Home
last modified time | relevance | path

Searched refs:iDiv (Results 1 – 25 of 28) sorted by relevance

12

/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/fxch/
H A DFxchDiv.c236 if ( iDiv == Vec_FltSize( pFxchMan->vDivWeights ) ) in Fxch_DivAdd()
258 Vec_FltAddToEntry( pFxchMan->vDivWeights, iDiv, 1 ); in Fxch_DivAdd()
262 assert( iDiv < Vec_FltSize( pFxchMan->vDivWeights ) ); in Fxch_DivAdd()
268 Vec_QueUpdate( pFxchMan->vDivPrio, iDiv ); in Fxch_DivAdd()
270 Vec_QuePush( pFxchMan->vDivPrio, iDiv ); in Fxch_DivAdd()
273 return iDiv; in Fxch_DivAdd()
298 assert( iDiv < Vec_FltSize( pFxchMan->vDivWeights ) ); in Fxch_DivRemove()
310 Vec_QueUpdate( pFxchMan->vDivPrio, iDiv ); in Fxch_DivRemove()
313 return iDiv; in Fxch_DivRemove()
447 int iDiv ) in Fxch_DivPrint() argument
[all …]
H A DFxch.c189 int iDiv = Vec_QuePop( pFxchMan->vDivPrio ); in Fxch_FastExtract() local
192 Fxch_DivPrint( pFxchMan, iDiv ); in Fxch_FastExtract()
194 Fxch_ManUpdate( pFxchMan, iDiv ); in Fxch_FastExtract()
H A DFxchMan.c585 int iDiv ) in Fxch_ManUpdate() argument
598 Vec_IntAppend( pFxchMan->vDiv, Hsh_VecReadEntry( pFxchMan->pDivHash, iDiv ) ); in Fxch_ManUpdate()
617 vDivCubePairs = Vec_WecEntry( pFxchMan->vDivCubePairs, iDiv ); in Fxch_ManUpdate()
766 int iDiv; in Fxch_ManPrintDivs() local
768 for ( iDiv = 0; iDiv < Vec_FltSize( pFxchMan->vDivWeights ); iDiv++ ) in Fxch_ManPrintDivs()
769 Fxch_DivPrint( pFxchMan, iDiv ); in Fxch_ManPrintDivs()
H A DFxch.h166 void Fxch_DivPrint( Fxch_Man_t* pFxchMan, int iDiv );
180 void Fxch_ManUpdate( Fxch_Man_t* pFxchMan, int iDiv );
H A DFxchSCHashTable.c307 iDiv = -1; in Fxch_SCHashTableRemove() local
336 iDiv = Fxch_DivRemove( pSCHashTable->pFxchMan, fUpdate, 0, Base ); in Fxch_SCHashTableRemove()
338 vDivCubePairs = Vec_WecEntry( pSCHashTable->pFxchMan->vDivCubePairs, iDiv ); in Fxch_SCHashTableRemove()
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/pla/
H A DplaFxch.c346 int iDiv; in Fxch_DivisorAdd() local
367 return iDiv; in Fxch_DivisorAdd()
371 int iDiv; in Fxch_DivisorRemove() local
377 assert( iDiv > 0 && iDiv < Vec_FltSize(&p->vWeights) ); in Fxch_DivisorRemove()
776 printf( "Div %4d : ", iDiv ); in Fxch_PrintDivOne()
792 int iDiv; in Fxch_PrintDivisors() local
793 for ( iDiv = 1; iDiv < Vec_FltSize(&p->vWeights); iDiv++ ) in Fxch_PrintDivisors()
794 Fxch_PrintDivOne( p, iDiv ); in Fxch_PrintDivisors()
802 int i, iDiv; in Fxch_ManFastExtract() local
810 iDiv = Vec_QuePop(p->vPrio); in Fxch_ManFastExtract()
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/aig/gia/
H A DgiaShrink6.c211 Vec_IntPush( p->vPrio, iDiv ); in Shr_ManDivPushOrderByLevel()
226 int i, c, iDiv, iFan, iPlace; in Shr_ManCollectDivisors() local
231 Vec_IntForEachEntry( vLeaves, iDiv, i ) in Shr_ManCollectDivisors()
233 Vec_IntPush( p->vDivs, iDiv ); in Shr_ManCollectDivisors()
234 Shr_ManDivPushOrderByLevel( p, iDiv ); in Shr_ManCollectDivisors()
