/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | transient.cpp | 39 Actor_Set_Targetable(kActorTransient, true); in Initialize() 55 Actor_Set_Goal_Number(kActorTransient, 200); in Update() 72 Actor_Set_Goal_Number(kActorTransient, 6); in Update() 108 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired() 111 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired() 161 Actor_Set_Goal_Number(kActorTransient, 3); in ShotAtAndHit() 172 Actor_Set_Goal_Number(kActorTransient, 599); in Retired() 186 AI_Movement_Track_Flush(kActorTransient); in GoalChanged() 190 AI_Movement_Track_Repeat(kActorTransient); in GoalChanged() 193 AI_Movement_Track_Flush(kActorTransient); in GoalChanged() [all …]
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug13.cpp | 61 Actor_Set_Goal_Number(kActorTransient, 390); in InitializeScene() 64 if (Actor_Query_Goal_Number(kActorTransient) == 599) { in InitializeScene() 65 Actor_Change_Animation_Mode(kActorTransient, 89); in InitializeScene() 149 if (actorId == kActorTransient in ClickedOnActor() 154 if (Actor_Query_Goal_Number(kActorTransient) != 6 in ClickedOnActor() 155 && Actor_Query_Goal_Number(kActorTransient) != 599 in ClickedOnActor() 169 Actor_Set_Goal_Number(kActorTransient, 391); in ClickedOnActor() 178 Actor_Set_Goal_Number(kActorTransient, 395); in ClickedOnActor() 335 Actor_Set_Goal_Number(kActorTransient, 395); in PlayerWalkedIn() 461 Actor_Set_Goal_Number(kActorTransient, 395); in dialogueWithHomeless1() [all …]
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H A D | ct04.cpp | 71 Actor_Change_Animation_Mode(kActorTransient, 38); in SceneLoaded() 86 Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); in ClickedOn3DObject() 98 Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); in ClickedOn3DObject() 99 Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); in ClickedOn3DObject() 164 Actor_Says(kActorTransient, 20, 14); // That way. in dialogueWithHomeless() 173 Actor_Says(kActorTransient, 30, 14); // Hey, that'd work. in dialogueWithHomeless() 180 if (actorId == kActorTransient) { in ClickedOnActor() 188 Actor_Set_Targetable(kActorTransient, false); in ClickedOnActor() 190 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor() 204 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor() [all …]
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H A D | hc02.cpp | 118 && !Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe) in ClickedOnActor()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | transient.cpp | 39 Actor_Set_Targetable(kActorTransient, true); in Initialize() 55 Actor_Set_Goal_Number(kActorTransient, 200); in Update() 72 Actor_Set_Goal_Number(kActorTransient, 6); in Update() 110 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired() 113 Actor_Set_Goal_Number(kActorTransient, 10); in TimerExpired() 163 Actor_Set_Goal_Number(kActorTransient, 3); in ShotAtAndHit() 174 Actor_Set_Goal_Number(kActorTransient, 599); in Retired() 188 AI_Movement_Track_Flush(kActorTransient); in GoalChanged() 192 AI_Movement_Track_Repeat(kActorTransient); in GoalChanged() 196 AI_Movement_Track_Flush(kActorTransient); in GoalChanged() [all …]
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug13.cpp | 61 Actor_Set_Goal_Number(kActorTransient, 390); in InitializeScene() 64 if (Actor_Query_Goal_Number(kActorTransient) == 599) { in InitializeScene() 65 Actor_Change_Animation_Mode(kActorTransient, 89); in InitializeScene() 153 if (actorId == kActorTransient in ClickedOnActor() 158 if (Actor_Query_Goal_Number(kActorTransient) != 6 in ClickedOnActor() 159 && Actor_Query_Goal_Number(kActorTransient) != 599 in ClickedOnActor() 173 Actor_Set_Goal_Number(kActorTransient, 391); in ClickedOnActor() 182 Actor_Set_Goal_Number(kActorTransient, 395); in ClickedOnActor() 339 Actor_Set_Goal_Number(kActorTransient, 395); in PlayerWalkedIn() 465 Actor_Set_Goal_Number(kActorTransient, 395); in dialogueWithHomeless1() [all …]
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H A D | ct04.cpp | 71 Actor_Change_Animation_Mode(kActorTransient, 38); in SceneLoaded() 86 Actor_Set_Goal_Number(kActorTransient, kGoalTransientCT04Leave); in ClickedOn3DObject() 98 Actor_Put_In_Set(kActorTransient, kSetFreeSlotI); in ClickedOn3DObject() 99 Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0); in ClickedOn3DObject() 164 Actor_Says(kActorTransient, 20, 14); // That way. in dialogueWithHomeless() 173 Actor_Says(kActorTransient, 30, 14); // Hey, that'd work. in dialogueWithHomeless() 180 if (actorId == kActorTransient) { in ClickedOnActor() 188 Actor_Set_Targetable(kActorTransient, false); in ClickedOnActor() 190 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor() 204 Actor_Face_Actor(kActorMcCoy, kActorTransient, true); in ClickedOnActor() [all …]
