Searched refs:isHashCalculated (Results 1 – 10 of 10) sorted by relevance
90 bool PiecedSegment::isHashCalculated() const in isHashCalculated() function in aria2::PiecedSegment92 return piece_->isHashCalculated(); in isHashCalculated()
73 virtual bool isHashCalculated() const = 0;
80 virtual bool isHashCalculated() const CXX11_OVERRIDE { return false; } in isHashCalculated() function
83 virtual bool isHashCalculated() const CXX11_OVERRIDE;
151 bool isHashCalculated() const;
244 if (!getPieceStorage()->isEndGame() && piece->isHashCalculated()) { in checkPieceHash()
254 segment->isHashCalculated()) { in executeInternal()
214 bool Piece::isHashCalculated() const { return mdctx_ && nextBegin_ == length_; } in isHashCalculated() function in aria2::Piece
150 CPPUNIT_ASSERT(!p.isHashCalculated()); in testUpdateHash()156 CPPUNIT_ASSERT(p.isHashCalculated()); in testUpdateHash()
35 virtual bool isHashCalculated() const CXX11_OVERRIDE { return false; } in isHashCalculated() function