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Searched refs:glshader (Results 1 – 25 of 200) sorted by relevance

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/dports/x11-toolkits/gtk40/gtk-4.4.1/gtk/
H A Dgtksnapshot.c103 } glshader; member
877 if (state->data.glshader.nodes) in gtk_snapshot_collect_gl_shader()
878 nodes = state->data.glshader.nodes; in gtk_snapshot_collect_gl_shader()
883 state->data.glshader.bounds.size.height != 0) in gtk_snapshot_collect_gl_shader()
900 if (state->data.glshader.nodes) in gtk_snapshot_clear_gl_shader()
901 nodes = state->data.glshader.nodes; in gtk_snapshot_clear_gl_shader()
905 g_object_unref (state->data.glshader.shader); in gtk_snapshot_clear_gl_shader()
906 g_bytes_unref (state->data.glshader.args); in gtk_snapshot_clear_gl_shader()
911 g_free (state->data.glshader.nodes); in gtk_snapshot_clear_gl_shader()
938 if (glshader_state->data.glshader.nodes) in gtk_snapshot_collect_gl_shader_texture()
[all …]
/dports/graphics/Coin/coin-Coin-4.0.0/src/shaders/
H A DSoShaderObject.cpp160 SoGLShaderObject * glshader = NULL; in deleteGLShaderObjects() local
161 (void) this->glshaderobjects.get(keylist[i], glshader); in deleteGLShaderObjects()
162 SoGLCacheContextElement::scheduleDeleteCallback(glshader->getCacheContext(), in deleteGLShaderObjects()
163 really_delete_object, glshader); in deleteGLShaderObjects()
192 SoGLShaderObject * glshader = NULL; in invalidateParameters() local
193 (void) this->glshaderobjects.get(keylist[i], glshader); in invalidateParameters()
194 glshader->setParametersDirty(TRUE); in invalidateParameters()
/dports/games/doomsday/doomsday-2.3.1/doomsday/sdk/libgui/include/de/
H A DGLShader1 #include "graphics/glshader.h"
/dports/x11-toolkits/gtk40/gtk-4.4.1/gsk/gl/
H A Dgskglrenderer.c1117 if (n_uniforms > G_N_ELEMENTS (program->glshader.args_locations)) in compile_glshader()
1124 if (n_required_textures > G_N_ELEMENTS (program->glshader.texture_locations)) in compile_glshader()
1161 program->source_location = program->glshader.texture_locations[0]; in compile_glshader()
1163 for (int i = 0; i < G_N_ELEMENTS (program->glshader.args_locations); i++) in compile_glshader()
1170 if (program->glshader.args_locations[i] == -1) in compile_glshader()
1174 program->glshader.args_locations[i] = -1; in compile_glshader()
1225 program->glshader.compile_error = error; in render_gl_shader_node()
2916 glUniform1i (program->glshader.texture_locations[op->idx], op->idx); in apply_source_extra_texture_op()
3109 glUniform2fv (program->glshader.size_location, 1, op->size); in apply_gl_shader_args_op()
3230 program->glshader.compile_error != NULL) in program_finalize()
[all …]
H A Dgskglrenderopsprivate.h179 } glshader; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/renderer/
H A Drenderer.pri12 $$PWD/glshader.cpp \
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/tests/files/
H A Ddosbox-staging-tests.conf61 glshader = default
/dports/astro/celestia-gtk/celestia-1.6.1/src/celengine/
H A DMakefile.am50 glshader.cpp \
H A DMakefile.in68 glcontext.cpp glext.cpp globular.cpp glshader.cpp image.cpp \
118 libcelengine_a-glshader.$(OBJEXT) \
200 libcelengine_a-glshader.$(OBJEXT) \
610 glshader.cpp \
757 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcelengine_a-glshader.Po@am__quote@
1412 libcelengine_a-glshader.o: glshader.cpp
1415 …_a-glshader.o -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o libcelengine_a-glshader.o `t…
1416 …_fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/libcelengine_a-glshader.Tpo $(DEPDIR)/libcelengine_a-glshade…
1423 libcelengine_a-glshader.obj: glshader.cpp
