Home
last modified time | relevance | path

Searched refs:glhr (Results 1 – 25 of 34) sorted by relevance

12

/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dshaders.cpp55 glhr::glmatrix s = glhr::id; in model_orientation_gl()
551 glhr::projection_multiply(glhr::scale(2, 1, 1)); in set_projection()
567 glhr::glmatrix M = glhr::ortho(x, y, 1); in set_projection()
579 glhr::glmatrix m = glhr::id; in set_projection()
588 glhr::glmatrix pp0 = glhr::id; in set_projection()
603 glhr::projection_multiply(glhr::tmtogl(swapz)); in set_projection()
627 glhr::projection_multiply(glhr::scale(1, -1, -1)); in set_projection()
650 glhr::projection_multiply(glhr::scale(1,1,0)); in set_projection()
666 glhr::glmatrix pp = glhr::id; in set_projection()
717 glhr::projection_multiply(glhr::scale(-1, 1, 1)); in set_projection()
[all …]
H A Ddrawing.cpp180 glhr::be_nontextured(); in glflush()
191 glhr::be_nontextured(); in glflush()
195 glhr::color2(line_color); in glflush()
662 glhr::be_textured(); in gldraw()
672 glhr::be_nontextured(); in gldraw()
673 glhr::vertices(v); in gldraw()
716 glhr::color2(color); in gldraw()
735 glhr::vertices(v); in gldraw()
749 glhr::color2(outline); in gldraw()
765 glhr::vertices(v1); in gldraw()
[all …]
H A Dvr.cpp271 glhr::color2(col); in size_and_draw_ui_box()
272 glhr::set_depthtest(false); in size_and_draw_ui_box()
281 glhr::vertices(vs); in size_and_draw_ui_box()
323 glhr::textured_vertex tv; in get_render_model()
878 glhr::set_depthtest(false); in clear()
879 glhr::set_depthtest(true); in clear()
972 glhr::id_modelview(); in draw_eyes()
974 glhr::color2(0xFFFFFFFF); in draw_eyes()
988 glhr::prepare(tvx); in draw_eyes()
1490 glhr::id_modelview(); in render_controllers()
[all …]
H A Draycaster.cpp148 struct raycaster : glhr::GLprogram {
289 using glhr::to_glsl; in enable_raycaster()
1839 glhr::makevertex(-1, -1, 1), in cast()
1840 glhr::makevertex(-1, +1, 1), in cast()
1841 glhr::makevertex(+1, -1, 1), in cast()
1842 glhr::makevertex(-1, +1, 1), in cast()
1843 glhr::makevertex(+1, -1, 1), in cast()
1844 glhr::makevertex(+1, +1, 1) in cast()
2043 glhr::set_depthtest(false); in cast()
2045 glhr::set_depthtest(true); in cast()
[all …]
H A Dsky.cpp51 vector<glhr::colored_vertex> skyvertices;
69 vector<glhr::colored_vertex> this_poly; in compute_skyvertices()
88 glhr::colored_vertex vs[prec+1][prec+1], vh[prec+1][prec+1]; in compute_skyvertices()
95 vs[y][x] = glhr::colored_vertex(h * skypoint, co.first); in compute_skyvertices()
96 vh[y][x] = glhr::colored_vertex(h * hellpoint, co.second); in compute_skyvertices()
215 glhr::colored_vertex cv[prec+1][prec+1]; in compute_skyvertices()
261 glhr::projection_multiply(glhr::tmtogl(xpush(-vid.ipd * global_projection/2))); in draw()
267 glhr::prepare(skyvertices); in draw()
268 glhr::set_fogbase(1.0 + 5 / sightranges[geometry]); in draw()
269 glhr::set_depthtest(model_needs_depth() && prio < PPR::SUPERLINE); in draw()
[all …]
H A Dbasegraph.cpp261 glhr::using_eyeshift = false; in eyewidth_translate()
262 if(ed) glhr::projection_multiply(glhr::translate(-ed * current_display->eyewidth(), 0, 0)); in eyewidth_translate()
360 glhr::set_depthwrite(true); in setGLProjection()
