/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/fxch/ |
H A D | FxchDiv.c | 236 if ( iDiv == Vec_FltSize( pFxchMan->vDivWeights ) ) in Fxch_DivAdd() 258 Vec_FltAddToEntry( pFxchMan->vDivWeights, iDiv, 1 ); in Fxch_DivAdd() 262 assert( iDiv < Vec_FltSize( pFxchMan->vDivWeights ) ); in Fxch_DivAdd() 268 Vec_QueUpdate( pFxchMan->vDivPrio, iDiv ); in Fxch_DivAdd() 270 Vec_QuePush( pFxchMan->vDivPrio, iDiv ); in Fxch_DivAdd() 273 return iDiv; in Fxch_DivAdd() 298 assert( iDiv < Vec_FltSize( pFxchMan->vDivWeights ) ); in Fxch_DivRemove() 310 Vec_QueUpdate( pFxchMan->vDivPrio, iDiv ); in Fxch_DivRemove() 313 return iDiv; in Fxch_DivRemove() 447 int iDiv ) in Fxch_DivPrint() argument [all …]
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H A D | Fxch.c | 189 int iDiv = Vec_QuePop( pFxchMan->vDivPrio ); in Fxch_FastExtract() local 192 Fxch_DivPrint( pFxchMan, iDiv ); in Fxch_FastExtract() 194 Fxch_ManUpdate( pFxchMan, iDiv ); in Fxch_FastExtract()
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H A D | FxchMan.c | 585 int iDiv ) in Fxch_ManUpdate() argument 598 Vec_IntAppend( pFxchMan->vDiv, Hsh_VecReadEntry( pFxchMan->pDivHash, iDiv ) ); in Fxch_ManUpdate() 617 vDivCubePairs = Vec_WecEntry( pFxchMan->vDivCubePairs, iDiv ); in Fxch_ManUpdate() 766 int iDiv; in Fxch_ManPrintDivs() local 768 for ( iDiv = 0; iDiv < Vec_FltSize( pFxchMan->vDivWeights ); iDiv++ ) in Fxch_ManPrintDivs() 769 Fxch_DivPrint( pFxchMan, iDiv ); in Fxch_ManPrintDivs()
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H A D | Fxch.h | 166 void Fxch_DivPrint( Fxch_Man_t* pFxchMan, int iDiv ); 180 void Fxch_ManUpdate( Fxch_Man_t* pFxchMan, int iDiv );
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H A D | FxchSCHashTable.c | 307 iDiv = -1; in Fxch_SCHashTableRemove() local 336 iDiv = Fxch_DivRemove( pSCHashTable->pFxchMan, fUpdate, 0, Base ); in Fxch_SCHashTableRemove() 338 vDivCubePairs = Vec_WecEntry( pSCHashTable->pFxchMan->vDivCubePairs, iDiv ); in Fxch_SCHashTableRemove()
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/pla/ |
H A D | plaFxch.c | 346 int iDiv; in Fxch_DivisorAdd() local 367 return iDiv; in Fxch_DivisorAdd() 371 int iDiv; in Fxch_DivisorRemove() local 377 assert( iDiv > 0 && iDiv < Vec_FltSize(&p->vWeights) ); in Fxch_DivisorRemove() 776 printf( "Div %4d : ", iDiv ); in Fxch_PrintDivOne() 792 int iDiv; in Fxch_PrintDivisors() local 793 for ( iDiv = 1; iDiv < Vec_FltSize(&p->vWeights); iDiv++ ) in Fxch_PrintDivisors() 794 Fxch_PrintDivOne( p, iDiv ); in Fxch_PrintDivisors() 802 int i, iDiv; in Fxch_ManFastExtract() local 810 iDiv = Vec_QuePop(p->vPrio); in Fxch_ManFastExtract() [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/aig/gia/ |
H A D | giaShrink6.c | 211 Vec_IntPush( p->vPrio, iDiv ); in Shr_ManDivPushOrderByLevel() 226 int i, c, iDiv, iFan, iPlace; in Shr_ManCollectDivisors() local 231 Vec_IntForEachEntry( vLeaves, iDiv, i ) in Shr_ManCollectDivisors() 233 Vec_IntPush( p->vDivs, iDiv ); in Shr_ManCollectDivisors() 234 Shr_ManDivPushOrderByLevel( p, iDiv ); in Shr_ManCollectDivisors() 235 Gia_ObjSetTravIdCurrentId( p->pNew, iDiv ); in Shr_ManCollectDivisors() 237 Vec_IntForEachEntry( p->vPrio, iDiv, i ) in Shr_ManCollectDivisors() 241 Shr_ObjForEachFanout( p, iDiv, iFan ) in Shr_ManCollectDivisors() 363 int i, iDiv; in Shr_ManComputeTruths() local 365 Vec_IntForEachEntryStop( vDivs, iDiv, i, nVars ) in Shr_ManComputeTruths() [all …]