235 Gia_ObjSetTravIdCurrentId( p->pNew, iDiv ); in Shr_ManCollectDivisors()
237 Vec_IntForEachEntry( p->vPrio, iDiv, i ) in Shr_ManCollectDivisors()
241 Shr_ObjForEachFanout( p, iDiv, iFan ) in Shr_ManCollectDivisors()
363 int i, iDiv; in Shr_ManComputeTruths() local
365 Vec_IntForEachEntryStop( vDivs, iDiv, i, nVars ) in Shr_ManComputeTruths()
[all …]
H A DgiaBalAig.c705 Vec_IntForEachEntry( vDivs, iDiv, i ) in Dam_ManCreatePairs()
707 if ( iDiv < 0 ) in Dam_ManCreatePairs()
709 iNode = -iDiv; in Dam_ManCreatePairs()
712 Num = Vec_IntEntry( vRemap, iDiv ); in Dam_ManCreatePairs()
840 void Dam_PrintDiv( Dam_Man_t * p, int iDiv ) in Dam_PrintDiv() argument
842 if ( iDiv == 0 ) in Dam_PrintDiv()
850 printf( "D%-8d = ", iDiv ); in Dam_PrintDiv()
1017 int i, iDiv; in Dam_ManAreaBalanceInt() local
1025 iDiv = Vec_QuePop(p->vQue); in Dam_ManAreaBalanceInt()
1027 Dam_PrintDiv( p, iDiv ); in Dam_ManAreaBalanceInt()
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/abci/
H A DabcFx.c452 printf( "Div %7d : ", iDiv ); in Fx_PrintDiv()
463 int iDiv; in Fx_PrintDivisors() local
464 for ( iDiv = 0; iDiv < Vec_FltSize(p->vWeights); iDiv++ ) in Fx_PrintDivisors()
465 Fx_PrintDiv( p, iDiv ); in Fx_PrintDivisors()
750 int k, n, Lit, Lit2, iDiv; in Fx_ManCubeSingleCubeDivisors() local
791 int i, iDiv, Base; in Fx_ManCubeDoubleCubeDivisors() local
970 float Diff = Vec_FltEntry(p->vWeights, iDiv) - (float)((int)Vec_FltEntry(p->vWeights, iDiv)); in Fx_ManUpdate()
1166 int i, iDiv, fWarning = 0; in Fx_FastExtract() local
1184 iDiv = Vec_QuePop(p->vPrio); in Fx_FastExtract()
1186 Fx_PrintDiv( p, iDiv ); in Fx_FastExtract()
[all …]
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/opt/res/
H A DresFilter.c53 int Counter, RetValue, i, i2, d, d2, iDiv, iDiv2, k; in Res_FilterCandidates() local
116 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates()
133 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidates()
154 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates()
177 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidates()
201 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidates()
245 int Counter, RetValue, d, d2, k, iDiv, iDiv2, iBest; in Res_FilterCandidatesArea() local
301 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidatesArea()
320 Vec_VecPush( vResubsW, Counter, Vec_PtrEntry(pWin->vDivs, iDiv) ); in Res_FilterCandidatesArea()
334 iDiv = d - (Abc_ObjFaninNum(pWin->pNode) + 2); in Res_FilterCandidatesArea()
[all …]
/dports/multimedia/audacious-plugins/audacious-plugins-4.1/src/xsf/desmume/
H A Dmatrix.cc130 int iMod = index%4, iDiv = (index>>2)<<2; in MatrixGetMultipliedIndex() local
132 return (matrix[iMod ]*rightMatrix[iDiv ])+(matrix[iMod+ 4]*rightMatrix[iDiv+1])+ in MatrixGetMultipliedIndex()
133 (matrix[iMod+8]*rightMatrix[iDiv+2])+(matrix[iMod+12]*rightMatrix[iDiv+3]); in MatrixGetMultipliedIndex()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/graphics/effects/
