Home
last modified time | relevance | path

Searched refs:kSceneLoopModeOnce (Results 1 – 25 of 66) sorted by relevance

123

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dkp03.cpp96 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in ClickedOn3DObject()
119 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false); in ClickedOn3DObject()
237 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in SceneFrameAdvanced()
314 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); in saveSteele()
H A Dug10.cpp85 Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); in SceneLoaded()
185 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn2DRegion()
191 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn2DRegion()
H A Dhf04.cpp129 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true); in SceneFrameAdvanced()
137 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true); in SceneFrameAdvanced()
H A Dug01.cpp106 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, true); in ClickedOn3DObject()
111 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, false); in ClickedOn3DObject()
H A Dhc03.cpp121 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true); in ClickedOnItem()
162 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true); in ClickedOnExit()
H A Ddr04.cpp231 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
239 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
H A Dnr11.cpp163 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in ClickedOn3DObject()
317 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in SceneFrameAdvanced()
H A Dug13.cpp124 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn3DObject()
134 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn3DObject()
H A Dbb02.cpp114 Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); in ClickedOnExit()
H A Dma05.cpp124 Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true); in PlayerWalkedIn()
H A Dug04.cpp95 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG04LoopTrainLoop, false); in SceneLoaded()
H A Dnr10.cpp87 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); in ClickedOn3DObject()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dkp03.cpp96 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in ClickedOn3DObject()
119 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombInactive, false); in ClickedOn3DObject()
237 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombExploding, true); in SceneFrameAdvanced()
314 Scene_Loop_Start_Special(kSceneLoopModeOnce, kKP03MainLoopBombNoWire, false); in saveSteele()
H A Dug10.cpp85 Scene_Loop_Start_Special(kSceneLoopModeOnce, 6, true); in SceneLoaded()
185 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn2DRegion()
191 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn2DRegion()
H A Dhf04.cpp129 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsClosing, true); in SceneFrameAdvanced()
137 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHF04LoopDoorsOpening, true); in SceneFrameAdvanced()
H A Dhc03.cpp121 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopCageDoorOpening, true); in ClickedOnItem()
162 Scene_Loop_Start_Special(kSceneLoopModeOnce, kHC03LoopTrapDoorOpening, true); in ClickedOnExit()
H A Dug01.cpp122 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, true); in ClickedOn3DObject()
127 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG01LoopSteamDissapating, false); in ClickedOn3DObject()
H A Ddr04.cpp231 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
239 Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true); in SceneFrameAdvanced()
H A Dnr11.cpp163 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in ClickedOn3DObject()
338 Scene_Loop_Start_Special(kSceneLoopModeOnce, kNR11LoopGunshots, true); in SceneFrameAdvanced()
H A Dbb02.cpp114 Scene_Loop_Start_Special(kSceneLoopModeOnce, kBB02LoopElevatorComingDown, true); in ClickedOnExit()
H A Dug13.cpp128 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, false); in ClickedOn3DObject()
138 Scene_Loop_Start_Special(kSceneLoopModeOnce, 3, false); in ClickedOn3DObject()
H A Dug04.cpp95 Scene_Loop_Start_Special(kSceneLoopModeOnce, kUG04LoopTrainLoop, false); in SceneLoaded()
H A Dma05.cpp128 Scene_Loop_Start_Special(kSceneLoopModeOnce, kMA05LoopSpinner, true); in PlayerWalkedIn()
H A Dnr10.cpp87 Scene_Loop_Start_Special(kSceneLoopModeOnce, 0, true); in ClickedOn3DObject()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dscene.cpp233 …if (_specialLoopMode == kSceneLoopModeLoseControl || _specialLoopMode == kSceneLoopModeOnce || _sp… in advanceFrame()
398 …if (_specialLoopMode == kSceneLoopModeLoseControl || _specialLoopMode == kSceneLoopModeOnce || _sp… in loopEnded()

123