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H A D | giaBalAig.c | 705 Vec_IntForEachEntry( vDivs, iDiv, i ) in Dam_ManCreatePairs() 707 if ( iDiv < 0 ) in Dam_ManCreatePairs() 709 iNode = -iDiv; in Dam_ManCreatePairs() 712 Num = Vec_IntEntry( vRemap, iDiv ); in Dam_ManCreatePairs() 840 void Dam_PrintDiv( Dam_Man_t * p, int iDiv ) in Dam_PrintDiv() argument 842 if ( iDiv == 0 ) in Dam_PrintDiv() 850 printf( "D%-8d = ", iDiv ); in Dam_PrintDiv() 1017 int i, iDiv; in Dam_ManAreaBalanceInt() local 1025 iDiv = Vec_QuePop(p->vQue); in Dam_ManAreaBalanceInt() 1027 Dam_PrintDiv( p, iDiv ); in Dam_ManAreaBalanceInt() [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/abci/ |
H A D | abcFx.c | 452 printf( "Div %7d : ", iDiv ); in Fx_PrintDiv() 463 int iDiv; in Fx_PrintDivisors() local 464 for ( iDiv = 0; iDiv < Vec_FltSize(p->vWeights); iDiv++ ) in Fx_PrintDivisors() 465 Fx_PrintDiv( p, iDiv ); in Fx_PrintDivisors() 750 int k, n, Lit, Lit2, iDiv; in Fx_ManCubeSingleCubeDivisors() local 791 int i, iDiv, Base; in Fx_ManCubeDoubleCubeDivisors() local 970 float Diff = Vec_FltEntry(p->vWeights, iDiv) - (float)((int)Vec_FltEntry(p->vWeights, iDiv)); in Fx_ManUpdate() 1166 int i, iDiv, fWarning = 0; in Fx_FastExtract() local 1184 iDiv = Vec_QuePop(p->vPrio); in Fx_FastExtract() 1186 Fx_PrintDiv( p, iDiv ); in Fx_FastExtract() [all …]
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/res/ |
H A D | resFilter.c | 53 int Counter, RetValue, i, i2, d, d2, iDiv, iDiv2, k; in Res_FilterCandidates() local 116 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates() 133 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidates() 154 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates() 177 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidates() 201 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates() 245 int Counter, RetValue, d, d2, k, iDiv, iDiv2, iBest; in Res_FilterCandidatesArea() local 301 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidatesArea() 320 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidatesArea() 334 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidatesArea() [all …]
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/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/xsf/desmume/ |
H A D | matrix.cc | 130 int iMod = index%4, iDiv = (index>>2)<<2; in MatrixGetMultipliedIndex() local 132 return (matrix[iMod ]*rightMatrix[iDiv ])+(matrix[iMod+ 4]*rightMatrix[iDiv+1])+ in MatrixGetMultipliedIndex() 133 (matrix[iMod+8]*rightMatrix[iDiv+2])+(matrix[iMod+12]*rightMatrix[iDiv+3]); in MatrixGetMultipliedIndex()
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/ |
H A D | Fog.cpp | 160 int iDiv = 4 - config.video.levelOfDetail; in AddPoisonFog() local 162 float flDiv = static_cast<float>(1 << iDiv); in AddPoisonFog() 199 int iDiv = 4 - config.video.levelOfDetail; in ARX_FOGS_Render() local 201 float flDiv = static_cast<float>(1 << iDiv); in ARX_FOGS_Render()
