Searched refs:isSavegameCompatible (Results 1 – 6 of 6) sorted by relevance
419 static int isSavegameCompatible(lua_State *L) { in isSavegameCompatible() function420 lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible( in isSavegameCompatible()453 {"IsSavegameCompatible", isSavegameCompatible},
59 bool isSavegameCompatible(uint slotID);
233 bool PersistenceService::isSavegameCompatible(uint slotID) { in isSavegameCompatible() function in Sword25::PersistenceService