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Searched refs:isMobileUI (Results 1 – 6 of 6) sorted by relevance

/dports/games/gigalomania/gigalomaniasrc/
H A Dpanel.cpp61 this->tolerance = game_g->isMobileUI() ? 2 : 0; in init_panelpage()
192 if( game_g->isMobileUI() ) { in drawPopups()
422 if( game_g->isMobileUI() ) { in Button()
434 if( game_g->isMobileUI() ) { in Button()
446 if( game_g->isMobileUI() ) { in Button()
547 if( game_g->isMobileUI() ) { in CycleButton()
H A Dscreen.cpp71 if( game_g->isMobileUI() ) { in open()
H A Dgame.h336 bool isMobileUI() const { in isMobileUI() function
H A Dgamestate.cpp286 bool touch_mode = game_g->isMobileUI() || game_g->getApplication()->isBlankMouse(); in draw()
319 …string str = game_g->isMobileUI() ? "touch screen\nto unpause game" : "press p or click\nmouse to … in draw()
H A Dgui.cpp43 if( caller_button->getInfoLMB() != NULL && game_g->isMobileUI() ) { in processClick()
H A Dgame.cpp5215 LOG("mobile_ui?: %d\n", game_g->isMobileUI()); in playGame()