Searched refs:isMobileUI (Results 1 – 6 of 6) sorted by relevance
61 this->tolerance = game_g->isMobileUI() ? 2 : 0; in init_panelpage()192 if( game_g->isMobileUI() ) { in drawPopups()422 if( game_g->isMobileUI() ) { in Button()434 if( game_g->isMobileUI() ) { in Button()446 if( game_g->isMobileUI() ) { in Button()547 if( game_g->isMobileUI() ) { in CycleButton()
71 if( game_g->isMobileUI() ) { in open()
336 bool isMobileUI() const { in isMobileUI() function
286 bool touch_mode = game_g->isMobileUI() || game_g->getApplication()->isBlankMouse(); in draw()319 …string str = game_g->isMobileUI() ? "touch screen\nto unpause game" : "press p or click\nmouse to … in draw()
43 if( caller_button->getInfoLMB() != NULL && game_g->isMobileUI() ) { in processClick()
5215 LOG("mobile_ui?: %d\n", game_g->isMobileUI()); in playGame()