/dports/www/interchange/interchange-5.6.3/dist/lib/UI/profiles/ |
H A D | order_button_build | 28 last QUANTITY if ! length $CGI->{item_quantity}; 29 $CGI->{item_quantity} =~ s/[\s\0,]+$//; 30 @ones = split /[\0,\s]/, $CGI->{item_quantity};
|
/dports/games/exult/exult-snapshot-v1.7.0.20211128/content/bgkeyring/src/headers/ |
H A D | functions2.uc | 68 var createContainerWithObjects (var cont_shape, var item_shapes, var item_frames, var item_quantity… 89 if (item_quantity[counter]) 106 if (!obj->set_item_quantity(item_quantity[counter])) 116 while (num < item_quantity[counter])
|
/dports/finance/frontaccounting/frontaccounting/manufacturing/includes/db/ |
H A D | work_orders_quick_db.inc | 58 $item_quantity = $bom_item["quantity"] * $units_reqd; 64 $unit_quantity, $item_quantity, '" . $bom_item["loc_code"] . "')"; 72 $bom_item["loc_code"], $date_, $wo_ref, -$item_quantity, $UnitCost, 0, 1, $UnitCost);
|
/dports/games/el/Eternal-Lands-1.9.5.9-1/ |
H A D | items.h | 91 extern int item_quantity; /*!< the number of items for and any currently dragged item */
|
H A D | trade.c | 299 *((Uint32 *)(str+3))= SDL_SwapLE32(item_quantity); in click_trade_handler() 312 *((Uint32 *)(str+trade_quantity_storage_offset))= SDL_SwapLE32(item_quantity); in click_trade_handler() 330 *((Uint32 *)(str+2))=SDL_SwapLE32(item_quantity); in click_trade_handler()
|
H A D | bags.c | 643 *((Uint32 *) (str + 2)) = SDL_SwapLE32(item_quantity); in click_ground_items_handler() 654 if(quantity > item_quantity && !ctrl_on) quantity= item_quantity; in click_ground_items_handler()
|
H A D | items.c | 54 int item_quantity=1; variable 251 int quantity=item_quantity; in drag_item() 1271 item_quantity=quantities.quantity[pos].val; in click_items_handler() 1283 item_quantity=quantities.quantity[edit_quantity].val; in click_items_handler() 1317 *((Uint32*)(str+3))=SDL_SwapLE32(item_quantity); in click_items_handler() 1320 if(storage_items[storage_item_dragged].quantity<=item_quantity) storage_item_dragged=-1; in click_items_handler() 1590 item_quantity=*val; in keypress_items_handler() 1777 item_quantity = quantities.quantity[quantities.selected].val; in show_items_handler()
|
H A D | item_lists.cpp | 1268 …orage_items[storage_item_dragged].image_id, storage_items[storage_item_dragged].id, item_quantity); in click() 1270 …tem(over_item_number, item_list[item_dragged].image_id, item_list[item_dragged].id, item_quantity); in click() 1315 …item_quantity = quantities.quantity[ITEM_EDIT_QUANT].val = Vars::lists()->get_list().get_quantity(… in click() 1354 item_quantity=quantities.quantity[quantities.selected].val; in restore_inventory_quantity()
|
H A D | storage.c | 739 *((Uint32*)(str+2))=SDL_SwapLE32(item_quantity); in click_storage_handler() 744 … if(item_list[item_dragged].quantity<=item_quantity) item_dragged=-1;//Stop dragging this item... in click_storage_handler()
|
H A D | console.c | 1659 item_quantity = quantities.quantity[ITEM_EDIT_QUANT].val = (int)res; in command_quantity() 1661 safe_snprintf(str, sizeof(str), "%s: %s = %d", quantity_str, text, item_quantity); in command_quantity() 1663 safe_snprintf(str, sizeof(str), "%s: %s = %.2lf -> %d", quantity_str, text, res, item_quantity); in command_quantity()
|
H A D | gamewin.c | 741 *((Uint32 *) (str + 2)) = SDL_SwapLE32(item_quantity); in click_game_handler()
|
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | activity_item_handling.cpp | 1484 int item_quantity = 0; in requirements_map() local 1492 item_quantity += quantity_here; in requirements_map() 1494 if( item_quantity >= quantity_required ) { in requirements_map() 1542 int item_quantity = 0; in requirements_map() local 1550 item_quantity += quantity_here; in requirements_map() 1552 if( item_quantity >= quantity_required ) { in requirements_map()
|
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | activity_item_handling.cpp | 1484 int item_quantity = 0; in requirements_map() local 1492 item_quantity += quantity_here; in requirements_map() 1494 if( item_quantity >= quantity_required ) { in requirements_map() 1542 int item_quantity = 0; in requirements_map() local 1550 item_quantity += quantity_here; in requirements_map() 1552 if( item_quantity >= quantity_required ) { in requirements_map()
|