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Searched refs:kActorTransient (Results 1 – 16 of 16) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/
H A Dtransient.cpp39 Actor_Set_Targetable(kActorTransient, true); in Initialize()
55 Actor_Set_Goal_Number(kActorTransient, 200); in Update()
72 Actor_Set_Goal_Number(kActorTransient, 6); in Update()
108 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired()
111 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired()
161 Actor_Set_Goal_Number(kActorTransient, 3); in ShotAtAndHit()
172 Actor_Set_Goal_Number(kActorTransient, 599); in Retired()
186 AI_Movement_Track_Flush(kActorTransient); in GoalChanged()
190 AI_Movement_Track_Repeat(kActorTransient); in GoalChanged()
193 AI_Movement_Track_Flush(kActorTransient); in GoalChanged()
[all …]
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug13.cpp61 Actor_Set_Goal_Number(kActorTransient, 390); in InitializeScene()
64 if (Actor_Query_Goal_Number(kActorTransient) == 599) { in InitializeScene()
65 Actor_Change_Animation_Mode(kActorTransient, 89); in InitializeScene()
149 if (actorId == kActorTransient in ClickedOnActor()
154 if (Actor_Query_Goal_Number(kActorTransient) != 6 in ClickedOnActor()
155 && Actor_Query_Goal_Number(kActorTransient) != 599 in ClickedOnActor()
169 Actor_Set_Goal_Number(kActorTransient, 391); in ClickedOnActor()
178 Actor_Set_Goal_Number(kActorTransient, 395); in ClickedOnActor()
335 Actor_Set_Goal_Number(kActorTransient, 395); in PlayerWalkedIn()
461 Actor_Set_Goal_Number(kActorTransient, 395); in dialogueWithHomeless1()
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H A Dct04.cpp71 Actor_Change_Animation_Mode(kActorTransient, 38); in SceneLoaded()
86 Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); in ClickedOn3DObject()
98 Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); in ClickedOn3DObject()
99 Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); in ClickedOn3DObject()
164 Actor_Says(kActorTransient, 20, 14); // That way. in dialogueWithHomeless()
173 Actor_Says(kActorTransient, 30, 14); // Hey, that'd work. in dialogueWithHomeless()
180 if (actorId == kActorTransient) { in ClickedOnActor()
188 Actor_Set_Targetable(kActorTransient, false); in ClickedOnActor()
190 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor()
204 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor()
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H A Dhc02.cpp118 && !Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe) in ClickedOnActor()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/
H A Dtransient.cpp39 Actor_Set_Targetable(kActorTransient, true); in Initialize()
55 Actor_Set_Goal_Number(kActorTransient, 200); in Update()
72 Actor_Set_Goal_Number(kActorTransient, 6); in Update()
110 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired()
113 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired()
163 Actor_Set_Goal_Number(kActorTransient, 3); in ShotAtAndHit()
174 Actor_Set_Goal_Number(kActorTransient, 599); in Retired()
188 AI_Movement_Track_Flush(kActorTransient); in GoalChanged()
192 AI_Movement_Track_Repeat(kActorTransient); in GoalChanged()
196 AI_Movement_Track_Flush(kActorTransient); in GoalChanged()
[all …]
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug13.cpp61 Actor_Set_Goal_Number(kActorTransient, 390); in InitializeScene()
64 if (Actor_Query_Goal_Number(kActorTransient) == 599) { in InitializeScene()
65 Actor_Change_Animation_Mode(kActorTransient, 89); in InitializeScene()
153 if (actorId == kActorTransient in ClickedOnActor()
158 if (Actor_Query_Goal_Number(kActorTransient) != 6 in ClickedOnActor()
159 && Actor_Query_Goal_Number(kActorTransient) != 599 in ClickedOnActor()
173 Actor_Set_Goal_Number(kActorTransient, 391); in ClickedOnActor()
182 Actor_Set_Goal_Number(kActorTransient, 395); in ClickedOnActor()
339 Actor_Set_Goal_Number(kActorTransient, 395); in PlayerWalkedIn()
465 Actor_Set_Goal_Number(kActorTransient, 395); in dialogueWithHomeless1()
[all …]
H A Dct04.cpp71 Actor_Change_Animation_Mode(kActorTransient, 38); in SceneLoaded()
86 Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); in ClickedOn3DObject()
98 Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); in ClickedOn3DObject()
99 Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); in ClickedOn3DObject()
164 Actor_Says(kActorTransient, 20, 14); // That way. in dialogueWithHomeless()
173 Actor_Says(kActorTransient, 30, 14); // Hey, that'd work. in dialogueWithHomeless()
180 if (actorId == kActorTransient) { in ClickedOnActor()
188 Actor_Set_Targetable(kActorTransient, false); in ClickedOnActor()
190 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor()
204 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor()
[all …]
