/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode() 453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode() 454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode() 456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode() 469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode() 655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode() 453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode() 454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode() 456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode() 469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode() 655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/ |
H A D | SoftwareTransformCommon.cpp | 445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode() 453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode() 454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode() 456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode() 469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode() 655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineDX9.cpp | 592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL; 604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate…
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineDX9.cpp | 592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL; in DoFlush() 604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/ |
H A D | StateMappingGLES.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/ |
H A D | StateMappingDX9.cpp | 125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineDX9.cpp | 592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL; in DoFlush() 604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey() 268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
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H A D | DrawEngineVulkan.cpp | 1012 …framebufferManager_->NotifyClear(gstate.isClearModeColorMask(), gstate.isClearModeAlphaMask(), gst… in DoFlush() 1014 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey() 268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/ |
H A D | StateMappingVulkan.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey() 268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineD3D11.cpp | 649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush() 662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineD3D11.cpp | 649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush() 662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/ |
H A D | StateMappingD3D11.cpp | 153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState() 300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
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H A D | DrawEngineD3D11.cpp | 649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush() 662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function
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/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/ |
H A D | GPUState.h | 230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function
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