Searched refs:inWalkbox (Results 1 – 10 of 10) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | set.cpp | 186 float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const { in getAltitudeAtXZ() 188 *inWalkbox = false; in getAltitudeAtXZ() 194 if (!*inWalkbox || altitude < walkbox.altitude) { in getAltitudeAtXZ() 196 *inWalkbox = true; in getAltitudeAtXZ()
|
H A D | actor_walk.cpp | 327 bool inWalkbox; in findEmptyPositionAround() local 378 float y = _vm->_scene->_set->getAltitudeAtXZ(x, z, &inWalkbox); in findEmptyPositionAround() 379 if (inWalkbox) { in findEmptyPositionAround()
|
H A D | set.h | 84 float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const;
|
H A D | bladerunner.cpp | 1668 bool inWalkbox = false; in handleMouseClickEmpty() local 1669 float altitude = _scene->_set->getAltitudeAtXZ(scenePosition.x, scenePosition.z, &inWalkbox); in handleMouseClickEmpty() 1671 if (!inWalkbox || scenePosition.y >= altitude + 6.0f) { in handleMouseClickEmpty()
|
H A D | actor.cpp | 587 bool inWalkbox; in loopWalkToSceneObject() local 588 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()
|
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | set.cpp | 186 float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const { in getAltitudeAtXZ() 188 *inWalkbox = false; in getAltitudeAtXZ() 194 if (!*inWalkbox || altitude < walkbox.altitude) { in getAltitudeAtXZ() 196 *inWalkbox = true; in getAltitudeAtXZ()
|
H A D | actor_walk.cpp | 327 bool inWalkbox; in findEmptyPositionAround() local 378 float y = _vm->_scene->_set->getAltitudeAtXZ(x, z, &inWalkbox); in findEmptyPositionAround() 379 if (inWalkbox) { in findEmptyPositionAround()
|
H A D | set.h | 84 float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const;
|
H A D | bladerunner.cpp | 1782 bool inWalkbox = false; in handleMouseClickEmpty() local 1783 float altitude = _scene->_set->getAltitudeAtXZ(scenePosition.x, scenePosition.z, &inWalkbox); in handleMouseClickEmpty() 1785 if (!inWalkbox || scenePosition.y >= altitude + 6.0f) { in handleMouseClickEmpty()
|
H A D | actor.cpp | 673 bool inWalkbox; in loopWalkToSceneObject() local 674 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()
|