Searched refs:invalidResolutionLabel (Results 1 – 4 of 4) sorted by relevance
106 { invalidResolutionLabel = new Fl_Box(340, 175, 65, 25, "invalid!"); in StracciatellaLauncher()107 …invalidResolutionLabel->tooltip("the resolution must be at least 640x480, the original game resolu… in StracciatellaLauncher()108 invalidResolutionLabel->labelfont(1); in StracciatellaLauncher()109 invalidResolutionLabel->labelcolor((Fl_Color)1); in StracciatellaLauncher()110 invalidResolutionLabel->align(Fl_Align(FL_ALIGN_LEFT|FL_ALIGN_INSIDE)); in StracciatellaLauncher()
39 Fl_Box *invalidResolutionLabel; variable
128 Fl_Box invalidResolutionLabel {
323 invalidResolutionLabel->show(); in update()325 invalidResolutionLabel->hide(); in update()