Searched refs:is_cutting_with_sword (Results 1 – 13 of 13) sorted by relevance
42 bool is_cutting_with_sword(Entity& entity) override;
41 bool is_cutting_with_sword(Entity& entity) override;
40 bool is_cutting_with_sword(Entity& entity) override;
60 bool is_cutting_with_sword(Entity& entity) override;
137 bool is_cutting_with_sword(Entity& entity) override;
152 bool Hero::SwordSwingingState::is_cutting_with_sword( in is_cutting_with_sword() function in Solarus::Hero::SwordSwingingState
163 bool Hero::SwordTappingState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::Hero::SwordTappingState
142 bool Hero::SpinAttackState::is_cutting_with_sword(Entity& /* entity */) { in is_cutting_with_sword() function in Solarus::Hero::SpinAttackState
359 bool Hero::RunningState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::Hero::RunningState
1164 bool CustomState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::CustomState
176 virtual bool is_cutting_with_sword(Entity& entity);
1312 bool Entity::State::is_cutting_with_sword(Entity& /* detector */) { in is_cutting_with_sword() function in Solarus::Entity::State
2134 return get_state()->is_cutting_with_sword(entity); in is_striking_with_sword()