/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene_objects.cpp | 54 _sceneObjects[i].isClickable = false; in clear() 67 …ct(sceneObjectId, kSceneObjectTypeActor, boundingBox, screenRectangle, isClickable, false, 0, isTa… in addActor() 72 …return addSceneObject(sceneObjectId, kSceneObjectTypeObject, boundingBox, rect, isClickable, isObs… in addObject() 100 *isClickable = false; in findByXYZ() 109 if ((findClickables && sceneObject->isClickable) || in findByXYZ() 119 *isClickable = sceneObject->isClickable; in findByXYZ() 204 _sceneObjects[index].isClickable = isClickable; in addSceneObject() 306 void SceneObjects::setIsClickable(int sceneObjectId, bool isClickable) { in setIsClickable() argument 311 _sceneObjects[i].isClickable = isClickable; in setIsClickable() 353 f.writeBool(_sceneObjects[i].isClickable); in save() [all …]
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H A D | scene_objects.h | 56 bool isClickable; member 75 …st BoundingBox &boundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving,… 76 …bool addObject(int sceneObjectId, const BoundingBox &boundingBox, bool isClickable, bool isObstacl… 80 …int findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position, bool findCli… 86 void setIsClickable(int sceneObjectId, bool isClickable); 96 …st BoundingBox &boundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isObstacl…
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H A D | set.cpp | 87 _objects[i].isClickable = s->readByte(); in open() 142 …sceneObjects->addObject(i + kSceneObjectOffsetObjects, _objects[i].bbox, _objects[i].isClickable, … in addObjectsToScene() 256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() argument 257 _objects[objectId].isClickable = isClickable; in objectSetIsClickable() 370 f.writeBool(_objects[i].isClickable); in save() 405 _objects[i].isClickable = f.readBool(); in load() 560 …_objects[objectId].isClickable = 0; // init as false - Can be changed in Scene script eg. SceneLoa… in setupNewObjectInSet() 692 _objects[objectId].isClickable = 0; in patchOutBadObjectsFromSet()
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H A D | set.h | 48 uint8 isClickable; member 91 void objectSetIsClickable(int objectId, bool isClickable);
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H A D | mouse.cpp | 340 bool isClickable = false; in tick() local 344 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick() 372 || (sceneObjectId > 0 && isClickable) in tick()
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/dports/net/concourse-fly/concourse-6.7.1/web/elm/src/Views/ |
H A D | PauseToggle.elm | 29 isClickable = function 46 ++ (if isClickable then 63 { isHovered = isClickable && params.isToggleHovered 64 , isClickable = isClickable 67 , if params.isToggleHovered && not isClickable then
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H A D | Styles.elm | 200 , isClickable : Bool 203 pauseToggleIcon { isHovered, isClickable } = 205 if not isClickable then 214 if isClickable then
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/dports/misc/concourse/concourse-6.7.2/web/elm/src/Views/ |
H A D | PauseToggle.elm | 29 isClickable = function 46 ++ (if isClickable then 63 { isHovered = isClickable && params.isToggleHovered 64 , isClickable = isClickable 67 , if params.isToggleHovered && not isClickable then
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H A D | Styles.elm | 200 , isClickable : Bool 203 pauseToggleIcon { isHovered, isClickable } = 205 if not isClickable then 214 if isClickable then
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | scene_objects.cpp | 54 _sceneObjects[i].isClickable = false; in clear() 67 …ct(sceneObjectId, kSceneObjectTypeActor, boundingBox, screenRectangle, isClickable, false, 0, isTa… in addActor() 72 …return addSceneObject(sceneObjectId, kSceneObjectTypeObject, boundingBox, rect, isClickable, isObs… in addObject() 100 *isClickable = false; in findByXYZ() 109 if ((findClickables && sceneObject->isClickable) || in findByXYZ() 119 *isClickable = sceneObject->isClickable; in findByXYZ() 204 _sceneObjects[index].isClickable = isClickable; in addSceneObject() 306 void SceneObjects::setIsClickable(int sceneObjectId, bool isClickable) { in setIsClickable() argument 311 _sceneObjects[i].isClickable = isClickable; in setIsClickable() 396 f.writeBool(_sceneObjects[i].isClickable); in save() [all …]
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H A D | scene_objects.h | 56 bool isClickable; member 75 …st BoundingBox &boundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isMoving,… 76 …bool addObject(int sceneObjectId, const BoundingBox &boundingBox, bool isClickable, bool isObstacl… 80 …int findByXYZ(bool *isClickable, bool *isObstacle, bool *isTarget, Vector3 &position, bool findCli… 86 void setIsClickable(int sceneObjectId, bool isClickable); 102 …st BoundingBox &boundingBox, const Common::Rect &screenRectangle, bool isClickable, bool isObstacl…
