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Searched refs:kCursorNone (Results 1 – 5 of 5) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DGameControls.h24 kCursorNone, enumerator
H A DGameControls.cpp29 result->cursorEvent = GameControlEvent::kCursorNone; in getControlEvent()
/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dgraphics.h46 kCursorNone = 0, enumerator
H A Dgraphics.cpp46 _curCursor = kCursorNone; in GraphicsManager()
153 return kCursorNone; in setCursor()
H A Dinventory_window.cpp85 _curCursor = (int)kCursorNone; in InventoryWindow()