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Searched refs:isSavegameCompatible (Results 1 – 6 of 6) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sword25/kernel/
H A Dkernel_script.cpp419 static int isSavegameCompatible(lua_State *L) { in isSavegameCompatible() function
420 lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible( in isSavegameCompatible()
453 {"IsSavegameCompatible", isSavegameCompatible},
H A Dpersistenceservice.h59 bool isSavegameCompatible(uint slotID);
H A Dpersistenceservice.cpp233 bool PersistenceService::isSavegameCompatible(uint slotID) { in isSavegameCompatible() function in Sword25::PersistenceService
/dports/games/scummvm/scummvm-2.5.1/engines/sword25/kernel/
H A Dkernel_script.cpp419 static int isSavegameCompatible(lua_State *L) { in isSavegameCompatible() function
420 lua_pushbooleancpp(L, PersistenceService::getInstance().isSavegameCompatible( in isSavegameCompatible()
453 {"IsSavegameCompatible", isSavegameCompatible},
H A Dpersistenceservice.h59 bool isSavegameCompatible(uint slotID);
H A Dpersistenceservice.cpp233 bool PersistenceService::isSavegameCompatible(uint slotID) { in isSavegameCompatible() function in Sword25::PersistenceService