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Searched refs:kPlayer1DownControl (Results 1 – 4 of 4) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DGameControls.cpp63 if (*input == *keyControls[kPlayer1DownControl]) in getControlEvent()
130 SetIntPreference("v50_P1Down", keyControls[kPlayer1DownControl]->id()); in saveControls()
136 SetStrPreference("v50_P1DownS", keyControls[kPlayer1DownControl]->name()); in saveControls()
166 GetStrPreference("v50_P1DownS", name, keyControls[kPlayer1DownControl]->name()); in loadControls()
167 id = GetIntPreference("v50_P1Down", keyControls[kPlayer1DownControl]->id()); in loadControls()
168 keyControls[kPlayer1DownControl] = new InputFromIDAndName(id, name); in loadControls()
H A DGameControls.h41 kPlayer1DownControl = 2, enumerator
H A DPuyoCommander.cpp807 getKeyName(kPlayer1DownControl, newKeyName); in controlsMenuLoop()
861 chosenControlIndex = kPlayer1DownControl; in controlsMenuLoop()
H A DPuyoCommander.cpp.actual803 getKeyName(kPlayer1DownControl, newKeyName);
857 chosenControlIndex = kPlayer1DownControl;