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Searched refs:headlandsound (Results 1 – 4 of 4) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DConstants.h88 #define headlandsound 9 macro
H A DSkeleton.cpp196 alGetSourceiv(gSourceID[headlandsound], AL_SOURCE_STATE, in DoConstraints()
199 alGetSourcei(gSourceID[headlandsound], AL_SOURCE_STATE, &tempint); in DoConstraints()
202 alSourcef(gSourceID[headlandsound], AL_MIN_GAIN, in DoConstraints()
207 alSourcef(gSourceID[headlandsound], AL_MAX_GAIN, in DoConstraints()
212 alSourcefv(gSourceID[headlandsound], AL_POSITION, gLoc); in DoConstraints()
213 alSourcePlay(gSourceID[headlandsound]); in DoConstraints()
H A DGameInitDispose.cpp106 loadwav(":Data:Sounds:headland.wav", headlandsound); in LoadSounds()
157 loadogg(":Data:Sounds:headland.ogg", headlandsound); in LoadSounds()
218 alSourcefv(gSourceID[headlandsound], AL_POSITION, gLoc); in LoadSounds()
219 alSourcei(gSourceID[headlandsound], AL_LOOPING, 0); in LoadSounds()
220 alSourcef(gSourceID[headlandsound], AL_MIN_GAIN, 0); in LoadSounds()
H A Dtags734 headlandsound Constants.h 88;" d