Searched refs:is_switching (Results 1 – 13 of 13) sorted by relevance
520 int is_switching = TRUE; in tab_pressed_cb() local530 is_switching = FALSE; in tab_pressed_cb()536 if (/*tab->active*/is_switching) in tab_pressed_cb()
244 boolean is_switching; member
866 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
3811 player->is_switching = FALSE; in InitGame()5840 if (player->is_switching) in RelocatePlayer()13767 player->is_switching = FALSE; in MovePlayer()14932 player->is_switching = FALSE; in DigField()15487 player->is_switching = TRUE; in DigField()15621 player->is_switching = TRUE; in DigField()
246 boolean is_switching; member
869 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \
3603 player->is_switching = FALSE; in InitGame()5698 if (player->is_switching) in RelocatePlayer()13652 player->is_switching = FALSE; in MovePlayer()14817 player->is_switching = FALSE; in DigField()15372 player->is_switching = TRUE; in DigField()15507 player->is_switching = TRUE; in DigField()