Searched refs:inbackpain (Results 1 – 7 of 7) sorted by relevance
22947 ent->inbackpain = 0; in set_idle()23045 ent->inbackpain = 0; in set_fall()23051 ent->inbackpain = 0; in set_fall()23200 if (ent->inbackpain) in set_blockpain()23219 if (ent->inbackpain) in set_blockpain()23224 ent->inbackpain = 0; in set_blockpain()23229 if (ent->inbackpain) in set_blockpain()23234 ent->inbackpain = 0; in set_blockpain()23276 } else if ( defender->inbackpain ) defender->inbackpain = 0; in check_backpain()24316 self->inbackpain = 0; in common_pain()[all …]
3365 (*pretvar)->lVal = (LONG)ent->inbackpain; in openbor_getentityproperty()5496 ent->inbackpain = (LONG)ltemp; in openbor_changeentityproperty()13888 e->inbackpain = 0; in openbor_executeanimation()13951 e->inbackpain = 0; in openbor_performattack()14016 e->inbackpain = 0; in openbor_setidle()
2648 bool inbackpain; // Playing back pain/fall/rise/riseattack/die animation. ~~ member
674 (*pretvar)->lVal = (LONG)handle->inbackpain; in openbor_get_entity_property()1798 handle->inbackpain = temp_int; in openbor_set_entity_property()
21528 ent->inbackpain = 0; in set_idle()21572 iDie->inbackpain = 0; in set_death()21578 iDie->inbackpain = 0; in set_death()21629 iFall->inbackpain = 0; in set_fall()21675 iRise->inbackpain = 0; in set_rise()21763 } else if ( defender->inbackpain ) defender->inbackpain = 0; in check_backpain()21800 iPain->inbackpain = 0; in set_pain()22667 self->inbackpain = 0; in common_pain()22859 self->inbackpain = 0; in common_block()28240 self->inbackpain = 0; in player_pain_check()[all …]
2091 int inbackpain; // playing pain/fall/die animation member
6321 (*pretvar)->lVal = (LONG)ent->inbackpain; in openbor_getentityproperty()8483 ent->inbackpain = (int)ltemp; in openbor_changeentityproperty()17182 e->inbackpain = 0; in openbor_executeanimation()17243 e->inbackpain = 0; in openbor_performattack()17305 e->inbackpain = 0; in openbor_setidle()