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Searched refs:kPlayer2ClockwiseControl (Results 1 – 4 of 4) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DGameControls.cpp70 if (*input == *keyControls[kPlayer2ClockwiseControl]) in getControlEvent()
143 SetIntPreference("v50_P2Clockwise", keyControls[kPlayer2ClockwiseControl]->id()); in saveControls()
149 SetStrPreference("v50_P2ClockwiseS", keyControls[kPlayer2ClockwiseControl]->name()); in saveControls()
190 GetStrPreference("v50_P2ClockwiseS", name, keyControls[kPlayer2ClockwiseControl]->name()); in loadControls()
191 id = GetIntPreference("v50_P2Clockwise", keyControls[kPlayer2ClockwiseControl]->id()); in loadControls()
192 keyControls[kPlayer2ClockwiseControl] = new InputFromIDAndName(id, name); in loadControls()
H A DGameControls.h47 kPlayer2ClockwiseControl = 8, enumerator
H A DPuyoCommander.cpp820 getKeyName(kPlayer2ClockwiseControl, newKeyName); in controlsMenuLoop()
886 chosenControlIndex = kPlayer2ClockwiseControl; in controlsMenuLoop()
H A DPuyoCommander.cpp.actual816 getKeyName(kPlayer2ClockwiseControl, newKeyName);
882 chosenControlIndex = kPlayer2ClockwiseControl;