1426 …_CXXFLAGS) -MT libcelengine_a-glshader.obj -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o…
[all …]
H A Dengine.mak46 $(INTDIR)\glshader.obj \
/dports/astro/celestia/celestia-1.6.1/src/celengine/
H A DMakefile.am50 glshader.cpp \
H A DMakefile.in68 glcontext.cpp glext.cpp globular.cpp glshader.cpp image.cpp \
118 libcelengine_a-glshader.$(OBJEXT) \
200 libcelengine_a-glshader.$(OBJEXT) \
610 glshader.cpp \
757 @AMDEP_TRUE@@am__include@ @am__quote@./$(DEPDIR)/libcelengine_a-glshader.Po@am__quote@
1412 libcelengine_a-glshader.o: glshader.cpp
1415 …_a-glshader.o -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o libcelengine_a-glshader.o `t…
1416 …_fastdepCXX_TRUE@ $(am__mv) $(DEPDIR)/libcelengine_a-glshader.Tpo $(DEPDIR)/libcelengine_a-glshade…
1423 libcelengine_a-glshader.obj: glshader.cpp
1426 …_CXXFLAGS) -MT libcelengine_a-glshader.obj -MD -MP -MF $(DEPDIR)/libcelengine_a-glshader.Tpo -c -o…
[all …]
H A Dengine.mak46 $(INTDIR)\glshader.obj \
/dports/astro/celestia-gtk/celestia-1.6.1/po/
H A DPOTFILES.in23 src/celengine/glshader.cpp
/dports/astro/celestia/celestia-1.6.1/po/
H A DPOTFILES.in23 src/celengine/glshader.cpp
/dports/x11-toolkits/gtk40/gtk-4.4.1/demos/node-editor/
H A Dnode-format.md290 ### glshader subsection in Nodes
/dports/astro/celestia-gtk/celestia-1.6.1/macosx/celestia.xcodeproj/
H A Dproject.pbxproj232 …E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E589B6D907…
685glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cp…
686 …/* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; …
1561 E589B6D9078AC511005B8DD9 /* glshader.cpp */,
1562 E589B6DA078AC511005B8DD9 /* glshader.h */,
2097 E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */,
/dports/astro/celestia/celestia-1.6.1/macosx/celestia.xcodeproj/
H A Dproject.pbxproj232 …E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = E589B6D907…
685glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cp…
686 …/* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; …
1561 E589B6D9078AC511005B8DD9 /* glshader.cpp */,
1562 E589B6DA078AC511005B8DD9 /* glshader.h */,
2097 E589B6DD078AC511005B8DD9 /* glshader.cpp in Sources */,
/dports/astro/celestia-gtk/celestia-1.6.1/macosx/celestia.xcode/
H A Dproject.pbxproj3796 name = glshader.cpp;
3797 path = ../src/celengine/glshader.cpp;
3805 name = glshader.h;
3806 path = ../src/celengine/glshader.h;
/dports/astro/celestia/celestia-1.6.1/macosx/celestia.xcode/
H A Dproject.pbxproj3796 name = glshader.cpp;
3797 path = ../src/celengine/glshader.cpp;
3805 name = glshader.h;
3806 path = ../src/celengine/glshader.h;
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/pl/
H A Dpl_PL.CP437.lng22 output=opengl i glshader=sharp (lub none)
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/es/
H A Des_ES.lng22 output=opengl y glshader=sharp (o none)
/dports/games/doomsday/doomsday-2.3.1/doomsday/xcode/Doomsday.xcodeproj/
H A Dproject.pbxproj72 …063576BC1EBF3CFC0074E6D4 /* glshader.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 063576361E…
1760 …BF3C970074E6D4 /* glshader.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType =…
1809 …11EBF3D240074E6D4 /* glshader.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType …
3349 063576361EBF3C970074E6D4 /* glshader.cpp */,
3434 063576F11EBF3D240074E6D4 /* glshader.h */,
6308 063576BC1EBF3CFC0074E6D4 /* glshader.cpp in Sources */,
/dports/emulators/dosbox-staging/dosbox-staging-0.78.0/contrib/translations/de/
H A Dde_DE.lng19 output=opengl und glshader=sharp (oder "none")
/dports/multimedia/gstreamer1-validate/gst-validate-1.16.1/
H A DNEWS1472 - glshader: fix default external-oes shaders

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