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Searched refs:isHashCalculated (Results 1 – 10 of 10) sorted by relevance

/dports/www/aria2/aria2-1.36.0/src/
H A DPiecedSegment.cc90 bool PiecedSegment::isHashCalculated() const in isHashCalculated() function in aria2::PiecedSegment
92 return piece_->isHashCalculated(); in isHashCalculated()
H A DSegment.h73 virtual bool isHashCalculated() const = 0;
H A DGrowSegment.h80 virtual bool isHashCalculated() const CXX11_OVERRIDE { return false; } in isHashCalculated() function
H A DPiecedSegment.h83 virtual bool isHashCalculated() const CXX11_OVERRIDE;
H A DPiece.h151 bool isHashCalculated() const;
H A DBtPieceMessage.cc244 if (!getPieceStorage()->isEndGame() && piece->isHashCalculated()) { in checkPieceHash()
H A DDownloadCommand.cc254 segment->isHashCalculated()) { in executeInternal()
H A DPiece.cc214 bool Piece::isHashCalculated() const { return mdctx_ && nextBegin_ == length_; } in isHashCalculated() function in aria2::Piece
/dports/www/aria2/aria2-1.36.0/test/
H A DPieceTest.cc150 CPPUNIT_ASSERT(!p.isHashCalculated()); in testUpdateHash()
156 CPPUNIT_ASSERT(p.isHashCalculated()); in testUpdateHash()
H A DMockSegment.h35 virtual bool isHashCalculated() const CXX11_OVERRIDE { return false; } in isHashCalculated() function