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Searched refs:has_named_classes (Results 1 – 25 of 36) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/editor/
H A Dscript_create_dialog.cpp284 if (has_named_classes) { in _create_new()
304 if (has_named_classes) { in _create_new()
343 has_named_classes = language->has_named_classes(); in _lang_changed()
639 if (has_named_classes && (is_new_script_created && !is_class_name_valid)) { in _update_dialog()
654 if (has_named_classes) { in _update_dialog()
909 has_named_classes = false; in ScriptCreateDialog()
H A Dscript_create_dialog.h71 bool has_named_classes; variable
/dports/devel/godot/godot-3.2.3-stable/editor/
H A Dscript_create_dialog.cpp284 if (has_named_classes) { in _create_new()
304 if (has_named_classes) { in _create_new()
343 has_named_classes = language->has_named_classes(); in _lang_changed()
639 if (has_named_classes && (is_new_script_created && !is_class_name_valid)) { in _update_dialog()
654 if (has_named_classes) { in _update_dialog()
909 has_named_classes = false; in ScriptCreateDialog()
H A Dscript_create_dialog.h71 bool has_named_classes; variable
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/pluginscript/
H A Dpluginscript_language.h79 virtual bool has_named_classes() const;
H A Dpluginscript_language.cpp137 bool PluginScriptLanguage::has_named_classes() const { in has_named_classes() function in PluginScriptLanguage
138 return _desc.has_named_classes; in has_named_classes()
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/pluginscript/
H A Dpluginscript_language.h79 virtual bool has_named_classes() const;
H A Dpluginscript_language.cpp137 bool PluginScriptLanguage::has_named_classes() const { in has_named_classes() function in PluginScriptLanguage
138 return _desc.has_named_classes; in has_named_classes()
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/include/pluginscript/
H A Dgodot_pluginscript.h132 godot_bool has_named_classes; member
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/include/pluginscript/
H A Dgodot_pluginscript.h132 godot_bool has_named_classes; member
/dports/devel/godot2/godot-2.1.6-stable/editor/
H A Dscript_create_dialog.cpp185 if (ScriptServer::get_language(l)->has_named_classes()) { in _lang_changed()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dscript_language.h184 virtual bool has_named_classes() const = 0;
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/
H A Dscript_create_dialog.cpp185 if (ScriptServer::get_language(l)->has_named_classes()) { in _lang_changed()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dscript_language.h184 virtual bool has_named_classes() const = 0;
/dports/devel/godot/godot-3.2.3-stable/modules/gdnative/nativescript/
H A Dnativescript.h323 virtual bool has_named_classes() const;
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdnative/nativescript/
H A Dnativescript.h323 virtual bool has_named_classes() const;
/dports/devel/godot2/godot-2.1.6-stable/modules/gdscript/
H A Dgd_script.h363 virtual bool has_named_classes() const;
/dports/devel/godot2-tools/godot-2.1.6-stable/modules/gdscript/
H A Dgd_script.h363 virtual bool has_named_classes() const;
/dports/devel/godot-tools/godot-3.2.3-stable/modules/mono/
H A Dcsharp_script.h414 virtual bool has_named_classes() const;
/dports/devel/godot/godot-3.2.3-stable/core/
H A Dscript_language.h276 virtual bool has_named_classes() const = 0;
/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dscript_language.h276 virtual bool has_named_classes() const = 0;
/dports/devel/godot/godot-3.2.3-stable/modules/mono/
H A Dcsharp_script.h414 virtual bool has_named_classes() const;
/dports/devel/godot/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript.h468 virtual bool has_named_classes() const;
/dports/devel/godot/godot-3.2.3-stable/modules/visual_script/
H A Dvisual_script.h576 virtual bool has_named_classes() const;
/dports/devel/godot-tools/godot-3.2.3-stable/modules/gdscript/
H A Dgdscript.h468 virtual bool has_named_classes() const;

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