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Searched refs:joganim (Results 1 – 6 of 6) sorted by relevance

/dports/games/blackshadeselite/blackshadeselite/Source/
H A DConstants.h34 #define joganim 1 macro
H A DPerson.cpp261 && (targetanimation == joganim || targetanimation == walkanim) in DoAnimations()
505 if(aiming && targetanimation != joganim) { in DoAnimations()
511 if(!aiming || targetanimation == joganim) { in DoAnimations()
887 if(who == 0 && (targetanimation == joganim || targetanimation == walkanim) in DoAnimationslite()
1008 if(visions == 0 && targetanimation == joganim) in DoStuff()
1010 if(visions == 0 && targetanimation != joganim) in DoStuff()
1018 moveanim = joganim; in DoStuff()
1112 && (targetanimation == joganim || targetanimation == walkanim)) { in DoStuff()
1134 if(((currentanimation == joganim || currentanimation == zombiejoganim in DoStuff()
1139 joganim in DoStuff()
H A DViewer.cpp214 animation[joganim].Load((char *)":Data:Animations:Run"); in setup()
H A DGameTick.cpp528 && person[j].targetanimation != joganim) { in Fire()
567 && person[0].targetanimation != joganim in Fire()
2396 if(visions == 0 && person[0].targetanimation == joganim in GameTick()
2397 && person[0].currentanimation == joganim in GameTick()
2803 person[i].targetanimation = joganim; in GameTick()
3216 person[i].targetanimation = joganim; in GameTick()
3286 person[i].targetanimation = joganim; in GameTick()
3759 || person[0].targetanimation == joganim) in GameTick()
3808 && person[0].currentanimation == joganim)) { in GameTick()
3815 joganim)) { in GameTick()
H A DGameInitDispose.cpp1774 animation[joganim].Load((char *)":Data:Animations:Run"); in InitGame()
H A Dtags775 joganim Constants.h 34;" d