/dports/x11-toolkits/gtk40/gtk-4.4.1/gtk/ |
H A D | gtksnapshot.c | 103 } glshader; member 877 if (state->data.glshader.nodes) in gtk_snapshot_collect_gl_shader() 878 nodes = state->data.glshader.nodes; in gtk_snapshot_collect_gl_shader() 883 state->data.glshader.bounds.size.height != 0) in gtk_snapshot_collect_gl_shader() 900 if (state->data.glshader.nodes) in gtk_snapshot_clear_gl_shader() 901 nodes = state->data.glshader.nodes; in gtk_snapshot_clear_gl_shader() 905 g_object_unref (state->data.glshader.shader); in gtk_snapshot_clear_gl_shader() 906 g_bytes_unref (state->data.glshader.args); in gtk_snapshot_clear_gl_shader() 911 g_free (state->data.glshader.nodes); in gtk_snapshot_clear_gl_shader() 938 if (glshader_state->data.glshader.nodes) in gtk_snapshot_collect_gl_shader_texture() [all …]
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/ |
H A D | SoShaderObject.cpp | 160 SoGLShaderObject * glshader = NULL; in deleteGLShaderObjects() local 161 (void) this->glshaderobjects.get(keylist[i], glshader); in deleteGLShaderObjects() 162 SoGLCacheContextElement::scheduleDeleteCallback(glshader->getCacheContext(), in deleteGLShaderObjects() 163 really_delete_object, glshader); in deleteGLShaderObjects() 192 SoGLShaderObject * glshader = NULL; in invalidateParameters() local 193 (void) this->glshaderobjects.get(keylist[i], glshader); in invalidateParameters() 194 glshader->setParametersDirty(TRUE); in invalidateParameters()
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/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/include/de/ |
H A D | GLShader | 1 #include "graphics/glshader.h"
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/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/gl/ |
H A D | gskglrenderer.c | 1117 if (n_uniforms > G_N_ELEMENTS (program->glshader.args_locations)) in compile_glshader() 1124 if (n_required_textures > G_N_ELEMENTS (program->glshader.texture_locations)) in compile_glshader() 1161 program->source_location = program->glshader.texture_locations[0]; in compile_glshader() 1163 for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++) in compile_glshader() 1170 if (program->glshader.args_locations[i] == -1) in compile_glshader() 1174 program->glshader.args_locations[i] = -1; in compile_glshader() 1225 program->glshader.compile_error = error; in render_gl_shader_node() 2916 glUniform1i (program->glshader.texture_locations[op->idx], op->idx); in apply_source_extra_texture_op() 3109 glUniform2fv (program->glshader.size_location, 1, op->size); in apply_gl_shader_args_op() 3230 program->glshader.compile_error != NULL) in program_finalize() [all …]
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H A D | gskglrenderopsprivate.h | 179 } glshader; member
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/renderer/ |
H A D | renderer.pri | 12 $$PWD/glshader.cpp \
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/tests/files/ |
H A D | dosbox-staging-tests.conf | 61 glshader = default
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/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/ |
H A D | Makefile.am | 50 glshader.cpp \
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H A D | Makefile.in | 68 glcontext.cpp glext.cpp globular.cpp glshader.cpp image.cpp \ 118 libcelengine_a-glshader.$(OBJEXT) \ 200 libcelengine_a-glshader.$(OBJEXT) \ 610 glshader.cpp \ 757 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcelengine_a-glshader.Po@am__quote@ 1412 libcelengine_a-glshader.o: glshader.cpp 1415 …_a-glshader.o -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o libcelengine_a-glshader.o `t… 1416 …_fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/libcelengine_a-glshader.Tpo $(DEPDIR)/libcelengine_a-glshade… 1423 libcelengine_a-glshader.obj: glshader.cpp 1426 …_CXXFLAGS) -MT libcelengine_a-glshader.obj -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o… [all …]
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H A D | engine.mak | 46 $(INTDIR)\glshader.obj \
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/dports/astro/celestia/celestia-1.6.1/src/celengine/ |
H A D | Makefile.am | 50 glshader.cpp \
