, const GLint* value)
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoGLSLShaderParameter.cpp | 202 shader->GLContext()->glUniform2ivARB(this->location, num, (const GLint*)value); in set2iv()
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H A D | ChangeLog | 84 void glUniform2ivARB(..);
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_shader_objects.java | 158 …void glUniform2ivARB(int location, @AutoSize(value = "values", expression = " >> 1") @GLsizei int … in glUniform2ivARB() method
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 125 def glUniform2ivARB(location,count,value):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | shader_objects.py | 125 def glUniform2ivARB(location,count,value):pass function
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgram.cpp | 371 glUniform2ivARB(currentUniform->mLocation, glArraySize, in updateUniforms()
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/src/GLSL/src/ |
H A D | OgreGLSLLinkProgram.cpp | 398 glUniform2ivARB(currentUniform->mLocation, glArraySize, in updateUniforms()
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | glext.cpp | 259 glx::PFNGLUNIFORM2IVARBPROC glx::glUniform2ivARB; member in glx 844 glx::glUniform2ivARB = (glx::PFNGLUNIFORM2IVARBPROC) GET_GL_PROC_ADDRESS("glUniform2ivARB"); in InitExt_ARB_shader_objects()
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | glext.cpp | 259 glx::PFNGLUNIFORM2IVARBPROC glx::glUniform2ivARB; member in glx 844 glx::glUniform2ivARB = (glx::PFNGLUNIFORM2IVARBPROC) GET_GL_PROC_ADDRESS("glUniform2ivARB"); in InitExt_ARB_shader_objects()
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | gl_local.h | 699 _(glUniform2ivARB);
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H A D | gl_main.cpp | 209 _(glUniform2ivARB); in InitResolution()
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-lib.stub | 578 (ENSURE glUniform2ivARB) 579 (glUniform2ivARB location count (SCM_S32VECTOR_ELEMENTS v0)))]
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/dports/games/0ad/0ad-0.0.23b-alpha/source/lib/external_libraries/ |
H A D | glext_funcs.h | 242 FUNC2(void, glUniform2ivARB, glUniform2iv, "2.0", (GLint location, GLsizei count, const GLint *valu…
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