545 glhr::textured_vertex res; in charvertex()
993 glhr::be_nontextured();
994 glhr::id_modelview();
1006 glhr::vertices(glcoords);
1009 glhr::color2(fillcolor);
1013 glhr::color2(color);
1159 glhr::be_textured(); glhr::be_nontextured(); in apply_screen_settings()
[all …]
H A Dglhr.cpp16 EX namespace glhr { namespace
84 #define WITHSHADER(x, y) if(glhr::noshaders) y else x
94 EX namespace glhr { namespace
461 glUniform1f(glhr::current_glprogram->uIndexSL, x); in set_index_sl()
465 glUniform1f(glhr::current_glprogram->uSV, x); in set_sv()
469 glUniform1i(glhr::current_glprogram->uIterations, steps); in set_sl_iterations()
473 glUniform1i(glhr::current_glprogram->tInvExpTable, INVERSE_EXP_BINDING); in set_solv_prec()
474 glUniform1f(glhr::current_glprogram->uPRECX, x); in set_solv_prec()
475 glUniform1f(glhr::current_glprogram->uPRECY, y); in set_solv_prec()
476 glUniform1f(glhr::current_glprogram->uPRECZ, z); in set_solv_prec()
[all …]
H A Dtextures.cpp410 mi.vertices.push_back(glhr::pointtogl(v[i])); in mapTextureTriangle()
412 mi.tvertices.push_back(glhr::pointtogl(texture_coordinates(tv[i]))); in mapTextureTriangle()
540 hyperpoint h = glhr::gltopoint(mi.vertices[i]); in apply()
634 tinf3.tvertices.push_back(glhr::pointtogl(texture_coordinates(h))); in finish_mapping()
683 vector<glhr::textured_vertex> rtver(4);
690 glhr::color2(0xFFFFFF20); in drawRawTexture()
706 glhr::id_modelview(); in drawRawTexture()
707 glhr::prepare(rtver); in drawRawTexture()
708 glhr::set_depthtest(false); in drawRawTexture()
H A Dusershapes.cpp70 utt.tvertices.push_back(glhr::makevertex(-1, factor, 0)); in pushShape()
H A Dfake-mobile.cpp129 glhr::init(); in main()
H A Dfloorshapes.cpp1186 ftv.tvertices.push_back(glhr::makevertex(v[0], v[1], 0)); in draw_shape_for_texture()
1247 vector<glhr::colored_vertex> gv; in make_floor_textures_here()
1263 glhr::new_projection(); in make_floor_textures_here()
1264 glhr::id_modelview(); in make_floor_textures_here()
1265 glhr::prepare(gv); in make_floor_textures_here()
1266 glhr::set_depthtest(false); in make_floor_textures_here()
H A Dpolygons.cpp77 ourshape.push_back(glhr::pointtogl(h)); in initPolyForGL()
79 glhr::store_in_buffer(ourshape); in initPolyForGL()
86 ourshape.push_back(glhr::pointtogl(hpc[isize(ourshape)])); in extra_vertices()
87 glhr::store_in_buffer(ourshape); in extra_vertices()
88 glhr::current_vertices = NULL; in extra_vertices()
H A Drug.cpp1030 vector<glhr::ct_vertex> ct_array;
1032 vector<glhr::ct_vertex> cp_array;
1052 tinf.tvertices.push_back(glhr::pointtogl(point3(t.m[i]->x1, t.m[i]->y1, col))); in drawTriangle()
H A Dscreenshot.cpp412 data.push_back(glhr::gltopoint(v)); in polygon()
558 println(f, " ", coord(glhr::gltopoint(d), 2), ","); in take()
2044 …lways3 || pmodel || rug::rugged || vid.wallmode < 2 || vid.monmode < 2 || glhr::noshaders || !vid.… in pick()
/dports/games/hyperrogue/hyperrogue-12.0f/hyperroid/app/src/main/jni/
H A Dhyper.cpp175 glhr::init(); in Java_com_roguetemple_hyperroid_HyperRogue_glhrinit()
195 return glhr::current_glprogram->uColor; in Java_com_roguetemple_hyperroid_HyperRogue_getuColor()
313 glhr::be_textured(); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