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H A D | Makefile.in | 68 glcontext.cpp glext.cpp globular.cpp glshader.cpp image.cpp \ 118 libcelengine_a-glshader.$(OBJEXT) \ 200 libcelengine_a-glshader.$(OBJEXT) \ 610 glshader.cpp \ 757 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcelengine_a-glshader.Po@am__quote@ 1412 libcelengine_a-glshader.o: glshader.cpp 1415 …_a-glshader.o -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o libcelengine_a-glshader.o `t… 1416 …_fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/libcelengine_a-glshader.Tpo $(DEPDIR)/libcelengine_a-glshade… 1423 libcelengine_a-glshader.obj: glshader.cpp 1426 …_CXXFLAGS) -MT libcelengine_a-glshader.obj -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o… [all …]
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H A D | engine.mak | 46 $(INTDIR)\glshader.obj \
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/dports/astro/celestia-gtk/celestia-1.6.1/po/ |
H A D | POTFILES.in | 23 src/celengine/glshader.cpp
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/dports/astro/celestia/celestia-1.6.1/po/ |
H A D | POTFILES.in | 23 src/celengine/glshader.cpp
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/dports/x11-toolkits/gtk40/gtk-4.4.1/demos/node-editor/ |
H A D | node-format.md | 290 ### glshader subsection in Nodes
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/dports/astro/celestia-gtk/celestia-1.6.1/macosx/celestia.xcodeproj/ |
H A D | project.pbxproj | 232 …E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E589B6D907… 685 …glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cp… 686 …/* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; … 1561 E589B6D9078AC511005B8DD9 /* glshader.cpp */, 1562 E589B6DA078AC511005B8DD9 /* glshader.h */, 2097 E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */,
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/dports/astro/celestia/celestia-1.6.1/macosx/celestia.xcodeproj/ |
H A D | project.pbxproj | 232 …E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E589B6D907… 685 …glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cp… 686 …/* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; … 1561 E589B6D9078AC511005B8DD9 /* glshader.cpp */, 1562 E589B6DA078AC511005B8DD9 /* glshader.h */, 2097 E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */,
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/dports/astro/celestia-gtk/celestia-1.6.1/macosx/celestia.xcode/ |
H A D | project.pbxproj | 3796 name = glshader.cpp; 3797 path = ../src/celengine/glshader.cpp; 3805 name = glshader.h; 3806 path = ../src/celengine/glshader.h;
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/dports/astro/celestia/celestia-1.6.1/macosx/celestia.xcode/ |
H A D | project.pbxproj | 3796 name = glshader.cpp; 3797 path = ../src/celengine/glshader.cpp; 3805 name = glshader.h; 3806 path = ../src/celengine/glshader.h;
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/pl/ |
H A D | pl_PL.CP437.lng | 22 output=opengl i glshader=sharp (lub none)
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/es/ |
H A D | es_ES.lng | 22 output=opengl y glshader=sharp (o none)
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/dports/games/doomsday/doomsday-2.3.1/doomsday/xcode/Doomsday.xcodeproj/ |
H A D | project.pbxproj | 72 …063576BC1EBF3CFC0074E6D4 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 063576361E… 1760 …BF3C970074E6D4 /* glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =… 1809 …11EBF3D240074E6D4 /* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType … 3349 063576361EBF3C970074E6D4 /* glshader.cpp */, 3434 063576F11EBF3D240074E6D4 /* glshader.h */, 6308 063576BC1EBF3CFC0074E6D4 /* glshader.cpp in Sources */,
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/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/de/ |
H A D | de_DE.lng | 19 output=opengl und glshader=sharp (oder "none")
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/dports/multimedia/gstreamer1-validate/gst-validate-1.16.1/ |
H A D | NEWS | 1472 - glshader: fix default external-oes shaders
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