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H A D | set.cpp | 87 _objects[i].isClickable = s->readByte(); in open() 142 …sceneObjects->addObject(i + kSceneObjectOffsetObjects, _objects[i].bbox, _objects[i].isClickable, … in addObjectsToScene() 256 void Set::objectSetIsClickable(int objectId, bool isClickable) { in objectSetIsClickable() argument 257 _objects[objectId].isClickable = isClickable; in objectSetIsClickable() 370 f.writeBool(_objects[i].isClickable); in save() 405 _objects[i].isClickable = f.readBool(); in load() 560 …_objects[objectId].isClickable = 0; // init as false - Can be changed in Scene script eg. SceneLoa… in setupNewObjectInSet() 692 _objects[objectId].isClickable = 0; in patchOutBadObjectsFromSet()
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H A D | set.h | 48 uint8 isClickable; member 91 void objectSetIsClickable(int objectId, bool isClickable);
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H A D | mouse.cpp | 349 bool isClickable = false; in tick() local 353 …int sceneObjectId = _vm->_sceneObjects->findByXYZ(&isClickable, &isObstacle, &isTarget, scenePosit… in tick() 383 || (sceneObjectId > 0 && isClickable) in tick()
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/dports/finance/electrum/Electrum-4.1.5/packages/qtpy/_patch/ |
H A D | qheaderview.py | 11 _isClickable = QHeaderView.isClickable 18 def isClickable(self): function 22 QHeaderView.isClickable = isClickable
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/dports/devel/git-cola/git-cola-3.10.1/qtpy/_patch/ |
H A D | qheaderview.py | 11 _isClickable = QHeaderView.isClickable 18 def isClickable(self): function 22 QHeaderView.isClickable = isClickable
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/dports/devel/py-QtPy/QtPy-1.11.3/qtpy/_patch/ |
H A D | qheaderview.py | 11 _isClickable = QHeaderView.isClickable 18 def isClickable(self): function 22 QHeaderView.isClickable = isClickable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/android/features/keyboard_accessory/javatests/src/org/chromium/chrome/browser/keyboard_accessory/all_passwords_bottom_sheet/ |
H A D | AllPasswordsBottomSheetViewTest.java | 135 assertThat(getCredentialNameAt(0).isClickable(), is(false)); in testCredentialsChangedByModel() 137 assertThat(getCredentialPasswordAt(0).isClickable(), is(true)); in testCredentialsChangedByModel() 147 assertThat(getCredentialNameAt(1).isClickable(), is(false)); in testCredentialsChangedByModel() 149 assertThat(getCredentialPasswordAt(1).isClickable(), is(true)); in testCredentialsChangedByModel() 159 assertThat(getCredentialNameAt(2).isClickable(), is(false)); in testCredentialsChangedByModel() 161 assertThat(getCredentialPasswordAt(2).isClickable(), is(true)); in testCredentialsChangedByModel()
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/dports/games/gcompris-qt/gcompris-qt-2.0/src/core/ |
H A D | Domino.qml | 75 property bool isClickable: true 98 isClickable: flipable.isClickable 124 isClickable: flipable.isClickable
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/dports/games/keeperrl/keeperrl-alpha23/ |
H A D | player_message.cpp | 25 if (isClickable()) in getText() 60 bool PlayerMessage::isClickable() const { in isClickable() function in PlayerMessage
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/dports/devel/RStudio/rstudio-2021.09.1-372/src/gwt/src/org/rstudio/studio/client/workbench/views/environment/view/ |
H A D | EnvironmentObjectDisplay.java | 90 boolean isClickable = in attachClickToInvoke() 95 if (isClickable) in attachClickToInvoke()
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/dports/net/concourse-fly/concourse-6.7.1/web/elm/src/Dashboard/ |
H A D | Pipeline.elm | 328 , isClickable = 422 , isClickable : Bool 428 visibilityView { public, pipelineId, isClickable, isHovered, isVisibilityLoading, section } = 440 , isClickable = isClickable 447 ++ (if isClickable then
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/dports/misc/concourse/concourse-6.7.2/web/elm/src/Dashboard/ |
H A D | Pipeline.elm | 328 , isClickable = 422 , isClickable : Bool 428 visibilityView { public, pipelineId, isClickable, isHovered, isVisibilityLoading, section } = 440 , isClickable = isClickable 447 ++ (if isClickable then
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/dports/games/gcompris-qt/gcompris-qt-2.0/src/activities/magic-hat-minus/ |
H A D | Star.qml | 17 property bool isClickable: false 35 enabled: isClickable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/chrome/android/java/src/org/chromium/chrome/browser/toolbar/top/ |
H A D | StartSurfaceToolbarView.java | 131 void setButtonClickableState(boolean isClickable) { in setButtonClickableState() argument 132 mNewTabButton.setClickable(isClickable); in setButtonClickableState() 133 mIncognitoSwitch.setClickable(isClickable); in setButtonClickableState()
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