/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/ |
H A D | ghost.lua | 41 if you.in_branch("D") then 57 elseif you.in_branch("Lair") then 60 elseif you.in_branch("Orc") then 71 if you.in_branch("D") then 115 if you.in_branch("D") then 149 elseif you.in_branch("Orc") then 157 elseif you.in_branch("Shoals") 158 or you.in_branch("Snake") 159 or you.in_branch("Spider") 168 elseif you.in_branch("Vaults") or you.in_branch("Elf") then [all …]
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H A D | vault.lua | 136 if you.in_branch("Geh") or you.in_branch("Tar") or you.in_branch("Coc") 137 or you.in_branch("Dis") then
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/variable/ |
H A D | the_bubble.des | 15 if you.in_branch("D") then 23 elseif you.in_branch("Snake") then 25 elseif you.in_branch("Elf") or you.in_branch("Vaults") then 27 elseif you.in_branch("Crypt") then 29 elseif you.in_branch("Depths") then 37 if you.in_branch("Crypt") then 40 elseif you.in_branch("Zot") then 68 : if you.in_branch("D") then 76 : elseif you.in_branch("Snake") then 78 : elseif you.in_branch("Elf") or you.in_branch("Vaults") then [all …]
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H A D | ghost.des | 110 : if you.in_branch("D") then 159 : if you.in_branch("D") then 234 : if you.in_branch("D") then 301 : if you.in_branch("D") then 554 : if you.in_branch("D") then 629 : if you.in_branch("D") then 677 : if you.in_branch("D") then 725 : if you.in_branch("D") then 895 : if you.in_branch("D") then 954 : if you.in_branch("D") then [all …]
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H A D | ambush.des | 52 : if you.in_branch("Dis") then 71 : if you.in_branch("Dis") then 125 : if you.in_branch("Dis") then 183 : if you.in_branch("Dis") then
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H A D | mini_monsters.des | 33 if you.in_branch("Crypt") or you.in_branch("Zot") then 42 if you.in_branch("D") or you.in_branch("Depths") then 634 : elseif you.in_branch("Geh") or you.in_branch("Dis") then 2159 : elseif you.in_branch("Swamp") or you.in_branch("Spider") 2591 : if you.in_branch("Coc") or you.in_branch("Geh") then 2968 : if you.in_branch("Depths") or you.in_branch("Elf") then 3124 : if you.in_branch("D") or you.in_branch("Lair") then 3127 : elseif you.in_branch("Snake") or you.in_branch("Shoals") then 3964 : if you.in_branch("D") or you.in_branch("Depths") then 3974 : elseif you.in_branch("Geh") or you.in_branch("Coc") [all …]
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H A D | large_themed.des | 25 if you.in_branch("Lair") then 102 : if you.in_branch("Crypt") then 216 : if you.in_branch("Depths") then 1007 : if you.in_branch("D") then 1072 : if you.in_branch("D") then 1134 : if you.in_branch("D") then 1195 : if you.in_branch("D") then 1251 : if you.in_branch("D") then 1415 : if you.in_branch("Lair") then 1825 : if you.in_branch("Lair") then [all …]
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H A D | float.des | 74 if you.in_branch("Dis") then 81 if you.in_branch("Depths") or you.in_branch("Lair") or 82 you.in_branch("Snake") or you.in_branch("Elf") then 2239 : if you.in_branch("D") then 3946 : if you.in_branch("D") then 4143 : if you.in_branch("D") then 4199 : if you.in_branch("D") then 4257 : if you.in_branch("D") then 9268 : if you.in_branch("Shoals") or you.in_branch("Spider") then 9282 : if you.in_branch("Spider") or you.in_branch("Swamp") then [all …]
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H A D | winding_woodlands.des | 48 : if you.in_branch("Swamp") then 90 : if you.in_branch("Swamp") then 225 : if you.in_branch("Swamp") then 272 : if you.in_branch("Swamp") then
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/layout/ |
H A D | theme.lua | 12 if not you.in_branch("D") then return; end 46 if not you.in_branch("D") then return; end 59 if not you.in_branch("Lair") and not you.in_branch("Zot") 60 and not you.in_branch("Dis") 71 if you.in_branch("Dis") then
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/ |
H A D | rooms.des | 100 if you.in_branch("Lair") then 123 if you.in_branch("Geh") then 125 elseif you.in_branch("Coc") then 127 elseif you.in_branch("Dis") then 129 elseif you.in_branch("Tar") then 142 if you.in_branch("Geh") then 149 elseif you.in_branch("Coc") then 167 elseif you.in_branch("Tar") or you.in_branch("Crypt") then 191 if you.in_branch("Depths") or you.in_branch("Crypt") then 214 if you.in_branch("Lair") then [all …]
