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Searched refs:gl_SampleID (Results 1 – 25 of 420) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
34 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
28 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
34 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
28 gl_SampleID = stage_input.gl_SampleID;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
28 gl_SampleID = stage_input.gl_SampleID;
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/spirv-cross/spirv-cross/reference/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
34 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
28 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dsample-mask-in.frag1 static int gl_SampleID;
7 uint gl_SampleID : SV_SampleIndex;
18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0)
26 gl_SampleID = stage_input.gl_SampleID;
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 float4 _24 = uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
34 gl_SampleID = stage_input.gl_SampleID;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
27 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
27 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/opt/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
27 gl_SampleID = stage_input.gl_SampleID;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/opt/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 …) + uSubpass1.Load(int2(gl_FragCoord.xy), 2)) + uSubpass0.Load(int2(gl_FragCoord.xy), gl_SampleID);
27 gl_SampleID = stage_input.gl_SampleID;
/dports/games/retroarch/RetroArch-1.9.7/deps/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
32 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
32 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/spirv-cross/reference/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
32 gl_SampleID = stage_input.gl_SampleID;
/dports/graphics/rx/rx-0.4.0/cargo-crates/spirv_cross-0.16.0/src/vendor/SPIRV-Cross/reference/shaders-hlsl/frag/
H A Dinput-attachment-ms.frag5 static int gl_SampleID;
11 uint gl_SampleID : SV_SampleIndex;
21 return uInput.Load(int2(gl_FragCoord.xy), gl_SampleID);
32 gl_SampleID = stage_input.gl_SampleID;
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/SPIRV-Cross/reference/shaders-msl/frag/
H A Dinput-attachment-ms.frag14 float4 load_subpasses(thread const texture2d_ms<float> uInput, thread uint& gl_SampleID, thread flo…
16 float4 _24 = uInput.read(uint2(gl_FragCoord.xy), gl_SampleID);
20 …ss0 [[texture(0)]], texture2d_ms<float> uSubpass1 [[texture(1)]], uint gl_SampleID [[sample_id]], …
23 gl_FragCoord.xy += get_sample_position(gl_SampleID) - 0.5;
24 … uSubpass1.read(uint2(gl_FragCoord.xy), 2)) + load_subpasses(uSubpass0, gl_SampleID, gl_FragCoord);

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