H A DFog.cpp160 int iDiv = 4 - config.video.levelOfDetail; in AddPoisonFog() local
162 float flDiv = static_cast<float>(1 << iDiv); in AddPoisonFog()
199 int iDiv = 4 - config.video.levelOfDetail; in ARX_FOGS_Render() local
201 float flDiv = static_cast<float>(1 << iDiv); in ARX_FOGS_Render()
/dports/lang/mosh/mosh-0.2.7/src/
H A DFlonum.h218 return Object::makeFlonum(iDiv(f1, f2)); in integerDiv()
392 static double iDiv(double f1, double f2) in iDiv() function
399 return f1 - f2 * iDiv(f1, f2); in iMod()
404 const double div = iDiv(f1, f2); in iDiv0()
/dports/science/py-pymol/pymol-open-source-2.4.0/layer0/
H A DMap.cpp119 float iDiv = I->recipDiv; in MapInside() local
121 atmp = (int) ((v[0] - I->Min[0]) * iDiv) + MapBorder; in MapInside()
122 btmp = (int) ((v[1] - I->Min[1]) * iDiv) + MapBorder; in MapInside()
123 ctmp = (int) ((v[2] - I->Min[2]) * iDiv) + MapBorder; in MapInside()
181 const float iDiv = I->recipDiv; in MapInsideXY() local
183 atmp = (int) ((v[0] - I->Min[0]) * iDiv) + MapBorder; in MapInsideXY()
184 btmp = (int) ((v[1] - I->Min[1]) * iDiv) + MapBorder; in MapInsideXY()
442 float iDiv = I->recipDiv; in MapSetupExpressPerp() local
443 float min0 = I->Min[0] * iDiv; in MapSetupExpressPerp()
444 float min1 = I->Min[1] * iDiv; in MapSetupExpressPerp()
[all …]
/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/
H A Dmatrix.cpp165 const size_t iMod = index%4, iDiv = (index>>2)<<2; in MatrixGetMultipliedIndex() local
167 s64 temp = ((s64)matrix[iMod ]*rightMatrix[iDiv ])+((s64)matrix[iMod+ 4]*rightMatrix[iDiv+1])+ in MatrixGetMultipliedIndex()
168 ((s64)matrix[iMod+8]*rightMatrix[iDiv+2])+((s64)matrix[iMod+12]*rightMatrix[iDiv+3]); in MatrixGetMultipliedIndex()
/dports/security/hs-cryptol/cryptol-2.11.0/src/Cryptol/TypeCheck/Solver/Numeric/
H A DInterval.hs39 (TF TCDiv, [x,y]) -> iDiv (go x) (go y)
325 iDiv :: Interval -> Interval -> Interval
326 iDiv i j = Interval { iLower = lower, iUpper = upper } function
/dports/devel/fossil/fossil-src-2.17/src/
H A Dwikiformat.c1630 int iDiv; in wiki_render() local
1648 (iDiv = findTagWithId(p, MARKUP_DIV, zId))>=0 in wiki_render()
1655 while( p->nStack>iDiv+1 ) popStack(p); in wiki_render()
1656 if( p->aStack[iDiv].allowWiki ){ in wiki_render()
1661 assert( p->nStack==iDiv+1 ); in wiki_render()
2009 int iDiv; in wiki_extract_links() local
2019 (iDiv = findTagWithId(&renderer, MARKUP_DIV, zId))>=0 in wiki_extract_links()
2025 while( renderer.nStack>iDiv+1 ) popStack(&renderer); in wiki_extract_links()
2026 if( renderer.aStack[iDiv].allowWiki ){ in wiki_extract_links()
/dports/games/ivan/ivan-059/Main/Source/
H A Dcmdcraft.cpp3820 int iDiv=0; in CheckFumble() local
3821 iDiv=1;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <=30% in CheckFumble()
3822 iDiv=2;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <=15% in CheckFumble()
3823 iDiv=4;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <= 7% in CheckFumble()
