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Searched refs:gun_die_select (Results 1 – 3 of 3) sorted by relevance

/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/
H A Dcosmic.c195 static int gun_die_select; in WRITE_HANDLER() local
246 case 13: if (data) sample_start(8, 13-gun_die_select, 0); break; /* Got Monster / Gunshot */ in WRITE_HANDLER()
247 case 14: gun_die_select = data; break; in WRITE_HANDLER()
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/drivers/
H A Dcosmic.c119 static int gun_die_select; in WRITE_HANDLER() local
170 case 13: if (data) sample_start(8, 13-gun_die_select, 0); break; /* Got Monster / Gunshot */ in WRITE_HANDLER()
171 case 14: gun_die_select = data; break; in WRITE_HANDLER()
/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/drivers/
H A Dcosmic.c119 static int gun_die_select; in WRITE_HANDLER() local
170 case 13: if (data) sample_start(8, 13-gun_die_select, 0); break; /* Got Monster / Gunshot */ in WRITE_HANDLER()
171 case 14: gun_die_select = data; break; in WRITE_HANDLER()