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/dports/lang/mosh/mosh-0.2.7/src/ |
H A D | Flonum.h | 218 return Object::makeFlonum(iDiv(f1, f2)); in integerDiv() 392 static double iDiv(double f1, double f2) in iDiv() function 399 return f1 - f2 * iDiv(f1, f2); in iMod() 404 const double div = iDiv(f1, f2); in iDiv0()
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/ |
H A D | Map.cpp | 119 float iDiv = I->recipDiv; in MapInside() local 121 atmp = (int) ((v[0] - I->Min[0]) * iDiv) + MapBorder; in MapInside() 122 btmp = (int) ((v[1] - I->Min[1]) * iDiv) + MapBorder; in MapInside() 123 ctmp = (int) ((v[2] - I->Min[2]) * iDiv) + MapBorder; in MapInside() 181 const float iDiv = I->recipDiv; in MapInsideXY() local 183 atmp = (int) ((v[0] - I->Min[0]) * iDiv) + MapBorder; in MapInsideXY() 184 btmp = (int) ((v[1] - I->Min[1]) * iDiv) + MapBorder; in MapInsideXY() 442 float iDiv = I->recipDiv; in MapSetupExpressPerp() local 443 float min0 = I->Min[0] * iDiv; in MapSetupExpressPerp() 444 float min1 = I->Min[1] * iDiv; in MapSetupExpressPerp() [all …]
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/ |
H A D | matrix.cpp | 165 const size_t iMod = index%4, iDiv = (index>>2)<<2; in MatrixGetMultipliedIndex() local 167 s64 temp = ((s64)matrix[iMod ]*rightMatrix[iDiv ])+((s64)matrix[iMod+ 4]*rightMatrix[iDiv+1])+ in MatrixGetMultipliedIndex() 168 ((s64)matrix[iMod+8]*rightMatrix[iDiv+2])+((s64)matrix[iMod+12]*rightMatrix[iDiv+3]); in MatrixGetMultipliedIndex()
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/dports/security/hs-cryptol/cryptol-2.11.0/src/Cryptol/TypeCheck/Solver/Numeric/ |
H A D | Interval.hs | 39 (TF TCDiv, [x,y]) -> iDiv (go x) (go y) 325 iDiv :: Interval -> Interval -> Interval 326 iDiv i j = Interval { iLower = lower, iUpper = upper } function
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/dports/devel/fossil/fossil-src-2.17/src/ |
H A D | wikiformat.c | 1630 int iDiv; in wiki_render() local 1648 (iDiv = findTagWithId(p, MARKUP_DIV, zId))>=0 in wiki_render() 1655 while( p->nStack>iDiv+1 ) popStack(p); in wiki_render() 1656 if( p->aStack[iDiv].allowWiki ){ in wiki_render() 1661 assert( p->nStack==iDiv+1 ); in wiki_render() 2009 int iDiv; in wiki_extract_links() local 2019 (iDiv = findTagWithId(&renderer, MARKUP_DIV, zId))>=0 in wiki_extract_links() 2025 while( renderer.nStack>iDiv+1 ) popStack(&renderer); in wiki_extract_links() 2026 if( renderer.aStack[iDiv].allowWiki ){ in wiki_extract_links()
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | cmdcraft.cpp | 3820 int iDiv=0; in CheckFumble() local 3821 iDiv=1;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <=30% in CheckFumble() 3822 iDiv=2;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <=15% in CheckFumble() 3823 iDiv=4;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <= 7% in CheckFumble() 3824 iDiv=8;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <= 3% in CheckFumble()
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/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/ |
