Home
last modified time | relevance | path

Searched refs:infinitePerspective (Results 1 – 25 of 25) sorted by relevance

/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtc/
H A Dmatrix_transform.hpp212 detail::tmat4x4<T> infinitePerspective(
H A Dmatrix_transform.inl270 GLM_FUNC_QUALIFIER detail::tmat4x4<T> infinitePerspective function
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dmatrix_transform.hpp327 GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.hpp327 GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtc/
H A Dmatrix_transform.hpp327 GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtc/
H A Dmatrix_transform.hpp327 GLM_FUNC_DECL tmat4x4<T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl368 GLM_FUNC_QUALIFIER tmat4x4<T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtc/
H A Dmatrix_transform.hpp327 GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl368 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/devel/upp/upp/uppsrc/plugin/glm/ext/
H A Dmatrix_clip_space.hpp493 GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
H A Dmatrix_clip_space.inl502 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/ext/
H A Dmatrix_clip_space.hpp493 GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
H A Dmatrix_clip_space.inl522 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/math/glm/glm-0.9.9.8/glm/ext/
H A Dmatrix_clip_space.hpp493 GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
H A Dmatrix_clip_space.inl522 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtc/
H A Dmatrix_transform.hpp555 GLM_FUNC_DECL mat<4, 4, T, defaultp> infinitePerspective(
H A Dmatrix_transform.inl615 GLM_FUNC_QUALIFIER mat<4, 4, T, defaultp> infinitePerspective(T fovy, T aspect, T zNear) function
/dports/games/prboom/prboom-2.5.0/src/
H A Dgl_main.c1738 static void infinitePerspective(GLdouble fovy, GLdouble aspect, GLdouble znear) in infinitePerspective() function
1816 infinitePerspective(64.0f, 320.0f/200.0f, (float)gl_nearclip/100.0f); in gld_StartDrawScene()
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Dgl_main.c1117 static void infinitePerspective(GLdouble fovy, GLdouble aspect, GLdouble znear) in infinitePerspective() function
1320 infinitePerspective(render_fovy, render_ratio, (float)gl_nearclip/100.0f);//e6y in gld_StartDrawScene()
/dports/games/libretro-prboom/libretro-prboom-cc80175/
H A DTODO362 - r834 | Some code reorganisation. Added infinitePerspective which replac
/dports/games/prboom-plus/prboom-plus-2.5.1.3/
H A DTODO362 - r834 | Some code reorganisation. Added infinitePerspective which replac
/dports/games/prboom/prboom-2.5.0/
H A DTODO362 - r834 | Some code reorganisation. Added infinitePerspective which replac