Searched refs:hidetime (Results 1 – 12 of 12) sorted by relevance
403 int hidetime = m_hideTime * 60000; in render() local424 ( *obj )->render( painter, viewport, fadetime, hidetime ); in render()
1159 if (leveltime < hidetime * TICRATE) in CanChangeSkin()2388 if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) in Command_Teamchange_f()2485 if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) in Command_Teamchange2_f()2614 if ((gametyperules & GTR_HIDEFROZEN) && leveltime >= (hidetime * TICRATE)) in Command_ServerTeamChange_f()2690 if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) in Got_Teamchange()2698 if (leveltime >= (hidetime * TICRATE)) in Got_Teamchange()3829 timelimitintics += hidetime * TICRATE; in TimeLimit_OnChange()4185 if (Playing() && G_TagGametype() && leveltime >= (hidetime * TICRATE)) in Hidetime_OnChange()4188 CV_StealthSetValue(&cv_hidetime, hidetime); in Hidetime_OnChange()4191 hidetime = cv_hidetime.value; in Hidetime_OnChange()[all …]
689 if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime <= (hidetime*TICRATE))) in ST_drawTime()691 tics = (hidetime*TICRATE - stplyr->realtime); in ST_drawTime()700 if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime < ((hidetime+1)*TICRATE))) in ST_drawTime()701 ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime); in ST_drawTime()719 tics = stplyr->realtime - hidetime*TICRATE; in ST_drawTime()2326 if (leveltime < hidetime * TICRATE) in ST_drawTextHUD()2795 && (leveltime < hidetime * TICRATE)) in ST_Drawer()
616 extern tic_t hidetime;
547 if (leveltime % TICRATE == 0 && leveltime > (hidetime * TICRATE)) in P_DoTagStuff()
2306 if ((gametyperules & GTR_HIDEFROZEN) && (leveltime >= (hidetime * TICRATE))) in P_CheckSurvivors()2620 if (leveltime >= hidetime * TICRATE) in P_KillMobj()3070 if (leveltime <= hidetime * TICRATE) in P_TagDamage()
249 tic_t hidetime; variable1148 && (leveltime < hidetime * TICRATE) && (player->pflags & PF_TAGIT))))) in G_BuildTiccmd()
4145 WRITEUINT32(save_p, hidetime); in P_NetArchiveMisc()4240 hidetime = READUINT32(save_p); in P_NetUnArchiveMisc()
7984 if (leveltime < hidetime * TICRATE) in P_MovePlayer()10546 if (!((gametyperules & GTR_HIDEFROZEN) && leveltime > (hidetime * TICRATE))) in P_SpectatorJoinGame()10561 if (leveltime > (hidetime * TICRATE)) in P_SpectatorJoinGame()
1515 unless ($q{hidetime}) {
1011 msgid "No tag status changes after hidetime!\n"
1004 msgid "No tag status changes after hidetime!\n"