H A D | taskgoto.cpp | 1730 int iDiv, iClear, iLar; in BeamExplore() local 1783 for ( iDiv=1 ; iDiv<=nbDiv ; iDiv++ ) in BeamExplore() 1787 newPos = BeamPoint(curPos, goalPos, angle*iDiv/nbDiv, step); in BeamExplore() 1799 newPos = BeamPoint(curPos, goalPos, -angle*iDiv/nbDiv, step); in BeamExplore()
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/dports/math/fricas/fricas-1.3.7/src/algebra/ |
H A D | sttaylor.spad | 197 iDiv : (ST A, ST A, A) -> ST A 198 iDiv(x, rst_y, ry0) == delay 201 concat(c0, iDiv(rst x - c0*rst_y, rst_y, ry0)) 206 iDiv(rst_x - c0*rst_y, rst_y, ry0) 241 concat(rh, iDiv(- rh * rst x, rst x, rh))
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/dports/science/libgridxc/libgridxc-libgridxc-0.9.6/src/ |
H A D | mesh3d.F90 | 3169 integer:: iDiv, iPart, ix, maxParts local 3181 iDiv = floor(partBox(2,ix,iPart)/rMesh(ix)) * nMesh(ix) 3182 if (partBox(1,ix,iPart) < iDiv) then ! iDiv is between lower and 3187 partBox(1,ix,nParts) = iDiv ! New part is upper one 3188 partBox(2,ix,iPart) = iDiv - 1 ! Old part reduced to lower one
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/dports/science/siesta/siesta-4.1.5/Src/SiestaXC/ |
H A D | mesh3d.F90 | 3171 integer:: iDiv, iPart, ix, maxParts local 3183 iDiv = floor(partBox(2,ix,iPart)/rMesh(ix)) * nMesh(ix) 3184 if (partBox(1,ix,iPart) < iDiv) then ! iDiv is between lower and 3189 partBox(1,ix,nParts) = iDiv ! New part is upper one 3190 partBox(2,ix,iPart) = iDiv - 1 ! Old part reduced to lower one
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/ |
H A D | Basis.cpp | 1510 float iDiv = map->recipDiv; in BasisHitPerspective() local 1513 float min0 = map->Min[0] * iDiv; in BasisHitPerspective() 1514 float min1 = map->Min[1] * iDiv; in BasisHitPerspective() 1515 float min2 = map->Min[2] * iDiv; in BasisHitPerspective() 1528 base0 = (r->base[0] * iDiv) - min0; in BasisHitPerspective() 1529 base1 = (r->base[1] * iDiv) - min1; in BasisHitPerspective() 1600 float div = iDiv * (-MapGetDiv(BI->Map) / r->dir[2]); in BasisHitPerspective() 1606 base0 = (r->skip[0] * iDiv) - min0; in BasisHitPerspective() 1607 base1 = (r->skip[1] * iDiv) - min1; in BasisHitPerspective() 1608 base2 = (r->skip[2] * iDiv) - min2; in BasisHitPerspective()
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/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/acb/ |
H A D | acbFunc.c | 866 int i, iDiv; in Acb_DeriveWeights() local 868 Vec_IntForEachEntry( vDivs, iDiv, i ) in Acb_DeriveWeights() 869 Vec_IntPush( vWeights, Vec_IntEntry(&pNtkF->vObjWeight, iDiv) ); in Acb_DeriveWeights() 1062 int iDiv = Abc_Lit2Var(iLit) - iFirstDiv; in Acb_FindReplace() local 1073 for ( k = 0; k < iDiv; k++ ) in Acb_FindReplace() 1075 if ( Vec_IntEntry(vWeights, k) == Vec_IntEntry(vWeights, iDiv) ) in Acb_FindReplace() 1077 assert( Vec_IntEntry(vWeights, k) < Vec_IntEntry(vWeights, iDiv) ); in Acb_FindReplace()
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/dports/security/openconnect-gui/openconnect-gui-v1.5.3/external/src/qt-solutions-master/qtscriptclassic/src/ |
H A D | qscriptcompiler_p.h | 106 void iDiv();
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