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Searched refs:kPlayer2CounterclockwiseControl (Results 1 – 4 of 4) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DGameControls.cpp72 if (*input == *keyControls[kPlayer2CounterclockwiseControl]) in getControlEvent()
144 SetIntPreference("v50_P2Counterclockwise", keyControls[kPlayer2CounterclockwiseControl]->id()); in saveControls()
150 … SetStrPreference("v50_P2CounterclockwiseS", keyControls[kPlayer2CounterclockwiseControl]->name()); in saveControls()
194 …GetStrPreference("v50_P2CounterclockwiseS", name, keyControls[kPlayer2CounterclockwiseControl]->na… in loadControls()
195 …id = GetIntPreference("v50_P2Counterclockwise", keyControls[kPlayer2CounterclockwiseControl]->id(… in loadControls()
196 keyControls[kPlayer2CounterclockwiseControl] = new InputFromIDAndName(id, name); in loadControls()
H A DGameControls.h48 kPlayer2CounterclockwiseControl = 9 enumerator
H A DPuyoCommander.cpp822 getKeyName(kPlayer2CounterclockwiseControl, newKeyName); in controlsMenuLoop()
890 chosenControlIndex = kPlayer2CounterclockwiseControl; in controlsMenuLoop()
H A DPuyoCommander.cpp.actual818 getKeyName(kPlayer2CounterclockwiseControl, newKeyName);
886 chosenControlIndex = kPlayer2CounterclockwiseControl;