/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | kp03.cpp | 96 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in ClickedOn3DObject() 119 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false); in ClickedOn3DObject() 237 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in SceneFrameAdvanced() 314 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); in saveSteele()
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H A D | ug10.cpp | 85 Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); in SceneLoaded() 185 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn2DRegion() 191 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn2DRegion()
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H A D | hf04.cpp | 129 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true); in SceneFrameAdvanced() 137 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true); in SceneFrameAdvanced()
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H A D | ug01.cpp | 106 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, true); in ClickedOn3DObject() 111 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, false); in ClickedOn3DObject()
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H A D | hc03.cpp | 121 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true); in ClickedOnItem() 162 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true); in ClickedOnExit()
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H A D | dr04.cpp | 231 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced() 239 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
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H A D | nr11.cpp | 163 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in ClickedOn3DObject() 317 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in SceneFrameAdvanced()
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H A D | ug13.cpp | 124 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn3DObject() 134 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn3DObject()
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H A D | bb02.cpp | 114 Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); in ClickedOnExit()
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H A D | ma05.cpp | 124 Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true); in PlayerWalkedIn()
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H A D | ug04.cpp | 95 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG04LoopTrainLoop, false); in SceneLoaded()
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H A D | nr10.cpp | 87 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); in ClickedOn3DObject()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | kp03.cpp | 96 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in ClickedOn3DObject() 119 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false); in ClickedOn3DObject() 237 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in SceneFrameAdvanced() 314 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); in saveSteele()
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H A D | ug10.cpp | 85 Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); in SceneLoaded() 185 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn2DRegion() 191 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn2DRegion()
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H A D | hf04.cpp | 129 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true); in SceneFrameAdvanced() 137 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true); in SceneFrameAdvanced()
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H A D | hc03.cpp | 121 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true); in ClickedOnItem() 162 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true); in ClickedOnExit()
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H A D | ug01.cpp | 122 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, true); in ClickedOn3DObject() 127 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, false); in ClickedOn3DObject()
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H A D | dr04.cpp | 231 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced() 239 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
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H A D | nr11.cpp | 163 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in ClickedOn3DObject() 338 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in SceneFrameAdvanced()
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H A D | bb02.cpp | 114 Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); in ClickedOnExit()
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H A D | ug13.cpp | 128 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn3DObject() 138 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn3DObject()
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H A D | ug04.cpp | 95 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG04LoopTrainLoop, false); in SceneLoaded()
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H A D | ma05.cpp | 128 Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true); in PlayerWalkedIn()
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H A D | nr10.cpp | 87 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); in ClickedOn3DObject()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | scene.cpp | 233 …if (_specialLoopMode == kSceneLoopModeLoseControl || _specialLoopMode == kSceneLoopModeOnce || _sp… in advanceFrame() 398 …if (_specialLoopMode == kSceneLoopModeLoseControl || _specialLoopMode == kSceneLoopModeOnce || _sp… in loopEnded()
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