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Searched refs:hit_time (Results 1 – 25 of 46) sorted by relevance

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/dports/science/chrono/chrono-7.0.1/src/tests/unit_tests/gpu/
H A Dutest_GPU_ballistic.cpp71 float hit_time = (std::sqrt(v0 * v0 + 2 * g * (z0 - radius)) - v0) / g; in TEST() local
72 std::cout << "Theoretic hit time: " << hit_time << std::endl; in TEST()
86 ASSERT_NEAR(curr_time, hit_time, tolerance); in TEST()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/math/
H A Dfvi.h112 …ereline(vec3d *hit_point, vec3d *xs0, vec3d *vs, float Rs, int nv, vec3d **verts, float *hit_time);
115 vec3d *plane_normal, vec3d *plane_point, float *hit_time, float *delta_time);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/math/
H A Dfvi.h121 …, const vec3d *xs0, const vec3d *vs, float Rs, int nv, vec3d const *const *verts, float *hit_time);
124 const vec3d *plane_normal, const vec3d *plane_point, float *hit_time, float *delta_time);
/dports/emulators/qemu42/qemu-4.2.1/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu/qemu-6.2.0/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu60/qemu-6.0.0/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu-utils/qemu-4.2.1/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/hw/timer/
H A Dstm32f2xx_timer.c52 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
86 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
89 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
90 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu5/qemu-5.2.0/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu-guest-agent/qemu-5.0.1/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/emulators/qemu-cheri/qemu-0a323821042c36e21ea80e58b9545dfc3b0cb8ef/hw/timer/
H A Dstm32f2xx_timer.c56 stm32f2xx_timer_set_alarm(s, s->hit_time); in stm32f2xx_timer_interrupt()
90 s->hit_time = muldiv64((ticks + (uint64_t) now_ticks) * (s->tim_psc + 1), in stm32f2xx_timer_set_alarm()
93 timer_mod(s->timer, qemu_clock_get_ns(QEMU_CLOCK_VIRTUAL) + s->hit_time); in stm32f2xx_timer_set_alarm()
94 DB_PRINT("Wait Time: %" PRId64 " ticks\n", s->hit_time); in stm32f2xx_timer_set_alarm()
/dports/games/xonotic/Xonotic/source/qcsrc/server/weapons/
H A Daccuracy.qc61 //.float hit_time;
75 if (hit && a.hit_time != time) { // only run this once per frame
77 a.hit_time = time;
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/object/
H A Dcollideshipweapon.cpp556 int hit_time; // estimated time of hit in ms in check_inside_radius_for_big_ships() local
559 if ( ship_weapon_check_collision( ship, weapon, limit_time, &hit_time ) ) { in check_inside_radius_for_big_ships()
561 if (hit_time < 0) { in check_inside_radius_for_big_ships()
564 } else if (hit_time > 200) { in check_inside_radius_for_big_ships()
565 pair->next_check_time = timestamp(hit_time - 200); in check_inside_radius_for_big_ships()
/dports/games/d2x/d2x-0.2.5/main/
H A Dphysics.h41 int physics_lookahead(object *obj,fix t,int fvi_flags,fix *hit_time, fvi_info *hit_info);
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/object/
H A Dcollideshipweapon.cpp633 int hit_time; // estimated time of hit in ms in check_inside_radius_for_big_ships() local
636 if ( ship_weapon_check_collision( ship, weapon_obj, limit_time, &hit_time ) ) { in check_inside_radius_for_big_ships()
638 if (hit_time < 0) { in check_inside_radius_for_big_ships()
641 } else if (hit_time > 200) { in check_inside_radius_for_big_ships()
642 pair->next_check_time = timestamp(hit_time - 200); in check_inside_radius_for_big_ships()
/dports/games/libretro-quicknes/QuickNES_Core-901248a/nes_emu/
H A DNes_Ppu.cpp289 ppu_time_t hit_time = earliest_sprite_hit + sprite_hit_found - scanline_len; in update_sprite_hit() local
291 if ( time < hit_time ) in update_sprite_hit()
293 next_sprite_hit_check = nes_time( hit_time ); in update_sprite_hit()
/dports/emulators/qemu/qemu-6.2.0/include/hw/timer/
H A Dstm32f2xx_timer.h79 uint64_t hit_time; member
/dports/emulators/qemu60/qemu-6.0.0/include/hw/timer/
H A Dstm32f2xx_timer.h79 uint64_t hit_time; member
/dports/emulators/qemu5/qemu-5.2.0/include/hw/timer/
H A Dstm32f2xx_timer.h79 uint64_t hit_time; member
/dports/emulators/qemu-devel/qemu-de8ed1055c2ce18c95f597eb10df360dcb534f99/include/hw/timer/
H A Dstm32f2xx_timer.h79 uint64_t hit_time; member
/dports/emulators/qemu42/qemu-4.2.1/include/hw/timer/
H A Dstm32f2xx_timer.h77 uint64_t hit_time; member
/dports/emulators/qemu-powernv/qemu-powernv-3.0.50/include/hw/timer/
H A Dstm32f2xx_timer.h78 uint64_t hit_time; member
/dports/emulators/qemu-utils/qemu-4.2.1/include/hw/timer/
H A Dstm32f2xx_timer.h77 uint64_t hit_time; member
/dports/emulators/qemu-guest-agent/qemu-5.0.1/include/hw/timer/
H A Dstm32f2xx_timer.h77 uint64_t hit_time; member

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