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Searched refs:kPlayer2Down (Results 1 – 5 of 5) sorted by relevance

/dports/games/flobopuyo/flobopuyo-0.20/
H A DGameControls.h20 kPlayer2Down, enumerator
H A DPuyoCommander.cpp85 static char *kPlayer2Down = "P1 Down:\t"; variable
485 MENUITEM(kPlayer2Down), in controls_menu_load()
508 menu_items_set_font_for(controls_menu, kPlayer2Down, font); in controls_menu_load()
819 menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0); in controlsMenuLoop()
880 if (menu_active_is (controlsMenu, kPlayer2Down)) { in controlsMenuLoop()
881 chosenControl = kPlayer2Down; in controlsMenuLoop()
H A DPuyoCommander.cpp.actual85 static char *kPlayer2Down = "P1 Down:\t";
485 MENUITEM(kPlayer2Down),
508 menu_items_set_font_for(controls_menu, kPlayer2Down, font);
815 menu_set_value(controlsMenu, kPlayer2Down, newKeyName,0);
876 if (menu_active_is (controlsMenu, kPlayer2Down)) {
877 chosenControl = kPlayer2Down;
H A DGameControls.cpp75 result->gameEvent = GameControlEvent::kPlayer2Down; in getControlEvent()
H A DPuyoStarter.cpp412 case GameControlEvent::kPlayer2Down: in run()
487 case GameControlEvent::kPlayer2Down: in run()