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Searched refs:initGfx (Results 1 – 14 of 14) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/icb/
H A Dicb.cpp149 initGfx(false, false); in run()
156 void IcbEngine::initGfx(bool hwAccel, bool fullscreen) { in initGfx() function in ICB::IcbEngine
H A Dicb.h52 void initGfx(bool hwAccel, bool fullscreen);
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sludge/
H A Dmain_loop.cpp56 g_sludge->_gfxMan->initGfx(); in main_loop()
H A Dgraphics.cpp154 bool GraphicsManager::initGfx() { in initGfx() function in Sludge::GraphicsManager
H A Dgraphics.h65 bool initGfx();
/dports/games/scummvm/scummvm-2.5.1/engines/sludge/
H A Dmain_loop.cpp45 g_sludge->_gfxMan->initGfx(); in main_loop()
H A Dgraphics.cpp154 bool GraphicsManager::initGfx() { in initGfx() function in Sludge::GraphicsManager
H A Dgraphics.h76 bool initGfx();
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/wii/
H A Dosystem.h115 void initGfx();
H A Dosystem.cpp140 initGfx(); in initBackend()
H A Dosystem_gfx.cpp65 void OSystem_Wii::initGfx() { in initGfx() function in OSystem_Wii
/dports/games/scummvm/scummvm-2.5.1/backends/platform/wii/
H A Dosystem.h114 void initGfx();
H A Dosystem.cpp140 initGfx(); in initBackend()
H A Dosystem_gfx.cpp65 void OSystem_Wii::initGfx() { in initGfx() function in OSystem_Wii