/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ps15.cpp | 62 (Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in ClickedOnActor() 68 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in ClickedOnActor() 95 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorSergeantWalls); in ClickedOnActor() 130 Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in ClickedOnItem() 157 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); in ClickedOnItem()
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H A D | ps04.cpp | 71 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in SceneLoaded() 109 } else if (!Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)) { in ClickedOnItem() 113 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); in ClickedOnItem() 120 } else if (!Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)) { in ClickedOnItem() 124 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); in ClickedOnItem()
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H A D | ug13.cpp | 101 || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)) in SceneLoaded()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ps15.cpp | 60 if ((Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in ClickedOnActor() 103 if (Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in ClickedOnItem() 115 …Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); // A bug? Shouldn't t… in ClickedOnItem() 118 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorSergeantWalls); in ClickedOnItem()
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H A D | ps04.cpp | 71 && !Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in SceneLoaded() 108 } else if (!Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm)) { in ClickedOnItem() 113 …Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, kActorMcCoy); // A bug? Shouldn't the… in ClickedOnItem() 115 Actor_Clue_Acquire(kActorMcCoy, kClueWeaponsOrderForm, true, -1); in ClickedOnItem()
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H A D | ug13.cpp | 101 || Actor_Clue_Query(kActorMcCoy, kClueWeaponsOrderForm) in SceneLoaded()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ |
H A D | init_script.cpp | 185 {kClueWeaponsOrderForm, 65}, 300 {kClueWeaponsOrderForm, 65}, 691 Actor_Clue_Add_To_Database(kActorBulletBob, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 783 Actor_Clue_Add_To_Database(kActorEarlyQ, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1005 Actor_Clue_Add_To_Database(kActorBaker, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1137 Actor_Clue_Add_To_Database(kActorKlein, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1260 Actor_Clue_Add_To_Database(kActorHolloway, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1491 Actor_Clue_Add_To_Database(kActorGaff, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1515 Actor_Clue_Add_To_Database(kActorTaffy, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1660 Actor_Clue_Add_To_Database(kActorLeon, kClueWeaponsOrderForm, 40, false, false, -1); in Init_Clues2() [all …]
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H A D | kia_script.cpp | 403 case kClueWeaponsOrderForm: in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ |
H A D | init_script.cpp | 185 {kClueWeaponsOrderForm, 65}, 300 {kClueWeaponsOrderForm, 65}, 691 Actor_Clue_Add_To_Database(kActorBulletBob, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 783 Actor_Clue_Add_To_Database(kActorEarlyQ, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1005 Actor_Clue_Add_To_Database(kActorBaker, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1137 Actor_Clue_Add_To_Database(kActorKlein, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1260 Actor_Clue_Add_To_Database(kActorHolloway, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1491 Actor_Clue_Add_To_Database(kActorGaff, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1515 Actor_Clue_Add_To_Database(kActorTaffy, kClueWeaponsOrderForm, 65, false, false, -1); in Init_Clues2() 1660 Actor_Clue_Add_To_Database(kActorLeon, kClueWeaponsOrderForm, 40, false, false, -1); in Init_Clues2() [all …]
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H A D | kia_script.cpp | 424 case kClueWeaponsOrderForm: in SCRIPT_KIA_DLL_Play_Clue_Asset_Script()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/ai/ |
H A D | mccoy.cpp | 171 case kClueWeaponsOrderForm: in ReceivedClue() 219 case kClueWeaponsOrderForm: in ReceivedClue()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/ai/ |
H A D | mccoy.cpp | 191 case kClueWeaponsOrderForm: in ReceivedClue() 239 case kClueWeaponsOrderForm: in ReceivedClue()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 186 kClueWeaponsOrderForm = 80, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | game_constants.h | 186 kClueWeaponsOrderForm = 80, // Object enumerator
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