/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | ug12.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug08.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug06.cpp | 52 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug04.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug14.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug01.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug07.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug05.cpp | 53 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug02.cpp | 38 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 43, 0, 1); in InitializeScene()
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H A D | ug16.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug13.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | ug12.cpp | 43 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug03.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug06.cpp | 52 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug08.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug04.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug14.cpp | 42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug01.cpp | 54 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug07.cpp | 46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug05.cpp | 53 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug02.cpp | 38 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 43, 0, 1); in InitializeScene()
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H A D | ug16.cpp | 45 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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H A D | ug13.cpp | 51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | game_constants.h | 3117 kSfxUGBED2 = 333, // - Looping enumerator
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