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/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/
H A Dghost.lua41 if you.in_branch("D") then
57 elseif you.in_branch("Lair") then
60 elseif you.in_branch("Orc") then
71 if you.in_branch("D") then
115 if you.in_branch("D") then
149 elseif you.in_branch("Orc") then
157 elseif you.in_branch("Shoals")
158 or you.in_branch("Snake")
159 or you.in_branch("Spider")
168 elseif you.in_branch("Vaults") or you.in_branch("Elf") then
[all …]
H A Dvault.lua136 if you.in_branch("Geh") or you.in_branch("Tar") or you.in_branch("Coc")
137 or you.in_branch("Dis") then
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/variable/
H A Dthe_bubble.des15 if you.in_branch("D") then
23 elseif you.in_branch("Snake") then
25 elseif you.in_branch("Elf") or you.in_branch("Vaults") then
27 elseif you.in_branch("Crypt") then
29 elseif you.in_branch("Depths") then
37 if you.in_branch("Crypt") then
40 elseif you.in_branch("Zot") then
68 : if you.in_branch("D") then
76 : elseif you.in_branch("Snake") then
78 : elseif you.in_branch("Elf") or you.in_branch("Vaults") then
[all …]
H A Dghost.des110 : if you.in_branch("D") then
159 : if you.in_branch("D") then
234 : if you.in_branch("D") then
301 : if you.in_branch("D") then
554 : if you.in_branch("D") then
629 : if you.in_branch("D") then
677 : if you.in_branch("D") then
725 : if you.in_branch("D") then
895 : if you.in_branch("D") then
954 : if you.in_branch("D") then
[all …]
H A Dambush.des52 : if you.in_branch("Dis") then
71 : if you.in_branch("Dis") then
125 : if you.in_branch("Dis") then
183 : if you.in_branch("Dis") then
H A Dmini_monsters.des33 if you.in_branch("Crypt") or you.in_branch("Zot") then
42 if you.in_branch("D") or you.in_branch("Depths") then
634 : elseif you.in_branch("Geh") or you.in_branch("Dis") then
2159 : elseif you.in_branch("Swamp") or you.in_branch("Spider")
2591 : if you.in_branch("Coc") or you.in_branch("Geh") then
2968 : if you.in_branch("Depths") or you.in_branch("Elf") then
3124 : if you.in_branch("D") or you.in_branch("Lair") then
3127 : elseif you.in_branch("Snake") or you.in_branch("Shoals") then
3964 : if you.in_branch("D") or you.in_branch("Depths") then
3974 : elseif you.in_branch("Geh") or you.in_branch("Coc")
[all …]
H A Dlarge_themed.des25 if you.in_branch("Lair") then
102 : if you.in_branch("Crypt") then
216 : if you.in_branch("Depths") then
1007 : if you.in_branch("D") then
1072 : if you.in_branch("D") then
1134 : if you.in_branch("D") then
1195 : if you.in_branch("D") then
1251 : if you.in_branch("D") then
1415 : if you.in_branch("Lair") then
1825 : if you.in_branch("Lair") then
[all …]
H A Dfloat.des74 if you.in_branch("Dis") then
81 if you.in_branch("Depths") or you.in_branch("Lair") or
82 you.in_branch("Snake") or you.in_branch("Elf") then
2239 : if you.in_branch("D") then
3946 : if you.in_branch("D") then
4143 : if you.in_branch("D") then
4199 : if you.in_branch("D") then
4257 : if you.in_branch("D") then
9268 : if you.in_branch("Shoals") or you.in_branch("Spider") then
9282 : if you.in_branch("Spider") or you.in_branch("Swamp") then
[all …]
H A Dwinding_woodlands.des48 : if you.in_branch("Swamp") then
90 : if you.in_branch("Swamp") then
225 : if you.in_branch("Swamp") then
272 : if you.in_branch("Swamp") then
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/dlua/layout/
H A Dtheme.lua12 if not you.in_branch("D") then return; end
46 if not you.in_branch("D") then return; end
59 if not you.in_branch("Lair") and not you.in_branch("Zot")
60 and not you.in_branch("Dis")
71 if you.in_branch("Dis") then
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/builder/
H A Drooms.des100 if you.in_branch("Lair") then
123 if you.in_branch("Geh") then
125 elseif you.in_branch("Coc") then
127 elseif you.in_branch("Dis") then
129 elseif you.in_branch("Tar") then
142 if you.in_branch("Geh") then
149 elseif you.in_branch("Coc") then
167 elseif you.in_branch("Tar") or you.in_branch("Crypt") then
191 if you.in_branch("Depths") or you.in_branch("Crypt") then
214 if you.in_branch("Lair") then
[all …]
H A Dlayout_grids.des204 local min_size = you.in_branch("lair") and 1 or 2
205 local max_size = you.in_branch("lair") and 4 or 3
222 outer_corridor = you.in_branch("lair"),
227 if you.in_branch("D")
333 local cavey = you.in_branch("snake")
334 or (you.in_branch("pan") and crawl.coinflip())
335 local distort = you.in_branch("zot")
429 local fortify = you.in_branch("Tar") -- Add wall crennelations?
