Searched refs:joganim (Results 1 – 6 of 6) sorted by relevance
34 #define joganim 1 macro
261 && (targetanimation == joganim || targetanimation == walkanim) in DoAnimations()505 if(aiming && targetanimation != joganim) { in DoAnimations()511 if(!aiming || targetanimation == joganim) { in DoAnimations()887 if(who == 0 && (targetanimation == joganim || targetanimation == walkanim) in DoAnimationslite()1008 if(visions == 0 && targetanimation == joganim) in DoStuff()1010 if(visions == 0 && targetanimation != joganim) in DoStuff()1018 moveanim = joganim; in DoStuff()1112 && (targetanimation == joganim || targetanimation == walkanim)) { in DoStuff()1134 if(((currentanimation == joganim || currentanimation == zombiejoganim in DoStuff()1139 joganim in DoStuff()
214 animation[joganim].Load((char *)":Data:Animations:Run"); in setup()
528 && person[j].targetanimation != joganim) { in Fire()567 && person[0].targetanimation != joganim in Fire()2396 if(visions == 0 && person[0].targetanimation == joganim in GameTick()2397 && person[0].currentanimation == joganim in GameTick()2803 person[i].targetanimation = joganim; in GameTick()3216 person[i].targetanimation = joganim; in GameTick()3286 person[i].targetanimation = joganim; in GameTick()3759 || person[0].targetanimation == joganim) in GameTick()3808 && person[0].currentanimation == joganim)) { in GameTick()3815 joganim)) { in GameTick()
1774 animation[joganim].Load((char *)":Data:Animations:Run"); in InitGame()
775 joganim Constants.h 34;" d