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Searched refs:idestate (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/machine/
H A Didectrl.c228 struct ide_state *ide = &idestate[which]; in delayed_interrupt()
236 struct ide_state *ide = &idestate[which]; in delayed_interrupt_buffer_ready()
266 struct ide_state *ide = &idestate[which]; in ide_controller_init_custom()
360 struct ide_state *ide = &idestate[which]; in ide_controller_reset()
376 struct ide_state *ide = &idestate[which]; in ide_get_features()
383 struct ide_state *ide = &idestate[which]; in ide_set_master_password()
392 struct ide_state *ide = &idestate[which]; in ide_set_user_password()
705 struct ide_state *ide = &idestate[which]; in security_error_done()
811 struct ide_state *ide = &idestate[which]; in read_sector_done()
898 read_sector_done(ide - idestate); in read_next_sector()
[all …]
/dports/games/libretro-mame2003/mame2003-libretro-4358db4/src/machine/
H A Didectrl.c235 struct ide_state *ide = &idestate[which]; in delayed_interrupt()
243 struct ide_state *ide = &idestate[which]; in delayed_interrupt_buffer_ready()
273 struct ide_state *ide = &idestate[which]; in ide_controller_init_custom()
367 struct ide_state *ide = &idestate[which]; in ide_controller_reset()
383 struct ide_state *ide = &idestate[which]; in ide_get_features()
390 struct ide_state *ide = &idestate[which]; in ide_set_master_password()
399 struct ide_state *ide = &idestate[which]; in ide_set_user_password()
712 struct ide_state *ide = &idestate[which]; in security_error_done()
818 struct ide_state *ide = &idestate[which]; in read_sector_done()
905 read_sector_done(ide - idestate); in read_next_sector()
[all …]
/dports/devel/upp/upp/uppsrc/ide/
H A Didebar.cpp449 mainconfiglist.Enable(idestate == EDITING); in Project()
450 buildmode.Enable(idestate == EDITING); in Project()
598 bool b = idestate == EDITING && !IdeIsDebugLock(); in BuildFileMenu()
616 bool b = !IdeIsDebugLock() && idestate == EDITING && pi >= 0 && pi < IdeWorkspace().GetCount(); in BuildPackageMenu()
632 if(idestate == BUILDING) in BuildMenu()
640 b = b && idestate == EDITING; in BuildMenu()
684 bool b = idestate == EDITING && !IdeIsDebugLock(); in DebugMenu()
H A Dide.cpp540 if(newstate != idestate) in SetIdeState()
546 if(idestate == BUILDING && !IsNull(build_start_time)) in SetIdeState()
551 idestate = newstate; in SetIdeState()
603 if(idestate == BUILDING) in SetIcon()
H A DBuild.cpp96 if(idestate == BUILDING) { in StopBuild()
H A Didewin.cpp65 return idestate == Ide::BUILDING; in IdeIsBuilding()
373 idestate = EDITING; in Ide()
H A Dide.h431 int idestate; member