431 if you.in_branch("Lair") or you.in_branch("Snake") then
433 elseif you.in_branch("D") then
[all …]
H A Dlayout_forest.des38 if you.in_branch("forest") then
41 elseif you.in_branch("crypt") then
130 if you.in_branch("crypt") then
H A Dlayout_cc.des58 layout_chaotic_city(you.in_branch("Dis") and "metal_wall" or
59 you.in_branch("Lair") and "rock_wall" or nil)
H A Dlayout.des30 local in_slime = you.in_branch("slime")
180 local window = not you.in_branch("Lair") and crawl.one_chance_in(20)
291 if (you.in_branch("lair")) then
446 local is_elf_branch = you.in_branch("Elf")
607 if you.in_branch("Lair") then
617 elseif you.in_branch("Dis") then
756 if you.in_branch("Lair") then
796 if you.in_branch("Crypt") then
798 elseif you.in_branch("Zot") then
866 if you.in_branch("orc") or you.in_branch("slime") then
[all …]
H A Dlayout_halls.des186 local cave = you.in_branch("D") and crawl.coinflip()
187 or you.in_branch("Lair") and crawl.x_chance_in_y(2,3)
256 if you.in_branch("Snake") then
305 local use_water = you.in_branch("crypt") and crawl.one_chance_in(4)
390 if you.in_branch("Snake") then
473 if you.in_branch("tar") then
508 if you.in_branch("zot") and you.at_branch_bottom() then
685 local HALLWAY_SIZE = you.in_branch("Zot") and 2 or 3
819 if not you.in_branch("Zot") then
H A Dlayout_cellular.des122 local doors = you.in_branch("Dis")
383 if you.in_branch("D") then
385 elseif you.in_branch("Crypt") then
391 elseif you.in_branch("Elf") then
398 elseif you.in_branch("Snake") then
403 elseif you.in_branch("Lair") then
409 elseif you.in_branch("Pan") then
H A Dlayout_pools.des118 if you.in_branch("D") then
123 if you.in_branch("Depths") then
173 if you.in_branch("snake") then
187 if connection == '.' and you.in_branch("Depths") then
/dports/devel/pecl-vld/vld-0.17.2/
H A Dbranchinfo.c105 int in_branch = 0, last_start = VLD_JMP_NOT_SET; local
133 if (in_branch) {
140 in_branch = 1;
150 in_branch = 0;
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/serial/
H A Dice.des14 if you.in_branch("Coc") then
35 if you.in_branch("Coc") then
51 if you.in_branch("D") and you.absdepth() >= 11 and
H A Dcolumn_ruins.des102 if you.in_branch("Depths") and crawl.one_chance_in(2) then
588 : if you.in_branch("Depths") then
649 : if you.in_branch("Depths") then
762 : if you.in_branch("Depths") then
779 : if you.in_branch("Depths") then
798 : if you.in_branch("Depths") then
894 : if you.in_branch("Depths") then
983 : if you.in_branch("Depths") then
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/traps/
H A Dmonster_drop.des45 if you.in_branch("Zot") then
50 elseif you.in_branch("Snake") then
/dports/devel/pecl-xdebug/xdebug-3.1.2/src/coverage/
H A Dbranch_info.c109 int in_branch = 0, last_start = -1; local
134 if (in_branch) {
141 in_branch = 1;
152 in_branch = 0;
/dports/misc/broot/broot-1.7.0/src/display/
H A Ddisplayable_tree.rs516 let mut in_branch = false; in write_on() localVariable
539 in_branch = true; in write_on()
585 in_branch = false; in write_on()
591 if in_branch && void_len > 2 { in write_on()
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/dat/des/portals/
H A Dicecave.des69 if you.in_branch("D") and you.depth() < 14 or you.in_branch("Lair") or
70 you.in_branch("Orc") then
482 : if you.in_branch("D") then
489 : elseif you.in_branch("Lair") then
496 : elseif you.in_branch("Orc") then
635 : if you.in_branch("Swamp") then
637 : elseif you.in_branch("Shoals") then
639 : elseif you.in_branch("Spider") then
675 : if you.in_branch("Swamp") then
677 : elseif you.in_branch("Shoals") then

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