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Searched refs:is_cutting_with_sword (Results 1 – 13 of 13) sorted by relevance

/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/hero/
H A DSwordTappingState.h42 bool is_cutting_with_sword(Entity& entity) override;
H A DSwordSwingingState.h41 bool is_cutting_with_sword(Entity& entity) override;
H A DSpinAttackState.h40 bool is_cutting_with_sword(Entity& entity) override;
H A DRunningState.h60 bool is_cutting_with_sword(Entity& entity) override;
H A DCustomState.h137 bool is_cutting_with_sword(Entity& entity) override;
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/hero/
H A DSwordSwingingState.cpp152 bool Hero::SwordSwingingState::is_cutting_with_sword( in is_cutting_with_sword() function in Solarus::Hero::SwordSwingingState
H A DSwordTappingState.cpp163 bool Hero::SwordTappingState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::Hero::SwordTappingState
H A DSpinAttackState.cpp142 bool Hero::SpinAttackState::is_cutting_with_sword(Entity& /* entity */) { in is_cutting_with_sword() function in Solarus::Hero::SpinAttackState
H A DRunningState.cpp359 bool Hero::RunningState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::Hero::RunningState
H A DCustomState.cpp1164 bool CustomState::is_cutting_with_sword(Entity& entity) { in is_cutting_with_sword() function in Solarus::CustomState
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/entities/
H A DEntityState.h176 virtual bool is_cutting_with_sword(Entity& entity);
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/src/entities/
H A DEntityState.cpp1312 bool Entity::State::is_cutting_with_sword(Entity& /* detector */) { in is_cutting_with_sword() function in Solarus::Entity::State
H A DHero.cpp2134 return get_state()->is_cutting_with_sword(entity); in is_striking_with_sword()