Searched refs:headlandsound (Results 1 – 4 of 4) sorted by relevance
/dports/games/blackshadeselite/blackshadeselite/Source/ |
H A D | Constants.h | 88 #define headlandsound 9 macro
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H A D | Skeleton.cpp | 196 alGetSourceiv(gSourceID[headlandsound], AL_SOURCE_STATE, in DoConstraints() 199 alGetSourcei(gSourceID[headlandsound], AL_SOURCE_STATE, &tempint); in DoConstraints() 202 alSourcef(gSourceID[headlandsound], AL_MIN_GAIN, in DoConstraints() 207 alSourcef(gSourceID[headlandsound], AL_MAX_GAIN, in DoConstraints() 212 alSourcefv(gSourceID[headlandsound], AL_POSITION, gLoc); in DoConstraints() 213 alSourcePlay(gSourceID[headlandsound]); in DoConstraints()
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H A D | GameInitDispose.cpp | 106 loadwav(":Data:Sounds:headland.wav", headlandsound); in LoadSounds() 157 loadogg(":Data:Sounds:headland.ogg", headlandsound); in LoadSounds() 218 alSourcefv(gSourceID[headlandsound], AL_POSITION, gLoc); in LoadSounds() 219 alSourcei(gSourceID[headlandsound], AL_LOOPING, 0); in LoadSounds() 220 alSourcef(gSourceID[headlandsound], AL_MIN_GAIN, 0); in LoadSounds()
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H A D | tags | 734 headlandsound Constants.h 88;" d
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