3824 iDiv=8;if(iFumbleBase>iDiv && iLuckPerc<=(iFumbleBase/iDiv))iFumblePower++; //ex.: <= 3% in CheckFumble()
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/object/task/
H A Dtaskgoto.cpp1730 int iDiv, iClear, iLar; in BeamExplore() local
1783 for ( iDiv=1 ; iDiv<=nbDiv ; iDiv++ ) in BeamExplore()
1787 newPos = BeamPoint(curPos, goalPos, angle*iDiv/nbDiv, step); in BeamExplore()
1799 newPos = BeamPoint(curPos, goalPos, -angle*iDiv/nbDiv, step); in BeamExplore()
/dports/math/fricas/fricas-1.3.7/src/algebra/
H A Dsttaylor.spad197 iDiv : (ST A, ST A, A) -> ST A
198 iDiv(x, rst_y, ry0) == delay
201 concat(c0, iDiv(rst x - c0*rst_y, rst_y, ry0))
206 iDiv(rst_x - c0*rst_y, rst_y, ry0)
241 concat(rh, iDiv(- rh * rst x, rst x, rh))
/dports/science/libgridxc/libgridxc-libgridxc-0.9.6/src/
H A Dmesh3d.F903169 integer:: iDiv, iPart, ix, maxParts local
3181 iDiv = floor(partBox(2,ix,iPart)/rMesh(ix)) * nMesh(ix)
3182 if (partBox(1,ix,iPart) < iDiv) then ! iDiv is between lower and
3187 partBox(1,ix,nParts) = iDiv ! New part is upper one
3188 partBox(2,ix,iPart) = iDiv - 1 ! Old part reduced to lower one
/dports/science/siesta/siesta-4.1.5/Src/SiestaXC/
H A Dmesh3d.F903171 integer:: iDiv, iPart, ix, maxParts local
3183 iDiv = floor(partBox(2,ix,iPart)/rMesh(ix)) * nMesh(ix)
3184 if (partBox(1,ix,iPart) < iDiv) then ! iDiv is between lower and
3189 partBox(1,ix,nParts) = iDiv ! New part is upper one
3190 partBox(2,ix,iPart) = iDiv - 1 ! Old part reduced to lower one
/dports/science/py-pymol/pymol-open-source-2.4.0/layer1/
H A DBasis.cpp1510 float iDiv = map->recipDiv; in BasisHitPerspective() local
1513 float min0 = map->Min[0] * iDiv; in BasisHitPerspective()
1514 float min1 = map->Min[1] * iDiv; in BasisHitPerspective()
1515 float min2 = map->Min[2] * iDiv; in BasisHitPerspective()
1528 base0 = (r->base[0] * iDiv) - min0; in BasisHitPerspective()
1529 base1 = (r->base[1] * iDiv) - min1; in BasisHitPerspective()
1600 float div = iDiv * (-MapGetDiv(BI->Map) / r->dir[2]); in BasisHitPerspective()
1606 base0 = (r->skip[0] * iDiv) - min0; in BasisHitPerspective()
1607 base1 = (r->skip[1] * iDiv) - min1; in BasisHitPerspective()
1608 base2 = (r->skip[2] * iDiv) - min2; in BasisHitPerspective()
/dports/cad/abc/abc-a4518e6f833885c905964f1233d11e5b941ec24c/src/base/acb/
H A DacbFunc.c866 int i, iDiv; in Acb_DeriveWeights() local
868 Vec_IntForEachEntry( vDivs, iDiv, i ) in Acb_DeriveWeights()
869 Vec_IntPush( vWeights, Vec_IntEntry(&pNtkF->vObjWeight, iDiv) ); in Acb_DeriveWeights()
1062 int iDiv = Abc_Lit2Var(iLit) - iFirstDiv; in Acb_FindReplace() local
1073 for ( k = 0; k < iDiv; k++ ) in Acb_FindReplace()
1075 if ( Vec_IntEntry(vWeights, k) == Vec_IntEntry(vWeights, iDiv) ) in Acb_FindReplace()
1077 assert( Vec_IntEntry(vWeights, k) < Vec_IntEntry(vWeights, iDiv) ); in Acb_FindReplace()
/dports/security/openconnect-gui/openconnect-gui-v1.5.3/external/src/qt-solutions-master/qtscriptclassic/src/
H A Dqscriptcompiler_p.h106 void iDiv();

12