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Searched refs:kSfxUGBED2 (Results 1 – 25 of 26) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dug12.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug08.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug06.cpp52 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug04.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug14.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug01.cpp54 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug07.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug05.cpp53 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug02.cpp38 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 43, 0, 1); in InitializeScene()
H A Dug16.cpp45 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug13.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dug12.cpp43 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug03.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug06.cpp52 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug08.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug04.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug14.cpp42 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug01.cpp54 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug07.cpp46 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug05.cpp53 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug02.cpp38 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 43, 0, 1); in InitializeScene()
H A Dug16.cpp45 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
H A Dug13.cpp51 Ambient_Sounds_Add_Looping_Sound(kSfxUGBED2, 40, 0, 1); in InitializeScene()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dgame_constants.h3117 kSfxUGBED2 = 333, // - Looping enumerator

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