Home
last modified time | relevance | path

Searched refs:isHuman (Results 1 – 25 of 59) sorted by relevance

123

/dports/games/dustrac/DustRacing2D-ae380b8/src/game/
H A Ddifficultyprofile.cpp57 float DifficultyProfile::accelerationFrictionMultiplier(bool isHuman) const in accelerationFrictionMultiplier()
62 return isHuman ? 0.70f : 0.70f * 0.85f; in accelerationFrictionMultiplier()
64 return isHuman ? 0.85f : 0.85f * 0.85f; in accelerationFrictionMultiplier()
66 return isHuman ? 1.0f : 1.0f * 0.9f; in accelerationFrictionMultiplier()
H A Dtiming.cpp35 void Timing::setLapCompleted(size_t index, bool isHuman) in setLapCompleted() argument
56 if (isHuman) in setLapCompleted()
73 void Timing::setRaceCompleted(size_t index, bool state, bool isHuman) in setRaceCompleted() argument
79 if (isHuman) in setRaceCompleted()
H A Dpit.cpp47 if (car.isHuman()) in collisionEvent()
61 if (car.isHuman()) in separationEvent()
H A Dtiming.hpp34 void setLapCompleted(size_t index, bool isHuman);
37 void setRaceCompleted(size_t index, bool state, bool isHuman);
H A Dcar.hpp66 Car(Description & desc, std::shared_ptr<MCSurface> surface, size_t index, bool isHuman);
124 bool isHuman() const;
H A Dcar.cpp50 Car::Car(Description & desc, MCSurfacePtr surface, size_t index, bool isHuman) in Car() argument
70 , m_isHuman(isHuman) in Car()
232 if (isHuman()) // Don't enable tire spin for AI yet in doTireSpinEffect()
517 bool Car::isHuman() const in isHuman() function in Car
H A Drace.cpp346 m_timing.setRaceCompleted(leader.index(), true, leader.isHuman()); in update()
430 if (!car.isHuman()) in updateRouteProgress()
436 if (car.isHuman()) in updateRouteProgress()
550 m_timing.setLapCompleted(car.index(), car.isHuman()); in checkIfLapIsCompleted()
555 m_timing.setRaceCompleted(car.index(), true, car.isHuman()); in checkIfLapIsCompleted()
566 if (car.isHuman()) in checkForNewBestPosition()
H A Dcarphysicscomponent.cpp33 const float damage = (m_car.isHuman() ? 0.5f : 0.25f) * impulse.lengthFast(); in addImpulse()
H A Ddifficultyprofile.hpp57 float accelerationFrictionMultiplier(bool isHuman) const;
/dports/audio/musescore/MuseScore-3.6.1/importexport/midiimport/
H A Dimportmidi_key.cpp119 const bool isHuman = opers.data()->trackOpers.isHumanPerformance.value(); in recognizeMainKeySig() local
120 if (isHuman) in recognizeMainKeySig()
142 if (!track.hasKey || isHuman) { in recognizeMainKeySig()
/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DLagInfo.cxx64 if (!info->isPlaying() || !info->isHuman()) in getLagStats()
244 if (!info->isPlaying() || !info->isHuman()) in getNextPingSeqno()
270 if (!info->isPlaying() || !info->isHuman()) in updateLatency()
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DLagInfo.cxx64 if (!info->isPlaying() || !info->isHuman()) in getLagStats()
244 if (!info->isPlaying() || !info->isHuman()) in getNextPingSeqno()
270 if (!info->isPlaying() || !info->isHuman()) in updateLatency()
/dports/games/kigo/kigo-21.12.3/src/gui/
H A Dmainwindow.cpp203 if (m_game->whitePlayer().isHuman() || m_game->blackPlayer().isHuman()) { in startGame()
339 if (m_game->whitePlayer().isHuman() || m_game->blackPlayer().isHuman()) { in showBusy()
367 if (!m_game->currentPlayer().isHuman() && !m_game->isFinished()) { in playerChanged()
/dports/games/ultimatestunts/ultimatestunts-srcdata-0771/ultimatestunts/
H A Dgamegui.cpp159 pd.isHuman = true; in CGameGUI()
562 txtPlayertype[m_PlayerDescr[i].isHuman] + ") " + in updateMenuTexts()
579 …nu->m_Lines.push_back(_("Player type: ") + txtPlayertype[m_PlayerDescr[m_SelectedPlayer].isHuman]); in updateMenuTexts()
952 newpl.isHuman = false; in viewPlayersMenu()
985 m_PlayerDescr[m_SelectedPlayer].isHuman ^= true; in viewPlayerMenu()
1358 if(m_GameType == NewNetwork && !(m_PlayerDescr[i].isHuman)) in load()
1373 if(m_PlayerDescr[i].isHuman) in load()
1397 if(m_PlayerDescr[i].isHuman) //set a camera to this player: in load()
1426 if(!(m_PlayerDescr[i].isHuman)) in load()
/dports/games/kiriki/kiriki-21.12.3/src/
H A Dkiriki.cpp115 if (!m_scores -> currentPlayer().isHuman()) return; in pressed()
277 if (p.isHuman()) in endGame()
374 if (!m_scores -> currentPlayer().isHuman()) in nextTurn()
389 if (!m_scores -> currentPlayer().isHuman()) in playComputer()
H A Dplayer.h23 bool isHuman() const;
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.cpp94 isHuman = false; in sUnitData()
188 isHuman = other.isHuman; in operator =()
/dports/games/opendungeons/OpenDungeons-0.7.1/source/game/
H A DPlayer.h170 inline void setIsHuman(bool isHuman) in setIsHuman() argument
171 { mIsHuman = isHuman; } in setIsHuman()
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DPlayerInfo.h87 bool isHuman() const;
263 inline bool PlayerInfo::isHuman() const in isHuman() function
/dports/games/bzflag/bzflag-2.4.22/include/
H A DPlayerInfo.h87 bool isHuman() const;
263 inline bool PlayerInfo::isHuman() const in isHuman() function
/dports/games/ksquares/ksquares-21.12.3/src/
H A Dksquareswindow.cpp223 if (playerList.at(0).isHuman()) { in gameOver()
260 if (currentPlayer->isHuman()) { in playerTakeTurn()
280 if (sGame->currentPlayer()->isHuman()) in aiChooseLine()
H A Dksquaresplayer.h86 bool isHuman() const in isHuman() function
/dports/www/jspwiki/JSPWiki/
H A DCaptcha.jsp57 function HumanCheckComplete(isHuman)
59 if (isHuman)
/dports/games/brutalchess/brutalchess-0.5.2/src/
H A Dchessplayer.h35 virtual bool isHuman() const in isHuman() function
/dports/games/kigo/kigo-21.12.3/src/game/
H A Dplayer.h60 bool isHuman() const { return m_type == Type::Human; } in isHuman() function

123