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Searched refs:hasClue (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dsuspects_database.h92 bool hasClue(int clueId) const;
H A Dsuspects_database.cpp169 bool SuspectDatabaseEntry::hasClue(int clueId) const { in hasClue() function in BladeRunner::SuspectDatabaseEntry
H A Dactor.h257 bool hasClue(int clueId) const;
H A Dactor.cpp1238 bool hasAlready = hasClue(clueId); in acquireClue()
1249 bool Actor::hasClue(int clueId) const { in hasClue() function in BladeRunner::Actor
1258 …if (hasClue(clueId) && !_clues->isPrivate(clueId) && otherActor->canAcquireClue(clueId) && !otherA… in copyClues()
H A Ddebugger.cpp825 debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId)); in cmdClue()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dsuspects_database.h92 bool hasClue(int clueId) const;
H A Dsuspects_database.cpp169 bool SuspectDatabaseEntry::hasClue(int clueId) const { in hasClue() function in BladeRunner::SuspectDatabaseEntry
H A Dactor.cpp1499 bool hasAlready = hasClue(clueId); in acquireClue()
1510 bool Actor::hasClue(int clueId) const { in hasClue() function in BladeRunner::Actor
1527 if (hasClue(clueId) in copyClues()
1531 && !otherActor->hasClue(clueId)) { in copyClues()
1552 && hasClue(clueId) in copyClues()
1553 && otherActor->hasClue(clueId) in copyClues()
H A Dactor.h260 bool hasClue(int clueId) const;
H A Ddebugger.cpp918 debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId)); in cmdClue()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ui/
H A Dkia_section_suspects.cpp381 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()
411 && _vm->_suspectsDatabase->get(_suspectSelected)->hasClue(_acquiredClues[j].clueId)) { in populateCrimes()
H A Dkia_section_crimes.cpp346 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ui/
H A Dkia_section_suspects.cpp381 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()
411 && _vm->_suspectsDatabase->get(_suspectSelected)->hasClue(_acquiredClues[j].clueId)) { in populateCrimes()
H A Dkia_section_crimes.cpp346 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp815 return _vm->_actors[actorId]->hasClue(clueId); in Actor_Clue_Query()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp821 return _vm->_actors[actorId]->hasClue(clueId); in Actor_Clue_Query()