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H A D | hc02.cpp | 122 && !Actor_Clue_Query(kActorTransient, kClueFlaskOfAbsinthe) in ClickedOnActor()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | kia_script.cpp | 129 KIA_Play_Actor_Dialogue(kActorTransient, 10); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 578 KIA_Play_Actor_Dialogue(kActorTransient, 170); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 580 KIA_Play_Actor_Dialogue(kActorTransient, 180); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 582 KIA_Play_Actor_Dialogue(kActorTransient, 190); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 584 KIA_Play_Actor_Dialogue(kActorTransient, 200); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 588 KIA_Play_Actor_Dialogue(kActorTransient, 230); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 590 KIA_Play_Actor_Dialogue(kActorTransient, 240); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 591 KIA_Play_Actor_Dialogue(kActorTransient, 250); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 593 KIA_Play_Actor_Dialogue(kActorTransient, 260); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 596 KIA_Play_Actor_Dialogue(kActorTransient, 340); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() [all …]
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H A D | init_script.cpp | 2760 Actor_Set_Friendliness_To_Other(kActorGordo, kActorTransient, 75); in Init_Actor_Friendliness() 2770 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorTransient, 55); in Init_Actor_Friendliness() 2791 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGordo, 75); in Init_Actor_Friendliness() 2792 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGuzza, 40); in Init_Actor_Friendliness() 2794 Actor_Set_Friendliness_To_Other(kActorTransient, kActorRunciter, 40); in Init_Actor_Friendliness() 2795 Actor_Set_Friendliness_To_Other(kActorTransient, kActorZuben, 65); in Init_Actor_Friendliness() 2798 Actor_Set_Friendliness_To_Other(kActorTransient, kActorHowieLee, 70); in Init_Actor_Friendliness() 2799 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGaff, 45); in Init_Actor_Friendliness() 2804 Actor_Set_Friendliness_To_Other(kActorRunciter, kActorTransient, 40); in Init_Actor_Friendliness() 2814 Actor_Set_Friendliness_To_Other(kActorZuben, kActorTransient, 60); in Init_Actor_Friendliness() [all …]
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H A D | ai_script.cpp | 53 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 in AIScripts()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | kia_script.cpp | 150 KIA_Play_Actor_Dialogue(kActorTransient, 10); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 603 KIA_Play_Actor_Dialogue(kActorTransient, 170); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 605 KIA_Play_Actor_Dialogue(kActorTransient, 180); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 607 KIA_Play_Actor_Dialogue(kActorTransient, 190); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 609 KIA_Play_Actor_Dialogue(kActorTransient, 200); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 613 KIA_Play_Actor_Dialogue(kActorTransient, 230); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 615 KIA_Play_Actor_Dialogue(kActorTransient, 240); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 616 KIA_Play_Actor_Dialogue(kActorTransient, 250); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 618 KIA_Play_Actor_Dialogue(kActorTransient, 260); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() 621 KIA_Play_Actor_Dialogue(kActorTransient, 340); in SCRIPT_KIA_DLL_Play_Clue_Asset_Script() [all …]
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H A D | init_script.cpp | 2769 Actor_Set_Friendliness_To_Other(kActorGordo, kActorTransient, 75); in Init_Actor_Friendliness() 2779 Actor_Set_Friendliness_To_Other(kActorGuzza, kActorTransient, 55); in Init_Actor_Friendliness() 2800 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGordo, 75); in Init_Actor_Friendliness() 2801 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGuzza, 40); in Init_Actor_Friendliness() 2803 Actor_Set_Friendliness_To_Other(kActorTransient, kActorRunciter, 40); in Init_Actor_Friendliness() 2804 Actor_Set_Friendliness_To_Other(kActorTransient, kActorZuben, 65); in Init_Actor_Friendliness() 2807 Actor_Set_Friendliness_To_Other(kActorTransient, kActorHowieLee, 70); in Init_Actor_Friendliness() 2808 Actor_Set_Friendliness_To_Other(kActorTransient, kActorGaff, 45); in Init_Actor_Friendliness() 2813 Actor_Set_Friendliness_To_Other(kActorRunciter, kActorTransient, 40); in Init_Actor_Friendliness() 2823 Actor_Set_Friendliness_To_Other(kActorZuben, kActorTransient, 60); in Init_Actor_Friendliness() [all …]
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H A D | ai_script.cpp | 53 _AIScripts[kActorTransient] = new AIScriptTransient(_vm); // 12 in AIScripts()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 41 kActorTransient = 12, // Homeless enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 41 kActorTransient = 12, // Homeless enumerator
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