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Searched refs:isClearModeAlphaMask (Results 1 – 25 of 36) sorted by relevance

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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode()
453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode()
454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode()
456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode()
469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode()
655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode()
453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode()
454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode()
456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode()
469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode()
655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Common/
H A DSoftwareTransformCommon.cpp445 …getColorMask() != 0xFFFFFFFF && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask())) { in Decode()
453 bool alphaMatchesColor = gstate.isClearModeColorMask() == gstate.isClearModeAlphaMask(); in Decode()
454 bool depthMatchesStencil = gstate.isClearModeAlphaMask() == gstate.isClearModeDepthMask(); in Decode()
456 bool stencilNotMasked = !gstate.isClearModeAlphaMask() || gstate.getStencilWriteMask() == 0x00; in Decode()
469 …ngColor = gstate.isModeClear() && (gstate.isClearModeColorMask() || gstate.isClearModeAlphaMask()); in Decode()
655 if (gstate.isModeClear() && gstate.isClearModeAlphaMask()) { in BuildDrawingParams()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineDX9.cpp592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL;
604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate…
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineDX9.cpp592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL; in DoFlush()
604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/GLES/
H A DStateMappingGLES.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
262 renderManager->SetStencilFunc(gstate.isClearModeAlphaMask(), GL_ALWAYS, 0xFF, 0xFF); in ApplyDrawState()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Directx9/
H A DStateMappingDX9.cpp125 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
204 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineDX9.cpp592 if (gstate.isClearModeAlphaMask()) mask |= D3DCLEAR_STENCIL; in DoFlush()
604 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
H A DDrawEngineVulkan.cpp1012 …framebufferManager_->NotifyClear(gstate.isClearModeColorMask(), gstate.isClearModeAlphaMask(), gst… in DoFlush()
1014 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/Vulkan/
H A DStateMappingVulkan.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
268 bool alphaMask = gstate.isClearModeAlphaMask(); in ConvertStateToVulkanKey()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineD3D11.cpp649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush()
662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineD3D11.cpp649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush()
662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/D3D11/
H A DStateMappingD3D11.cpp153 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
300 bool alphaMask = gstate.isClearModeAlphaMask(); in ApplyDrawState()
H A DDrawEngineD3D11.cpp649 if (gstate.isClearModeAlphaMask()) clearFlag |= Draw::FBChannel::FB_STENCIL_BIT; in DoFlush()
662 …U_USE_CLEAR_RAM_HACK) && gstate.isClearModeColorMask() && (gstate.isClearModeAlphaMask() || gstate… in DoFlush()
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/GPU/
H A DGPUState.h230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function
/dports/emulators/ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/GPU/
H A DGPUState.h230 bool isClearModeAlphaMask() const { return (clearmode&0x200) != 0; } in isClearModeAlphaMask() function

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