H A Dhc02.cpp122 && !Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe) in ClickedOnActor()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dkia_script.cpp129 KIA_Play_Actor_Dialogue(kActorTransient, 10); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
578 KIA_Play_Actor_Dialogue(kActorTransient, 170); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
580 KIA_Play_Actor_Dialogue(kActorTransient, 180); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
582 KIA_Play_Actor_Dialogue(kActorTransient, 190); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
584 KIA_Play_Actor_Dialogue(kActorTransient, 200); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
588 KIA_Play_Actor_Dialogue(kActorTransient, 230); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
590 KIA_Play_Actor_Dialogue(kActorTransient, 240); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
591 KIA_Play_Actor_Dialogue(kActorTransient, 250); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
593 KIA_Play_Actor_Dialogue(kActorTransient, 260); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
596 KIA_Play_Actor_Dialogue(kActorTransient, 340); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
[all …]
H A Dinit_script.cpp2760 Actor_Set_Friendliness_To_Other(kActorGordo, kActorTransient, 75); in Init_Actor_Friendliness()
2770 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorTransient, 55); in Init_Actor_Friendliness()
2791 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGordo, 75); in Init_Actor_Friendliness()
2792 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGuzza, 40); in Init_Actor_Friendliness()
2794 Actor_Set_Friendliness_To_Other(kActorTransient, kActorRunciter, 40); in Init_Actor_Friendliness()
2795 Actor_Set_Friendliness_To_Other(kActorTransient, kActorZuben, 65); in Init_Actor_Friendliness()
2798 Actor_Set_Friendliness_To_Other(kActorTransient, kActorHowieLee, 70); in Init_Actor_Friendliness()
2799 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGaff, 45); in Init_Actor_Friendliness()
2804 Actor_Set_Friendliness_To_Other(kActorRunciter, kActorTransient, 40); in Init_Actor_Friendliness()
2814 Actor_Set_Friendliness_To_Other(kActorZuben, kActorTransient, 60); in Init_Actor_Friendliness()
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H A Dai_script.cpp53 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 in AIScripts()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dkia_script.cpp150 KIA_Play_Actor_Dialogue(kActorTransient, 10); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
603 KIA_Play_Actor_Dialogue(kActorTransient, 170); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
605 KIA_Play_Actor_Dialogue(kActorTransient, 180); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
607 KIA_Play_Actor_Dialogue(kActorTransient, 190); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
609 KIA_Play_Actor_Dialogue(kActorTransient, 200); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
613 KIA_Play_Actor_Dialogue(kActorTransient, 230); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
615 KIA_Play_Actor_Dialogue(kActorTransient, 240); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
616 KIA_Play_Actor_Dialogue(kActorTransient, 250); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
618 KIA_Play_Actor_Dialogue(kActorTransient, 260); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
621 KIA_Play_Actor_Dialogue(kActorTransient, 340); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
[all …]
H A Dinit_script.cpp2769 Actor_Set_Friendliness_To_Other(kActorGordo, kActorTransient, 75); in Init_Actor_Friendliness()
2779 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorTransient, 55); in Init_Actor_Friendliness()
2800 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGordo, 75); in Init_Actor_Friendliness()
2801 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGuzza, 40); in Init_Actor_Friendliness()
2803 Actor_Set_Friendliness_To_Other(kActorTransient, kActorRunciter, 40); in Init_Actor_Friendliness()
2804 Actor_Set_Friendliness_To_Other(kActorTransient, kActorZuben, 65); in Init_Actor_Friendliness()
2807 Actor_Set_Friendliness_To_Other(kActorTransient, kActorHowieLee, 70); in Init_Actor_Friendliness()
2808 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGaff, 45); in Init_Actor_Friendliness()
2813 Actor_Set_Friendliness_To_Other(kActorRunciter, kActorTransient, 40); in Init_Actor_Friendliness()
2823 Actor_Set_Friendliness_To_Other(kActorZuben, kActorTransient, 60); in Init_Actor_Friendliness()
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H A Dai_script.cpp53 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 in AIScripts()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h41 kActorTransient = 12, // Homeless enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dgame_constants.h41 kActorTransient = 12, // Homeless enumerator