Searched refs:kCursorNone (Results 1 – 5 of 5) sorted by relevance
24 kCursorNone, enumerator
29 result->cursorEvent = GameControlEvent::kCursorNone; in getControlEvent()
46 kCursorNone = 0, enumerator
46 _curCursor = kCursorNone; in GraphicsManager()153 return kCursorNone; in setCursor()
85 _curCursor = (int)kCursorNone; in InventoryWindow()