Searched refs:kPlayer2Down (Results 1 – 5 of 5) sorted by relevance
/dports/games/flobopuyo/flobopuyo-0.20/ |
H A D | GameControls.h | 20 kPlayer2Down, enumerator
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H A D | PuyoCommander.cpp | 85 static char *kPlayer2Down = "P1 Down:\t"; variable 485 MENUITEM(kPlayer2Down), in controls_menu_load() 508 menu_items_set_font_for(controls_menu, kPlayer2Down, font); in controls_menu_load() 819 menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0); in controlsMenuLoop() 880 if (menu_active_is (controlsMenu, kPlayer2Down)) { in controlsMenuLoop() 881 chosenControl = kPlayer2Down; in controlsMenuLoop()
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H A D | PuyoCommander.cpp.actual | 85 static char *kPlayer2Down = "P1 Down:\t"; 485 MENUITEM(kPlayer2Down), 508 menu_items_set_font_for(controls_menu, kPlayer2Down, font); 815 menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0); 876 if (menu_active_is (controlsMenu, kPlayer2Down)) { 877 chosenControl = kPlayer2Down;
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H A D | GameControls.cpp | 75 result->gameEvent = GameControlEvent::kPlayer2Down; in getControlEvent()
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H A D | PuyoStarter.cpp | 412 case GameControlEvent::kPlayer2Down: in run() 487 case GameControlEvent::kPlayer2Down: in run()
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