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H A D | layout_grids.des | 204 local min_size = you.in_branch("lair") and 1 or 2 205 local max_size = you.in_branch("lair") and 4 or 3 222 outer_corridor = you.in_branch("lair"), 227 if you.in_branch("D") 333 local cavey = you.in_branch("snake") 334 or (you.in_branch("pan") and crawl.coinflip()) 335 local distort = you.in_branch("zot") 429 local fortify = you.in_branch("Tar") -- Add wall crennelations? 431 if you.in_branch("Lair") or you.in_branch("Snake") then 433 elseif you.in_branch("D") then [all …]
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H A D | layout_forest.des | 38 if you.in_branch("forest") then 41 elseif you.in_branch("crypt") then 130 if you.in_branch("crypt") then
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H A D | layout_cc.des | 58 layout_chaotic_city(you.in_branch("Dis") and "metal_wall" or 59 you.in_branch("Lair") and "rock_wall" or nil)
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H A D | layout.des | 30 local in_slime = you.in_branch("slime") 180 local window = not you.in_branch("Lair") and crawl.one_chance_in(20) 291 if (you.in_branch("lair")) then 446 local is_elf_branch = you.in_branch("Elf") 607 if you.in_branch("Lair") then 617 elseif you.in_branch("Dis") then 756 if you.in_branch("Lair") then 796 if you.in_branch("Crypt") then 798 elseif you.in_branch("Zot") then 866 if you.in_branch("orc") or you.in_branch("slime") then [all …]
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H A D | layout_halls.des | 186 local cave = you.in_branch("D") and crawl.coinflip() 187 or you.in_branch("Lair") and crawl.x_chance_in_y(2,3) 256 if you.in_branch("Snake") then 305 local use_water = you.in_branch("crypt") and crawl.one_chance_in(4) 390 if you.in_branch("Snake") then 473 if you.in_branch("tar") then 508 if you.in_branch("zot") and you.at_branch_bottom() then 685 local HALLWAY_SIZE = you.in_branch("Zot") and 2 or 3 819 if not you.in_branch("Zot") then
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H A D | layout_cellular.des | 122 local doors = you.in_branch("Dis") 383 if you.in_branch("D") then 385 elseif you.in_branch("Crypt") then 391 elseif you.in_branch("Elf") then 398 elseif you.in_branch("Snake") then 403 elseif you.in_branch("Lair") then 409 elseif you.in_branch("Pan") then
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H A D | layout_pools.des | 118 if you.in_branch("D") then 123 if you.in_branch("Depths") then 173 if you.in_branch("snake") then 187 if connection == '.' and you.in_branch("Depths") then
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/dports/devel/pecl-vld/vld-0.17.2/ |
H A D | branchinfo.c | 105 int in_branch = 0, last_start = VLD_JMP_NOT_SET; local 133 if (in_branch) { 140 in_branch = 1; 150 in_branch = 0;
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/serial/ |
H A D | ice.des | 14 if you.in_branch("Coc") then 35 if you.in_branch("Coc") then 51 if you.in_branch("D") and you.absdepth() >= 11 and
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H A D | column_ruins.des | 102 if you.in_branch("Depths") and crawl.one_chance_in(2) then 588 : if you.in_branch("Depths") then 649 : if you.in_branch("Depths") then 762 : if you.in_branch("Depths") then 779 : if you.in_branch("Depths") then 798 : if you.in_branch("Depths") then 894 : if you.in_branch("Depths") then 983 : if you.in_branch("Depths") then
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/traps/ |
H A D | monster_drop.des | 45 if you.in_branch("Zot") then 50 elseif you.in_branch("Snake") then
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/dports/devel/pecl-xdebug/xdebug-3.1.2/src/coverage/ |
H A D | branch_info.c | 109 int in_branch = 0, last_start = -1; local 134 if (in_branch) { 141 in_branch = 1; 152 in_branch = 0;
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/dports/misc/broot/broot-1.7.0/src/display/ |
H A D | displayable_tree.rs | 516 let mut in_branch = false; in write_on() localVariable 539 in_branch = true; in write_on() 585 in_branch = false; in write_on() 591 if in_branch && void_len > 2 { in write_on()
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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/portals/ |
H A D | icecave.des | 69 if you.in_branch("D") and you.depth() < 14 or you.in_branch("Lair") or 70 you.in_branch("Orc") then 482 : if you.in_branch("D") then 489 : elseif you.in_branch("Lair") then 496 : elseif you.in_branch("Orc") then 635 : if you.in_branch("Swamp") then 637 : elseif you.in_branch("Shoals") then 639 : elseif you.in_branch("Spider") then 675 : if you.in_branch("Swamp") then 677 : elseif you.in_branch("Shoals") then
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