Searched refs:hasClue (Results 1 – 16 of 16) sorted by relevance
92 bool hasClue(int clueId) const;
169 bool SuspectDatabaseEntry::hasClue(int clueId) const { in hasClue() function in BladeRunner::SuspectDatabaseEntry
257 bool hasClue(int clueId) const;
1238 bool hasAlready = hasClue(clueId); in acquireClue()1249 bool Actor::hasClue(int clueId) const { in hasClue() function in BladeRunner::Actor1258 …if (hasClue(clueId) && !_clues->isPrivate(clueId) && otherActor->canAcquireClue(clueId) && !otherA… in copyClues()
825 debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId)); in cmdClue()
1499 bool hasAlready = hasClue(clueId); in acquireClue()1510 bool Actor::hasClue(int clueId) const { in hasClue() function in BladeRunner::Actor1527 if (hasClue(clueId) in copyClues()1531 && !otherActor->hasClue(clueId)) { in copyClues()1552 && hasClue(clueId) in copyClues()1553 && otherActor->hasClue(clueId) in copyClues()
260 bool hasClue(int clueId) const;
918 debugPrintf("actorClue(%i, %i) = %i\n", actorId, clueId, actor->hasClue(clueId)); in cmdClue()
381 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()411 && _vm->_suspectsDatabase->get(_suspectSelected)->hasClue(_acquiredClues[j].clueId)) { in populateCrimes()
346 && _vm->_suspectsDatabase->get(i)->hasClue(_acquiredClues[j].clueId) in populateSuspects()
815 return _vm->_actors[actorId]->hasClue(clueId); in Actor_Clue_Query()
821 return _vm->_actors[actorId]->hasClue(clueId); in Actor_Clue_Query()