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Searched refs:inWalkbox (Results 1 – 10 of 10) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dset.cpp186 float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const { in getAltitudeAtXZ()
188 *inWalkbox = false; in getAltitudeAtXZ()
194 if (!*inWalkbox || altitude < walkbox.altitude) { in getAltitudeAtXZ()
196 *inWalkbox = true; in getAltitudeAtXZ()
H A Dactor_walk.cpp327 bool inWalkbox; in findEmptyPositionAround() local
378 float y = _vm->_scene->_set->getAltitudeAtXZ(x, z, &inWalkbox); in findEmptyPositionAround()
379 if (inWalkbox) { in findEmptyPositionAround()
H A Dset.h84 float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const;
H A Dbladerunner.cpp1668 bool inWalkbox = false; in handleMouseClickEmpty() local
1669 float altitude = _scene->_set->getAltitudeAtXZ(scenePosition.x, scenePosition.z, &inWalkbox); in handleMouseClickEmpty()
1671 if (!inWalkbox || scenePosition.y >= altitude + 6.0f) { in handleMouseClickEmpty()
H A Dactor.cpp587 bool inWalkbox; in loopWalkToSceneObject() local
588 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dset.cpp186 float Set::getAltitudeAtXZ(float x, float z, bool *inWalkbox) const { in getAltitudeAtXZ()
188 *inWalkbox = false; in getAltitudeAtXZ()
194 if (!*inWalkbox || altitude < walkbox.altitude) { in getAltitudeAtXZ()
196 *inWalkbox = true; in getAltitudeAtXZ()
H A Dactor_walk.cpp327 bool inWalkbox; in findEmptyPositionAround() local
378 float y = _vm->_scene->_set->getAltitudeAtXZ(x, z, &inWalkbox); in findEmptyPositionAround()
379 if (inWalkbox) { in findEmptyPositionAround()
H A Dset.h84 float getAltitudeAtXZ(float x, float z, bool *inWalkbox) const;
H A Dbladerunner.cpp1782 bool inWalkbox = false; in handleMouseClickEmpty() local
1783 float altitude = _scene->_set->getAltitudeAtXZ(scenePosition.x, scenePosition.z, &inWalkbox); in handleMouseClickEmpty()
1785 if (!inWalkbox || scenePosition.y >= altitude + 6.0f) { in handleMouseClickEmpty()
H A Dactor.cpp673 bool inWalkbox; in loopWalkToSceneObject() local
674 float y = _vm->_scene->_set->getAltitudeAtXZ(closestX, closestZ, &inWalkbox); in loopWalkToSceneObject()