314 glhr::be_nontextured(); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
331 glhr::set_depthtest(false); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
334 glhr::new_projection(); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
335 glhr::projection_multiply(glhr::translate(-1,-1,0)); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
336 glhr::projection_multiply(glhr::ortho(vid.xres/2, vid.yres/2, 1)); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
337 glhr::set_modelview(glhr::id); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
338 glhr::color2(0xC08040F0); in Java_com_roguetemple_hyperroid_HyperRogue_draw()
/dports/games/hyperrogue/hyperrogue-12.0f/devmods/
H A Dedit-shaders.cpp44 glhr::be_textured(); in es_handleKey()
46 auto p = glhr::get_shaders(); in es_handleKey()
54 glhr::be_textured(); in es_handleKey()
59 glhr::install_shaders(vsh, fsh); in es_handleKey()
60 glhr::be_textured(); in es_handleKey()
/dports/games/hyperrogue/hyperrogue-12.0f/rogueviz/
H A Dpresentation.cpp104 static vector<glhr::textured_vertex> rtver(4); in draw_texture()
126 glhr::be_textured(); in draw_texture()
129 glhr::color2(0xFFFFFFFF); in draw_texture()
130 glhr::id_modelview(); in draw_texture()
132 glhr::prepare(rtver); in draw_texture()
133 glhr::set_depthtest(false); in draw_texture()
H A Dobjmodels.cpp198 glvertex shade = glhr::makevertex(0, y, 0); in load_obj()
199 glvertex shadecol = glhr::makevertex(y, y, y); in load_obj()
213 …co->tv.tvertices.push_back(glhr::pointtogl(tot[0] + (tot[1] - tot[0]) * a / parts + (tot[2] - tot[… in load_obj()
H A Dnewconf.cpp650 nctinf2.tvertices.push_back(glhr::makevertex(0.5-maxx, 0, 0)); in draw_ncee()
652 nctinf2.tvertices.push_back(glhr::makevertex(0.5-maxx, 1, 0)); in draw_ncee()
654 nctinf2.tvertices.push_back(glhr::makevertex(0.5+maxx, 0, 0)); in draw_ncee()
656 nctinf2.tvertices.push_back(glhr::makevertex(0.5-maxx, 1, 0)); in draw_ncee()
658 nctinf2.tvertices.push_back(glhr::makevertex(0.5+maxx, 0, 0)); in draw_ncee()
660 nctinf2.tvertices.push_back(glhr::makevertex(0.5+maxx, 1, 0)); in draw_ncee()
718 …nctinf.tvertices.push_back(glhr::makevertex((vx[c[s].y][c[s].x]/cscale-delta)*pconf.scale/2+.5, vy… in draw_ncee()
H A Dplanets.cpp271 tv1.tvertices.push_back(glhr::pointtogl(vi)); in draw_earth()
361 tv.tvertices.push_back(glhr::pointtogl(vi)); in draw_earth()
H A Dbringris.cpp1470 glhr::id_modelview(); in display_next()
1471 glhr::set_depthtest(false); in display_next()
1472 glhr::color2(0xFFFFFFFF); in display_next()
1473 vector<glhr::textured_vertex> tvx; in display_next()
1477 glhr::textured_vertex tx; in display_next()
1486 glhr::prepare(tvx); in display_next()
H A Dinner-maps.cpp212 p.tvertices.push_back(glhr::makevertex(.5 + .5 * scr[0], .5 - .5 * scr[1], 0)); in render()
H A Dstaircase.cpp26 using tv = glhr::textured_vertex;
H A Drogueviz.cpp134 i.tinf.tvertices.push_back(glhr::makevertex(x + .5, y + .5, 0)); in parse()
459 tab.push_back(glhr::pointtogl(h)); in storevertex()
713 ei->tinf.tvertices.push_back(glhr::makevertex(0,(3+cos(a * degree))/4,0)); in drawVertex()
H A Dhyperbolic-analogs.cpp223 tv.tvertices.push_back(glhr::pointtogl(vi)); in draw_earth()

12